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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Created separate classes for shared, unchangeable image and image

manipulators owned by UI elements
This commit is contained in:
Ivan Savenko
2024-06-04 11:46:45 +00:00
parent 2b3e4e01ca
commit 47de9a62dc
19 changed files with 312 additions and 243 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* SDLImage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
@@ -32,7 +32,7 @@ int IImage::height() const
return dimensions().y;
}
SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@@ -42,10 +42,9 @@ SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
data->loadFrame(frame, group, loader);
savePalette();
setBlitMode(EImageBlitMode::ALPHA);
}
SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)
SDLImageConst::SDLImageConst(SDL_Surface * from, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@@ -56,14 +55,13 @@ SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)
return;
savePalette();
setBlitMode(mode);
surf->refcount++;
fullSize.x = surf->w;
fullSize.y = surf->h;
}
SDLImage::SDLImage(const ImagePath & filename, EImageBlitMode mode)
SDLImageConst::SDLImageConst(const ImagePath & filename, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@@ -79,22 +77,13 @@ SDLImage::SDLImage(const ImagePath & filename, EImageBlitMode mode)
else
{
savePalette();
setBlitMode(mode);
fullSize.x = surf->w;
fullSize.y = surf->h;
}
}
void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const
{
if(!surf)
return;
Rect destRect(posX, posY, surf->w, surf->h);
draw(where, &destRect, src);
}
void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const
void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
{
if (!surf)
return;
@@ -118,14 +107,19 @@ void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) cons
else
destShift = margins;
if(dest)
destShift += dest->topLeft();
destShift += dest;
uint8_t perSurfaceAlpha;
if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0)
logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError());
SDL_SetSurfaceAlphaMod(surf, alpha);
if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE && blitMode == EImageBlitMode::ALPHA)
if (mode == EImageBlitMode::OPAQUE)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
if(surf->format->BitsPerPixel == 8 && alpha == SDL_ALPHA_OPAQUE && mode == EImageBlitMode::ALPHA)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
}
@@ -135,10 +129,18 @@ void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) cons
}
}
std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
const SDL_Palette * SDLImageConst::getPalette() const
{
float scaleX = float(size.x) / width();
float scaleY = float(size.y) / height();
if (originalPalette == nullptr)
throw std::runtime_error("Palette not found!");
return originalPalette;
}
std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
{
float scaleX = float(size.x) / dimensions().x;
float scaleY = float(size.y) / dimensions().y;
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
@@ -149,7 +151,7 @@ std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
auto * ret = new SDLImage(scaled, EImageBlitMode::ALPHA);
auto ret = std::make_shared<SDLImageConst>(scaled, EImageBlitMode::ALPHA);
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
@@ -160,45 +162,26 @@ std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
// erase our own reference
SDL_FreeSurface(scaled);
return std::shared_ptr<IImage>(ret);
return ret;
}
void SDLImage::exportBitmap(const boost::filesystem::path& path) const
void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
{
SDL_SaveBMP(surf, path.string().c_str());
}
void SDLImage::playerColored(PlayerColor player)
void SDLImageIndexed::playerColored(PlayerColor player)
{
if (!surf)
return;
graphics->blueToPlayersAdv(surf, player);
graphics->setPlayerPalette(currentPalette, player);
}
void SDLImage::setAlpha(uint8_t value)
{
CSDL_Ext::setAlpha (surf, value);
if (value != 255)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
}
void SDLImage::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
if (blitMode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
}
void SDLImage::setFlagColor(PlayerColor player)
void SDLImageIndexed::setFlagColor(PlayerColor player)
{
if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
CSDL_Ext::setPlayerColor(surf, player);
graphics->setPlayerFlagColor(currentPalette, player);
}
bool SDLImage::isTransparent(const Point & coords) const
bool SDLImageConst::isTransparent(const Point & coords) const
{
if (surf)
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
@@ -206,33 +189,45 @@ bool SDLImage::isTransparent(const Point & coords) const
return true;
}
Point SDLImage::dimensions() const
Point SDLImageConst::dimensions() const
{
return fullSize;
}
void SDLImage::horizontalFlip()
std::shared_ptr<IImage> SDLImageConst::createImageReference()
{
margins.y = fullSize.y - surf->h - margins.y;
//todo: modify in-place
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
if (surf->format->palette)
return std::make_shared<SDLImageIndexed>(shared_from_this());
else
return std::make_shared<SDLImageRGB>(shared_from_this());
}
void SDLImage::verticalFlip()
std::shared_ptr<SDLImageConst> SDLImageConst::horizontalFlip() const
{
margins.x = fullSize.x - surf->w - margins.x;
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
ret->fullSize = fullSize;
ret->margins.x = margins.x;
ret->margins.y = fullSize.y - surf->h - margins.y;
ret->fullSize = fullSize;
//todo: modify in-place
return ret;
}
std::shared_ptr<SDLImageConst> SDLImageConst::verticalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
ret->fullSize = fullSize;
ret->margins.x = fullSize.x - surf->w - margins.x;
ret->margins.y = margins.y;
ret->fullSize = fullSize;
return ret;
}
// Keep the original palette, in order to do color switching operation
void SDLImage::savePalette()
void SDLImageConst::savePalette()
{
// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
@@ -244,53 +239,132 @@ void SDLImage::savePalette()
SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
}
void SDLImage::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
if(surf->format->palette)
{
std::vector<SDL_Color> shifterColors(colorsToMove);
const SDL_Palette * originalPalette = image->getPalette();
for(uint32_t i=0; i<colorsToMove; ++i)
{
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
}
CSDL_Ext::setColors(surf, shifterColors.data(), firstColorID, colorsToMove);
}
std::vector<SDL_Color> shifterColors(colorsToMove);
for(uint32_t i=0; i<colorsToMove; ++i)
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
}
void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{
if(originalPalette == nullptr)
return;
SDL_Palette* palette = surf->format->palette;
const SDL_Palette * originalPalette = image->getPalette();
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = 0; i < palette->ncolors; i++)
for(int i = 0; i < currentPalette->ncolors; i++)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
}
}
void SDLImage::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image)
:SDLImageBase::SDLImageBase(image)
{
if(surf->format->palette)
{
size_t last = std::min<size_t>(specialPalette.size(), surf->format->palette->ncolors);
auto originalPalette = image->getPalette();
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
surf->format->palette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
}
SDLImageIndexed::~SDLImageIndexed()
{
SDL_FreePalette(currentPalette);
}
void SDLImageIndexed::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
{
size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
}
SDLImage::~SDLImage()
SDLImageConst::~SDLImageConst()
{
SDL_FreeSurface(surf);
SDL_FreePalette(originalPalette);
}
SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image)
:image(image)
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(EImageBlitMode::ALPHA)
{}
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, nullptr, pos, src, alphaValue, blitMode);
}
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
}
void SDLImageBase::scaleFast(const Point & size)
{
image = image->scaleFast(size);
}
void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path);
}
bool SDLImageBase::isTransparent(const Point & coords) const
{
return image->isTransparent(coords);
}
Point SDLImageBase::dimensions() const
{
return image->dimensions();
}
void SDLImageBase::setAlpha(uint8_t value)
{
alphaValue = value;
}
void SDLImageBase::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
}
void SDLImageBase::horizontalFlip()
{
image = image->horizontalFlip();
}
void SDLImageBase::verticalFlip()
{
image = image->verticalFlip();
}
void SDLImageRGB::setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
{}
void SDLImageRGB::playerColored(PlayerColor player)
{}
void SDLImageRGB::setFlagColor(PlayerColor player)
{}
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{}
void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{}