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Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h
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@@ -2,6 +2,7 @@
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#include "lib/IGameCallback2.h"
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#include "int3.h" // for int3
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/*
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* CCallback.h, part of VCMI engine
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@@ -30,6 +31,9 @@ struct CPack;
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class IBattleEventsReceiver;
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class IGameEventsReceiver;
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//my
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struct ArtifactLocation;
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class IBattleCallback
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{
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public:
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