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* Reverted previously changed PreGame code

* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
This commit is contained in:
beegee1
2011-04-26 13:30:29 +00:00
parent a73a1c2724
commit 45fba15511
14 changed files with 116 additions and 77 deletions

View File

@ -494,8 +494,11 @@ CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps,
ID = -1;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
AdventureMapButton *button = new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
button->borderColor = int3(173, 142, 66);
button->borderEnabled = true;
button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);