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@@ -13,24 +13,24 @@
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#include "LobbyDatabase.h"
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#include "../lib/JsonNode.h"
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#include "../lib/network/NetworkServer.h"
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#include "../lib/network/NetworkConnection.h"
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#include "../lib/network/NetworkServer.h"
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#include <boost/uuid/uuid_io.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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static const auto accountCookieLifetime = std::chrono::hours(24*7);
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static const auto accountCookieLifetime = std::chrono::hours(24 * 7);
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bool LobbyServer::isAccountNameValid(const std::string & accountName)
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{
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if (accountName.size() < 4)
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if(accountName.size() < 4)
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return false;
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if (accountName.size() < 20)
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if(accountName.size() < 20)
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return false;
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for (auto const & c : accountName)
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if (!std::isalnum(c))
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for(const auto & c : accountName)
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if(!std::isalnum(c))
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return false;
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return true;
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@@ -44,8 +44,8 @@ std::string LobbyServer::sanitizeChatMessage(const std::string & inputString) co
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NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
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{
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for (auto const & account : activeAccounts)
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if (account.second.accountID == accountID)
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for(const auto & account : activeAccounts)
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if(account.second.accountID == accountID)
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return account.first;
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return nullptr;
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@@ -53,8 +53,8 @@ NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
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NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID)
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{
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for (auto const & account : activeGameRooms)
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if (account.second.roomID == gameRoomID)
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for(const auto & account : activeGameRooms)
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if(account.second.roomID == gameRoomID)
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return account.first;
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return nullptr;
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@@ -105,7 +105,7 @@ void LobbyServer::sendLoginSuccess(const NetworkConnectionPtr & target, const st
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JsonNode reply;
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reply["type"].String() = "loginSuccess";
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reply["accountCookie"].String() = accountCookie;
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if (!displayName.empty())
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if(!displayName.empty())
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reply["displayName"].String() = displayName;
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sendMessage(target, reply);
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}
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@@ -142,7 +142,7 @@ void LobbyServer::broadcastActiveAccounts()
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JsonNode jsonEntry;
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jsonEntry["accountID"].String() = account.accountID;
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jsonEntry["displayName"].String() = account.displayName;
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// jsonEntry["status"].String() = account.status;
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// jsonEntry["status"].String() = account.status;
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reply["accounts"].Vector().push_back(jsonEntry);
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}
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@@ -224,10 +224,10 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection)
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void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<uint8_t> & message)
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{
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// proxy connection - no processing, only redirect
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if (activeProxies.count(connection))
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if(activeProxies.count(connection))
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{
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auto lockedPtr = activeProxies.at(connection).lock();
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if (lockedPtr)
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if(lockedPtr)
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lockedPtr->sendPacket(message);
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return;
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}
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@@ -238,7 +238,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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// TODO: validate json based on received message type
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// communication messages from vcmiclient
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if (activeAccounts.count(connection))
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if(activeAccounts.count(connection))
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{
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if(json["type"].String() == "sendChatMessage")
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return receiveSendChatMessage(connection, json);
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@@ -259,7 +259,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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}
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// communication messages from vcmiserver
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if (activeGameRooms.count(connection))
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if(activeGameRooms.count(connection))
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{
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if(json["type"].String() == "leaveGameRoom")
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return receiveLeaveGameRoom(connection, json);
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@@ -294,7 +294,7 @@ void LobbyServer::receiveSendChatMessage(const NetworkConnectionPtr & connection
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std::string messageTextClean = sanitizeChatMessage(messageText);
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std::string displayName = database->getAccountDisplayName(accountID);
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if (messageTextClean.empty())
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if(messageTextClean.empty())
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return;
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database->insertChatMessage(accountID, "global", "english", messageText);
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@@ -308,10 +308,10 @@ void LobbyServer::receiveClientRegister(const NetworkConnectionPtr & connection,
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std::string displayName = json["displayName"].String();
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std::string language = json["language"].String();
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if (isAccountNameValid(displayName))
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if(isAccountNameValid(displayName))
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return sendLoginFailed(connection, "Illegal account name");
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if (database->isAccountNameExists(displayName))
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if(database->isAccountNameExists(displayName))
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return sendLoginFailed(connection, "Account name already in use");
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std::string accountCookie = boost::uuids::to_string(boost::uuids::random_generator()());
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@@ -330,12 +330,12 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co
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std::string language = json["language"].String();
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std::string version = json["version"].String();
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if (!database->isAccountIDExists(accountID))
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if(!database->isAccountIDExists(accountID))
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return sendLoginFailed(connection, "Account not found");
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
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if (clientCookieStatus == LobbyCookieStatus::INVALID)
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if(clientCookieStatus == LobbyCookieStatus::INVALID)
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return sendLoginFailed(connection, "Authentification failure");
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// prolong existing cookie
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@@ -366,7 +366,7 @@ void LobbyServer::receiveServerLogin(const NetworkConnectionPtr & connection, co
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
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if (clientCookieStatus == LobbyCookieStatus::INVALID)
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if(clientCookieStatus == LobbyCookieStatus::INVALID)
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{
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sendLoginFailed(connection, "Invalid credentials");
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}
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@@ -386,20 +386,20 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
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if (clientCookieStatus != LobbyCookieStatus::INVALID)
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if(clientCookieStatus != LobbyCookieStatus::INVALID)
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{
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for (auto & proxyEntry : awaitingProxies)
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for(auto & proxyEntry : awaitingProxies)
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{
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if (proxyEntry.accountID != accountID)
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if(proxyEntry.accountID != accountID)
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continue;
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if (proxyEntry.roomID != gameRoomID)
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if(proxyEntry.roomID != gameRoomID)
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continue;
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proxyEntry.accountConnection = connection;
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auto gameRoomConnection = proxyEntry.roomConnection.lock();
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if (gameRoomConnection)
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if(gameRoomConnection)
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{
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activeProxies[gameRoomConnection] = connection;
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activeProxies[connection] = gameRoomConnection;
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@@ -419,11 +419,11 @@ void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connectio
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auto clientCookieStatus = database->getGameRoomCookieStatus(gameRoomID, hostCookie, accountCookieLifetime);
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if (clientCookieStatus != LobbyCookieStatus::INVALID)
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if(clientCookieStatus != LobbyCookieStatus::INVALID)
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{
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NetworkConnectionPtr targetAccount = findAccount(guestAccountID);
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if (targetAccount == nullptr)
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if(targetAccount == nullptr)
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return; // unknown / disconnected account
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sendJoinRoomSuccess(targetAccount, gameRoomID);
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@@ -448,13 +448,13 @@ void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, c
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return; // only 1 room per player allowed
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std::string gameRoomID = database->getIdleGameRoom(hostAccountID);
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if (gameRoomID.empty())
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if(gameRoomID.empty())
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return;
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std::string roomType = json["roomType"].String();
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if (roomType == "public")
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if(roomType == "public")
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database->setGameRoomStatus(gameRoomID, LobbyRoomState::PUBLIC);
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if (roomType == "private")
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if(roomType == "private")
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database->setGameRoomStatus(gameRoomID, LobbyRoomState::PRIVATE);
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// TODO: additional flags / initial settings, e.g. allowCheats
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@@ -474,18 +474,18 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
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NetworkConnectionPtr targetRoom = findGameRoom(gameRoomID);
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if (targetRoom == nullptr)
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if(targetRoom == nullptr)
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return; // unknown / disconnected room
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auto roomStatus = database->getGameRoomStatus(gameRoomID);
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if (roomStatus == LobbyRoomState::PRIVATE)
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if(roomStatus == LobbyRoomState::PRIVATE)
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{
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if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
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if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
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return;
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}
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if (database->getGameRoomFreeSlots(gameRoomID) == 0)
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if(database->getGameRoomFreeSlots(gameRoomID) == 0)
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return;
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sendAccountJoinsRoom(targetRoom, accountID);
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@@ -513,7 +513,7 @@ void LobbyServer::receiveSendInvite(const NetworkConnectionPtr & connection, con
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auto targetAccount = findAccount(accountID);
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if (!targetAccount)
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if(!targetAccount)
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return; // target player does not exists or offline
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if(!database->isPlayerInGameRoom(senderName))
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@@ -522,7 +522,7 @@ void LobbyServer::receiveSendInvite(const NetworkConnectionPtr & connection, con
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if(database->isPlayerInGameRoom(accountID))
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return; // target player is busy
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if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::NOT_INVITED)
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if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::NOT_INVITED)
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return; // already has invite
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database->insertGameRoomInvite(accountID, gameRoomID);
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@@ -534,7 +534,7 @@ void LobbyServer::receiveDeclineInvite(const NetworkConnectionPtr & connection,
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std::string accountID = activeAccounts[connection].accountID;
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std::string gameRoomID = json["gameRoomID"].String();
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if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
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if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
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return; // already has invite
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database->deleteGameRoomInvite(accountID, gameRoomID);
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