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Convert xbrz.cpp to utf-8
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@ -420,7 +420,7 @@ void blendPixel(const Kernel_3x3& ker,
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return true;
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//make sure there is no second blending in an adjacent rotation for this pixel: handles insular pixels, mario eyes
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if (getTopR(blend) != BLEND_NONE && !eq(e, g)) //but support double-blending for 90� corners
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if (getTopR(blend) != BLEND_NONE && !eq(e, g)) //but support double-blending for 90° corners
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return false;
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if (getBottomL(blend) != BLEND_NONE && !eq(e, c))
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return false;
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