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Merge pull request #2333 from vcmi/IvanSavenko-changelog_update
Update changelog for 1.3
This commit is contained in:
123
ChangeLog.md
123
ChangeLog.md
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# 1.2.1 -> 1.3.0
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# 1.2.1 -> 1.3.0
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(unreleased)
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(unreleased)
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### GENERAL:
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* Implemented automatic interface scaling to any resolution supported by monitor
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* Implemented UI scaling option to scale game interface
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* Game resolution and UI scaling can now be changed without game restart
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* Fixed multiple issues with borderless fullscreen mode
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* On mobile systems game will now always run at native resolution with configurable UI scaling
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* Implemented support for Horn of the Abyss map format
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* Implemented option to replay results of quick combat
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* Added translations to French and Chinese
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* All in-game cheats are now case-insensitive
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* Added high-definition icon for Windows
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* Fix crash on connecting to server on FreeBSD and Flatpak builds
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### TOUCHSCREEN SUPPORT:
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* VCMI will now properly recognizes touch screen input
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* Implemented long tap gesture that shows popup window. Tap once more to close popup
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* Long tap gesture duration can now be configured in settings
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* Implemented swipe gesture for scrolling through lists
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* All windows that have sliders in UI can now be scrolled using swipe gesture
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* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
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* Implemented pinch gesture for zooming adventure map
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* Implemented haptic feedback (vibration) for long press gesture
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### LAUNCHER:
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* Launcher will now attempt to automatically detect language of OS on first launch
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* Added "About" tab with information about project and environment
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* Added separate options for Allied AI and Enemy AI for adventure map
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* Patially fixed displaying of download progress for mods
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* Fixed potential crash on opening mod information for mods with a changelog
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### MAP EDITOR:
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* Fixed crash on cutting random town
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* Added option to export entire map as an image
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* Added validation for placing multiple heroes into starting town
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* It is now possible to have single player on a map
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* It is now possible to configure teams in editor
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### AI PLAYER:
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* Fixed potential crash on accessing market (VCAI)
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* Fixed potentially infinite turns (VCAI)
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### GAME MECHANICS
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* Implemented hero backpack limit (disabled by default)
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* Fixed Admiral's Hat movement points calculation
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* It is now possible to access Shipwrecks from coast
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* Hero path will now be correctly updated on equipping/unequipping Levitation Boots or Angel Wings
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* It is no longer possible to abort movement while hero is flying over water
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* Fixed digging for Grail
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* Implemented "Survive beyond a time limit" victory condition
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* Implemented "Defeat all monsters" victory condition
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* 100% damage resistance or damage reduction will make unit immune to a spell
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* Game will now randomly select obligatory skill for hero on levelup instead of always picking Fire Magic
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* Fixed duration of bonuses from visitable object such as Idol of Fortune
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* Rescued hero from prison will now correctly reveal map around him
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* Lighthouses will no longer give movement bonus on land
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### CAMPAIGNS:
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* Fixed transfer of artifacts into next scenario
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* Fixed crash on advancing to next scenario with heroes from mods
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* Fixed handling of "Start with building" campaign bonus
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* Fixed incorrect starting level of heroes in campaigns
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* Game will now play correct music track on scenario selection window
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* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
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* Fixed frequent crash on moving to next scenario during campaign
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### RANDOM MAP GENERATOR:
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* Improved zone placement, shape and connections
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* Improved zone passability for better gameplay
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* Improved treasure distribution and treasure values to match SoD closely
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* RMG will now respect road settings set in menu
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* Tweaked many original templates so they allow new terrains and factions
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* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
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* Added "road" property to connections
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* Support for "wide" connections
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* Support for new "fictive" and "repulsive" connections
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* RMG will now run faster, utilizing many CPU cores
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### INTERFACE:
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* Adventure map is now scalable and can be used with any resolution without mods
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* Adventure map interface is now correctly blocked during enemy turn
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* It is now possible to zoom in or out using mouse wheel or pinch gesture
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* It is now possible to reset zoom via Backspace hotkey
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* Receiving a message in chat will now play sound
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* Map grid will now correctly display on map start
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* Fixed multiple issues with incorrect updates of save/load game screen
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* Fixed missing fortifications level icon in town tooltip
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* Fixed positioning of resource label in Blacksmith window
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* Status bar on inactive windows will no longer show any tooltip from active window
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* Fixed highlighting of possible artifact placements when exchanging with allied hero
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* Implemented sound of flying movement (for Fly spell or Angel Wings)
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* Last symbol of entered cheat/chat message will no longer trigger hotkey
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### BATTLES:
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* Implemented Tower moat (Land Mines)
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* Implemented defence reduction for units in moat
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* Fixed movement through moat of double-hexed units
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* Fixed removal of Land Mines and Fire Walls
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* Obstacles will now corectly show up either below or above unit
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* It is now possible to teleport a unit through destroyed walls
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* Added distinct overlay image for showing movement range of highlighted unit
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* Added overlay for displaying shooting range penalties of units
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### MODDING:
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* Implemented initial version of VCMI campaign format
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* Implemented spell cast as possible reward for configurable object
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* Implemented support for configurable buildings in towns
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* Implemented support for placing prison, tavern and heroes on water
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* Implemented support for new boat types
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* It is now possible for boats to use other movement layers, such as "air"
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* It is now possible to use growing artifacts on artifacts that can be used by hero
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* It is now possible to configure town moat
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* Palette-cycling animation of terrains and rivers can now be configured in json
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* Game will now correctly resolve identifier in unexpected form (e.g. 'bless' vs 'spell.bless' vs 'core:bless')
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* Creature specialties that use short form ( "creature" : "pikeman" ) will now correctly affect all creature upgrades
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* It is now possible to configure spells for Shrines
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* It is now possible to configure upgrade costs per level for Hill Forts
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* It is now possible to configure boat type for Shipyards on adventure map and in town
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* Implemented support for HotA-style adventure map images for monsters, with offset
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* Replaced (SCHOOL)_SPELL_DMG_PREMY with SPELL_DAMAGE bonus (uses school as subtype).
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* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
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* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
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* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
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# 1.2.0 -> 1.2.1
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# 1.2.0 -> 1.2.1
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### GENERAL:
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### GENERAL:
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