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move checks for invincible bonus to UnitState & cache
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@@ -203,6 +203,7 @@ const UnitBonusValuesProxy::SelectorsArray * UnitBonusValuesProxy::generateSelec
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Selector::type()(BonusType::FORGETFULL),//FORGETFULL,
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Selector::type()(BonusType::FREE_SHOOTING).Or(Selector::type()(BonusType::SIEGE_WEAPON)),//HAS_FREE_SHOOTING,
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Selector::type()(BonusType::STACK_HEALTH),//STACK_HEALTH,
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Selector::type()(BonusType::INVINCIBLE),//INVINCIBLE,
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Selector::type()(BonusType::NONE).And(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(SpellID(SpellID::CLONE))))
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};
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