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Fix build
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@ -1901,15 +1901,15 @@ void NewTurn::applyGs(CGameState *gs)
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gs->globalEffects.reduceBonusDurations(Bonus::OneWeek);
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gs->globalEffects.reduceBonusDurations(Bonus::OneWeek);
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//TODO not really a single root hierarchy, what about bonuses placed elsewhere? [not an issue with H3 mechanics but in the future...]
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//TODO not really a single root hierarchy, what about bonuses placed elsewhere? [not an issue with H3 mechanics but in the future...]
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for(const auto & manaPack : heroesMana)
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for(auto & manaPack : heroesMana)
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manaPack.applyGs(gs);
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manaPack.applyGs(gs);
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for(const auto & movePack : heroesMovement)
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for(auto & movePack : heroesMovement)
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movePack.applyGs(gs);
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movePack.applyGs(gs);
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gs->heroesPool->onNewDay();
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gs->heroesPool->onNewDay();
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for(const auto & entry : playerIncome)
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for(auto & entry : playerIncome)
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{
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{
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gs->getPlayerState(entry.first)->resources += entry.second;
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gs->getPlayerState(entry.first)->resources += entry.second;
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gs->getPlayerState(entry.first)->resources.amin(GameConstants::PLAYER_RESOURCES_CAP);
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gs->getPlayerState(entry.first)->resources.amin(GameConstants::PLAYER_RESOURCES_CAP);
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@ -1136,6 +1136,7 @@ struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple i
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ui16 soundID = 0;
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ui16 soundID = 0;
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void visitTyped(ICPackVisitor & visitor) override;
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void visitTyped(ICPackVisitor & visitor) override;
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void applyGs(CGameState * gs) override {}
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template <typename Handler> void serialize(Handler & h)
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template <typename Handler> void serialize(Handler & h)
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{
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{
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@ -1180,7 +1181,6 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
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h & newWeekNotification;
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h & newWeekNotification;
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}
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}
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};
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};
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void applyGs(CGameState * gs) override {}
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struct DLL_LINKAGE SetObjectProperty : public CPackForClient
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struct DLL_LINKAGE SetObjectProperty : public CPackForClient
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{
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{
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