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https://github.com/vcmi/vcmi.git
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Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
This commit is contained in:
commit
476e60c753
@ -143,6 +143,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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duringMovement = false;
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ignoreEvents = false;
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numOfMovedArts = 0;
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}
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CPlayerInterface::~CPlayerInterface()
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@ -2149,21 +2150,28 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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adventureInt->infoBar->showSelection();
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bool redraw = true;
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// If a bulk transfer has arrived, then redrawing only the last art movement.
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if(numOfMovedArts != 0)
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{
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numOfMovedArts--;
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if(numOfMovedArts != 0)
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redraw = false;
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}
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for(auto isa : GH.listInt)
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{
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auto artWin = dynamic_cast<CArtifactHolder*>(isa.get());
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if (artWin)
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artWin->artifactMoved(src, dst);
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artWin->artifactMoved(src, dst, redraw);
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}
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if(!GH.objsToBlit.empty())
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GH.objsToBlit.back()->redraw();
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waitWhileDialog();
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}
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void CPlayerInterface::artifactPossibleAssembling(const ArtifactLocation & dst)
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void CPlayerInterface::bulkArtMovementStart(size_t numOfArts)
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{
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askToAssembleArtifact(dst);
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numOfMovedArts = numOfArts;
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}
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void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
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@ -131,8 +131,9 @@ public:
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void artifactPut(const ArtifactLocation &al) override;
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void artifactRemoved(const ArtifactLocation &al) override;
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void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst) override;
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void bulkArtMovementStart(size_t numOfArts) override;
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void artifactAssembled(const ArtifactLocation &al) override;
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void artifactPossibleAssembling(const ArtifactLocation & dst) override;
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void askToAssembleArtifact(const ArtifactLocation & dst) override;
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void artifactDisassembled(const ArtifactLocation &al) override;
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void heroVisit(const CGHeroInstance * visitor, const CGObjectInstance * visitedObj, bool start) override;
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@ -276,10 +277,10 @@ private:
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bool duringMovement;
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bool ignoreEvents;
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size_t numOfMovedArts;
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void doMoveHero(const CGHeroInstance *h, CGPath path);
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void setMovementStatus(bool value);
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void askToAssembleArtifact(const ArtifactLocation &al);
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};
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extern CPlayerInterface * LOCPLINT;
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@ -268,7 +268,7 @@ void ApplyClientNetPackVisitor::visitMoveArtifact(MoveArtifact & pack)
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{
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callInterfaceIfPresent(cl, player, &IGameEventsReceiver::artifactMoved, pack.src, pack.dst);
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if(pack.askAssemble)
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callInterfaceIfPresent(cl, player, &IGameEventsReceiver::artifactPossibleAssembling, pack.dst);
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callInterfaceIfPresent(cl, player, &IGameEventsReceiver::askToAssembleArtifact, pack.dst);
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};
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moveArtifact(pack.src.owningPlayer());
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@ -284,12 +284,14 @@ void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
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{
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auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
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auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
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callInterfaceIfPresent(cl, srcLoc.owningPlayer(), &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
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if(srcLoc.owningPlayer() != dstLoc.owningPlayer())
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callInterfaceIfPresent(cl, dstLoc.owningPlayer(), &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
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MoveArtifact ma(&srcLoc, &dstLoc, false);
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visitMoveArtifact(ma);
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}
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};
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// Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
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callInterfaceIfPresent(cl, cl.getCurrentPlayer(), &IGameEventsReceiver::bulkArtMovementStart,
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pack.artsPack0.size() + pack.artsPack1.size());
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applyMove(pack.artsPack0);
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if(pack.swap)
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applyMove(pack.artsPack1);
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@ -471,13 +471,14 @@ void CArtifactsOfHero::scrollBackpack(int dir)
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*
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* @param art Artifact checked against.
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*/
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void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
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void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art, bool withRedraw)
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{
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for(CArtifactsOfHero *aoh : commonInfo->participants)
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for(auto p : aoh->artWorn)
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p.second->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, p.second->slotID), true));
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safeRedraw();
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if(withRedraw)
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safeRedraw();
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}
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/**
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@ -489,7 +490,7 @@ void CArtifactsOfHero::unmarkSlots(bool withRedraw)
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for(CArtifactsOfHero *aoh : commonInfo->participants)
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aoh->unmarkLocalSlots(false);
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else
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unmarkLocalSlots(false);\
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unmarkLocalSlots(false);
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if(withRedraw)
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safeRedraw();
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@ -546,7 +547,6 @@ CArtifactsOfHero::CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr>
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backpack(Backpack),
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backpackPos(0),
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commonInfo(nullptr),
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updateState(false),
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leftArtRoll(leftScroll),
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rightArtRoll(rightScroll),
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allowedAssembling(true),
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@ -580,7 +580,6 @@ CArtifactsOfHero::CArtifactsOfHero(const Point & position, bool createCommonPart
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: curHero(nullptr),
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backpackPos(0),
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commonInfo(nullptr),
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updateState(false),
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allowedAssembling(true),
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highlightModeCallback(nullptr)
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{
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@ -644,26 +643,13 @@ CArtifactsOfHero::~CArtifactsOfHero()
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void CArtifactsOfHero::updateParentWindow()
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{
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if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt().get()))
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if(CHeroWindow * chw = dynamic_cast<CHeroWindow*>(GH.topInt().get()))
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{
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if(updateState)
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chw->curHero = curHero;
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else
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chw->update(curHero, true);
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chw->update(curHero, true);
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}
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else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt().get()))
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else if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(GH.topInt().get()))
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{
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//use our copy of hero to draw window
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if(cew->heroInst[0]->id == curHero->id)
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cew->heroInst[0] = curHero;
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else
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cew->heroInst[1] = curHero;
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if(!updateState)
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{
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cew->updateWidgets();
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cew->redraw();
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}
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cew->updateWidgets();
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}
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}
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@ -686,7 +672,7 @@ void CArtifactsOfHero::realizeCurrentTransaction()
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ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
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}
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void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const ArtifactLocation & dst)
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void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const ArtifactLocation & dst, bool withUIUpdate)
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{
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bool isCurHeroSrc = src.isHolder(curHero),
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isCurHeroDst = dst.isHolder(curHero);
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@ -714,7 +700,8 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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auto art = curHero->getArt(ArtifactPosition::TRANSITION_POS);
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assert(art);
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CCS->curh->dragAndDropCursor("artifact", art->artType->getIconIndex());
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markPossibleSlots(art);
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if(withUIUpdate)
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markPossibleSlots(art);
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commonInfo->src.art = art;
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commonInfo->src.slotID = src.slot;
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@ -752,17 +739,20 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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assert(commonInfo->src.AOH);
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CCS->curh->dragAndDropCursor("artifact", dst.getArt()->artType->getIconIndex());
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}
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if(!curHero->artifactsTransitionPos.empty())
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if(!curHero->artifactsTransitionPos.empty() && withUIUpdate)
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{
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markPossibleSlots(curHero->getArt(ArtifactPosition::TRANSITION_POS));
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}
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}
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updateParentWindow();
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// If backpack is changed, update it
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if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
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|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
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scrollBackpack(0);
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if(withUIUpdate)
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{
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updateParentWindow();
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// If backpack is changed, update it
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if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
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|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
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scrollBackpack(0);
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}
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}
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void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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@ -806,9 +796,9 @@ void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
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if(al.isHolder(curHero))
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{
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if(ArtifactUtils::isSlotBackpack(al.slot))
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updateBackpackSlots();
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updateBackpackSlots(true);
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else
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updateWornSlots();
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updateWornSlots(true);
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}
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}
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@ -872,7 +862,7 @@ void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
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}
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}
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void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
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void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)
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{
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CArtifactsOfHero * destaoh = nullptr;
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@ -881,8 +871,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const A
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std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
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if(realPtr)
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{
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realPtr->artifactMoved(artLoc, destLoc);
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realPtr->redraw();
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realPtr->artifactMoved(artLoc, destLoc, withRedraw);
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if(destLoc.isHolder(realPtr->getHero()))
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destaoh = realPtr.get();
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}
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@ -922,17 +911,12 @@ void CArtifactsOfHero::SCommonPart::Artpos::clear()
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art = nullptr;
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}
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CArtifactsOfHero::SCommonPart::Artpos::Artpos()
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{
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clear();
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}
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void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CHeroArtPlace *place, bool dontTakeBackpack)
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{
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slotID = place->slotID;
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AOH = place->ourOwner;
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if(slotID >= 19 && dontTakeBackpack)
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if(ArtifactUtils::isSlotBackpack(slotID) && dontTakeBackpack)
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art = nullptr;
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else
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art = place->ourArt;
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@ -27,7 +27,7 @@ public:
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CArtifactHolder();
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virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
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virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)=0;
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virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)=0;
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virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
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virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
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};
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@ -114,7 +114,6 @@ public:
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const CArtifactsOfHero *AOH;
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const CArtifactInstance *art;
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Artpos();
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void clear();
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void setTo(const CHeroArtPlace *place, bool dontTakeBackpack);
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bool valid();
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@ -127,8 +126,6 @@ public:
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};
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std::shared_ptr<SCommonPart> commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
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bool updateState; // Whether the commonInfo should be updated on setHero or not.
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std::shared_ptr<CButton> leftArtRoll;
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std::shared_ptr<CButton> rightArtRoll;
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bool allowedAssembling;
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@ -137,7 +134,7 @@ public:
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std::function<void(CHeroArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
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void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
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void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
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void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst, bool withUIUpdate);
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void artifactRemoved(const ArtifactLocation &al);
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void artifactUpdateSlots(const ArtifactLocation &al);
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ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
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@ -151,11 +148,11 @@ public:
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void deactivate() override;
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void safeRedraw();
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void markPossibleSlots(const CArtifactInstance* art);
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void unmarkSlots(bool withRedraw = true); //unmarks slots in all visible AOHs
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void unmarkLocalSlots(bool withRedraw = true); //unmarks slots in that particular AOH
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void updateWornSlots(bool redrawParent = true);
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void updateBackpackSlots(bool redrawParent = true);
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void markPossibleSlots(const CArtifactInstance * art, bool withRedraw = false);
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void unmarkSlots(bool withRedraw = false); //unmarks slots in all visible AOHs
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void unmarkLocalSlots(bool withRedraw = false); //unmarks slots in that particular AOH
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void updateWornSlots(bool redrawParent = false);
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void updateBackpackSlots(bool redrawParent = false);
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void updateSlot(ArtifactPosition i);
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@ -189,7 +186,7 @@ public:
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std::shared_ptr<CArtifactsOfHero::SCommonPart> getCommonPart();
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void artifactRemoved(const ArtifactLocation &artLoc) override;
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void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) override;
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void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
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void artifactDisassembled(const ArtifactLocation &artLoc) override;
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void artifactAssembled(const ArtifactLocation &artLoc) override;
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};
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@ -668,10 +668,10 @@ void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc)
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arts->artifactDisassembled(artLoc);
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}
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void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc)
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void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc, bool withRedraw)
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{
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if(auto arts = std::dynamic_pointer_cast<CArtifactHolder>(tabArea->getItem()))
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arts->artifactMoved(artLoc, destLoc);
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arts->artifactMoved(artLoc, destLoc, withRedraw);
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}
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void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
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@ -251,7 +251,7 @@ public:
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void townChanged(const CGTownInstance *town);
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void updateGarrisons() override;
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void artifactRemoved(const ArtifactLocation &artLoc) override;
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void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) override;
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void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
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void artifactDisassembled(const ArtifactLocation &artLoc) override;
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void artifactAssembled(const ArtifactLocation &artLoc) override;
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};
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@ -90,7 +90,8 @@ public:
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virtual void artifactAssembled(const ArtifactLocation &al){};
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virtual void artifactDisassembled(const ArtifactLocation &al){};
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virtual void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst){};
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virtual void artifactPossibleAssembling(const ArtifactLocation & dst) {};
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virtual void bulkArtMovementStart(size_t numOfArts) {};
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virtual void askToAssembleArtifact(const ArtifactLocation & dst) {};
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virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start){};
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virtual void heroCreated(const CGHeroInstance*){};
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