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Reduce BattleAI logging
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@@ -384,7 +384,9 @@ AttackPossibility AttackPossibility::evaluate(
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affectedUnits = defenderUnits;
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vstd::concatenate(affectedUnits, retaliatedUnits);
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#if BATTLE_TRACE_LEVEL>=1
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logAi->trace("Attacked battle units count %d, %d->%d", affectedUnits.size(), hex, defHex);
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#endif
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std::map<uint32_t, std::shared_ptr<battle::CUnitState>> defenderStates;
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