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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

basic diagram functionality

This commit is contained in:
Laserlicht 2024-08-12 21:47:59 +02:00
parent 37283e51c3
commit 47330653da
4 changed files with 40 additions and 10 deletions

View File

@ -17,6 +17,8 @@
#include "../gui/WindowHandler.h"
#include "../gui/Shortcut.h"
#include "../render/Graphics.h"
#include "../widgets/Images.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/TextControls.h"
@ -47,10 +49,35 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
});
buttonCsvSave->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.csvSave"), EFonts::FONT_SMALL, Colors::YELLOW);
chart = std::make_shared<LineChart>(contentArea.resize(-5), "test title");
auto plotData = extractData(stat, [](StatisticDataSetEntry val){ return val.resources[EGameResID::GOLD]; });
chart = std::make_shared<LineChart>(contentArea.resize(-5), "test title", plotData);
}
LineChart::LineChart(Rect position, std::string title) : CIntObject()
std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector)
{
auto tmpData = stat.data;
std::sort(tmpData.begin(), tmpData.end(), [](StatisticDataSetEntry v1, StatisticDataSetEntry v2){ return v1.player == v2.player ? v1.day < v2.day : v1.player < v2.player; });
PlayerColor tmpColor = PlayerColor::NEUTRAL;
std::vector<float> tmpColorSet;
std::map<ColorRGBA, std::vector<float>> plotData;
for(auto & val : tmpData)
{
if(tmpColor != val.player)
{
if(tmpColorSet.size())
plotData[graphics->playerColors[tmpColor.getNum()]] = tmpColorSet;
tmpColorSet.clear();
tmpColor = val.player;
}
tmpColorSet.push_back(selector(val));
}
plotData[graphics->playerColors[tmpColor.getNum()]] = tmpColorSet;
return plotData;
}
LineChart::LineChart(Rect position, std::string title, std::map<ColorRGBA, std::vector<float>> data) : CIntObject()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
@ -62,9 +89,10 @@ LineChart::LineChart(Rect position, std::string title) : CIntObject()
layout.push_back(std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, title));
canvas = std::make_shared<GraphicalPrimitiveCanvas>(Rect(0, 0, pos.w, pos.h));
canvas->addLine(chartArea.topLeft(), chartArea.bottomRight(), Colors::GREEN);
// Axis
canvas->addLine(chartArea.topLeft() + Point(0, -10), chartArea.topLeft() + Point(0, chartArea.h + 10), Colors::WHITE);
canvas->addLine(chartArea.topLeft() + Point(-10, chartArea.h), chartArea.topLeft() + Point(chartArea.w + 10, chartArea.h), Colors::WHITE);
canvas->addLine(chartArea.topLeft(), chartArea.bottomRight(), Colors::GREEN);
}

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@ -19,14 +19,12 @@ class LineChart;
class CStatisticScreen : public CWindowObject
{
std::shared_ptr<FilledTexturePlayerColored> filledBackground;
std::vector<std::shared_ptr<CIntObject>> layout;
std::shared_ptr<CToggleButton> buttonCsvSave;
StatisticDataSet statistic;
std::shared_ptr<LineChart> chart;
std::map<ColorRGBA, std::vector<float>> extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector);
public:
CStatisticScreen(StatisticDataSet stat);
};
@ -36,5 +34,5 @@ class LineChart : public CIntObject
std::shared_ptr<GraphicalPrimitiveCanvas> canvas;
std::vector<std::shared_ptr<CIntObject>> layout;
public:
LineChart(Rect position, std::string title);
LineChart(Rect position, std::string title, std::map<ColorRGBA, std::vector<float>> data);
};

View File

@ -49,6 +49,11 @@ public:
, a(ALPHA_OPAQUE)
{}
bool operator <(const ColorRGBA &val) const
{
return (r + g + b) < (val.r + val.g + val.b);
}
template <typename Handler>
void serialize(Handler &h)
{

View File

@ -93,8 +93,6 @@ struct DLL_LINKAGE StatisticDataSetEntry
class DLL_LINKAGE StatisticDataSet
{
std::vector<StatisticDataSetEntry> data;
public:
void add(StatisticDataSetEntry entry);
static StatisticDataSetEntry createEntry(const PlayerState * ps, const CGameState * gs);
@ -128,6 +126,7 @@ public:
h & movementPointsUsed;
}
};
std::vector<StatisticDataSetEntry> data;
std::map<PlayerColor, PlayerAccumulatedValueStorage> accumulatedValues;
template <typename Handler> void serialize(Handler &h)