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Merge pull request #168 from vmarkovtsev/issue/1799
Fix 1799 not updated hero info box on artifact pickup
This commit is contained in:
@@ -119,7 +119,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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isAutoFightOn = false;
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isAutoFightOn = false;
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duringMovement = false;
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duringMovement = false;
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ignoreEvents = false;
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ignoreEvents = false;
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}
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}
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CPlayerInterface::~CPlayerInterface()
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CPlayerInterface::~CPlayerInterface()
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@@ -824,16 +824,16 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
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//tidy up
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//tidy up
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BattleAction ret = *(b->givenCommand->data);
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BattleAction ret = *(b->givenCommand->data);
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vstd::clear_pointer(b->givenCommand->data);
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vstd::clear_pointer(b->givenCommand->data);
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if(ret.actionType == Battle::CANCEL)
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if(ret.actionType == Battle::CANCEL)
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{
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{
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if(stackId != ret.stackNumber)
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if(stackId != ret.stackNumber)
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logGlobal->error("Not current active stack action canceled");
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logGlobal->error("Not current active stack action canceled");
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logGlobal->traceStream() << "Canceled command for " << stackName;
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logGlobal->traceStream() << "Canceled command for " << stackName;
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}
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}
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else
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else
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logGlobal->traceStream() << "Giving command for " << stackName;
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logGlobal->traceStream() << "Giving command for " << stackName;
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return ret;
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return ret;
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}
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}
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@@ -1610,11 +1610,11 @@ void CPlayerInterface::update()
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{
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{
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// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
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// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
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boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
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boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
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// While mutexes were locked away we may be have stopped being the active interface
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// While mutexes were locked away we may be have stopped being the active interface
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if(LOCPLINT != this)
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if(LOCPLINT != this)
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return;
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return;
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//if there are any waiting dialogs, show them
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//if there are any waiting dialogs, show them
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if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
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if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
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{
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{
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@@ -2195,7 +2195,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
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int level = caster->getSpellSchoolLevel(spell);
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int level = caster->getSpellSchoolLevel(spell);
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adventureInt->worldViewOptions.showAllTerrain = (level>2);
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adventureInt->worldViewOptions.showAllTerrain = (level>2);
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}
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}
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auto castSoundPath = spell->getCastSound();
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auto castSoundPath = spell->getCastSound();
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if (!castSoundPath.empty())
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if (!castSoundPath.empty())
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CCS->soundh->playSound(castSoundPath);
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CCS->soundh->playSound(castSoundPath);
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@@ -2513,6 +2513,7 @@ void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLoc
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void CPlayerInterface::artifactPut(const ArtifactLocation &al)
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void CPlayerInterface::artifactPut(const ArtifactLocation &al)
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{
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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EVENT_HANDLER_CALLED_BY_CLIENT;
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adventureInt->infoBar.showSelection();
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}
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}
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void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
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void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
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@@ -2783,8 +2784,8 @@ void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectP
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{
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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EVENT_HANDLER_CALLED_BY_CLIENT;
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//TODO: showWorldViewEx
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//TODO: showWorldViewEx
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std::copy(objectPositions.begin(), objectPositions.end(), std::back_inserter(adventureInt->worldViewOptions.iconPositions));
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std::copy(objectPositions.begin(), objectPositions.end(), std::back_inserter(adventureInt->worldViewOptions.iconPositions));
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viewWorldMap();
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viewWorldMap();
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}
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}
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