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Merge pull request #240 from vcmi/spellWindowRewrite

Spell window rewrite
This commit is contained in:
Alexander Shishkin 2016-10-17 07:58:56 +03:00 committed by GitHub
commit 4876cc178d
16 changed files with 305 additions and 415 deletions

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@ -3667,7 +3667,7 @@ void CBonusSelection::updateBonusSelection()
if (picNumber != -1)
picName += ":" + boost::lexical_cast<std::string>(picNumber);
auto anim = new CAnimation();
auto anim = std::make_shared<CAnimation>();
anim->setCustom(picName, 0);
bonusButton->setImage(anim);
const SDL_Color brightYellow = { 242, 226, 110, 0 };

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@ -898,8 +898,7 @@ void CBattleInterface::bSpellf()
ESpellCastProblem::ESpellCastProblem spellCastProblem;
if (curInt->cb->battleCanCastSpell(&spellCastProblem))
{
auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, curInt.get());
GH.pushInt(spellWindow);
GH.pushInt(new CSpellWindow(myHero, curInt.get()));
}
else if(spellCastProblem == ESpellCastProblem::MAGIC_IS_BLOCKED)
{

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@ -200,8 +200,7 @@ void CBattleHero::clickLeft(tribool down, bool previousState)
}
CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->getCurrentPlayerInterface());
GH.pushInt(spellWindow);
GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface()));
}
}
@ -380,7 +379,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
auto heroInfo = owner.cb->battleGetHeroInfo(i);
const int xs[] = {21, 392};
if(heroInfo.portrait >= 0) //attacking hero
if(heroInfo.portrait >= 0) //attacking hero
{
new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
sideNames[i] = heroInfo.name;
@ -448,7 +447,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
boost::algorithm::replace_first(str,"%s",ourHero->name);
boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
}
new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
}
else // we lose
@ -509,7 +508,7 @@ void CBattleResultWindow::bExitf()
if(dynamic_cast<CBattleInterface*>(GH.topInt()))
GH.popInts(1); //pop battle interface if present
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
//so we can be sure that there is no dialogs left on GUI stack.
intTmp.showingDialog->setn(false);
CCS->videoh->close();
@ -532,7 +531,7 @@ Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBatt
break;
case -4: //upper turret
ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
break;
break;
}
}
else

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@ -1065,7 +1065,6 @@ CAnimation::CAnimation(std::string Name, bool Compressed):
CDefFile * file = getFile();
init(file);
delete file;
loadedAnims.insert(this);
}
CAnimation::CAnimation():
@ -1073,7 +1072,6 @@ CAnimation::CAnimation():
compressed(false)
{
init(nullptr);
loadedAnims.insert(this);
}
CAnimation::~CAnimation()
@ -1085,7 +1083,6 @@ CAnimation::~CAnimation()
for (auto & _image : elem.second)
delete _image.second;
}
loadedAnims.erase(this);
}
void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
@ -1167,20 +1164,6 @@ size_t CAnimation::size(size_t group) const
return 0;
}
std::set<CAnimation*> CAnimation::loadedAnims;
void CAnimation::getAnimInfo()
{
logGlobal->errorStream() << "Animation stats: Loaded " << loadedAnims.size() << " total";
for(auto anim : loadedAnims)
{
logGlobal->errorStream() << "Name: " << anim->name << " Groups: " << anim->images.size();
if(!anim->images.empty())
logGlobal->errorStream() << ", " << anim->images.begin()->second.size() << " image loaded in group " << anim->images.begin()->first;
}
}
float CFadeAnimation::initialCounter() const
{
if (fadingMode == EMode::OUT)

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@ -195,10 +195,6 @@ public:
CAnimation();
~CAnimation();
//static method for debugging - print info about loaded animations
static void getAnimInfo();
static std::set<CAnimation*> loadedAnims;
//add custom surface to the selected position.
void setCustom(std::string filename, size_t frame, size_t group=0);

View File

@ -272,10 +272,11 @@ void CButton::setIndex(size_t index, bool playerColoredButton)
if (index == currentImage || index>=imageNames.size())
return;
currentImage = index;
setImage(new CAnimation(imageNames[index]), playerColoredButton);
auto anim = std::make_shared<CAnimation>(imageNames[index]);
setImage(anim, playerColoredButton);
}
void CButton::setImage(CAnimation* anim, bool playerColoredButton, int animFlags)
void CButton::setImage(std::shared_ptr<CAnimation> anim, bool playerColoredButton, int animFlags)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
@ -294,7 +295,7 @@ void CButton::setPlayerColor(PlayerColor player)
void CButton::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if (borderColor && borderColor->a == 0)
CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor->r, borderColor->g, borderColor->b));
}
@ -453,7 +454,7 @@ CVolumeSlider::CVolumeSlider(const Point &position, const std::string &defName,
helpHandlers(help)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
animImage = new CAnimImage(new CAnimation(defName), 0, 0, position.x, position.y),
animImage = new CAnimImage(std::make_shared<CAnimation>(defName), 0, 0, position.x, position.y),
assert(!defName.empty());
addUsedEvents(LCLICK | RCLICK | WHEEL);
pos.x += position.x;

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@ -110,7 +110,7 @@ public:
/// Appearance modifiers
void setIndex(size_t index, bool playerColoredButton=false);
void setImage(CAnimation* anim, bool playerColoredButton=false, int animFlags=0);
void setImage(std::shared_ptr<CAnimation> anim, bool playerColoredButton=false, int animFlags=0);
void setPlayerColor(PlayerColor player);
/// CIntObject overrides

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@ -123,10 +123,7 @@ void CArtPlace::clickLeft(tribool down, bool previousState)
if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
{
if(ourArt->artType->id == ArtifactID::SPELLBOOK)
{
auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
GH.pushInt(spellWindow);
}
GH.pushInt(new CSpellWindow(ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt));
}
if (!down && previousState)

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@ -78,6 +78,7 @@ CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
{
visible = true;
needRefresh = false;
srcRect = new Rect(SrcRect);
pos.x += x;
@ -112,19 +113,20 @@ CPicture::~CPicture()
void CPicture::init()
{
visible = true;
needRefresh = false;
srcRect = nullptr;
}
void CPicture::show(SDL_Surface * to)
{
if (needRefresh)
if (visible && needRefresh)
showAll(to);
}
void CPicture::showAll(SDL_Surface * to)
{
if(bg)
if(bg && visible)
{
if(srcRect)
{
@ -210,7 +212,7 @@ void CFilledTexture::showAll(SDL_Surface *to)
CSDL_Ext::fillTexture(to, texture);
}
CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
CAnimImage::CAnimImage(const std::string & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
frame(Frame),
group(Group),
player(-1),
@ -218,11 +220,11 @@ CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int
{
pos.x += x;
pos.y += y;
anim = new CAnimation(name);
anim = std::make_shared<CAnimation>(name);
init();
}
CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
anim(Anim),
frame(Frame),
group(Group),
@ -259,7 +261,6 @@ CAnimImage::~CAnimImage()
anim->unload(frame, group);
if (flags & CShowableAnim::BASE)
anim->unload(0,group);
delete anim;
}
void CAnimImage::showAll(SDL_Surface * to)

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@ -28,7 +28,7 @@ public:
Rect * srcRect; //if nullptr then whole surface will be used
bool freeSurf; //whether surface will be freed upon CPicture destruction
bool needRefresh;//Surface needs to be displayed each frame
bool visible;
operator SDL_Surface*()
{
return bg;
@ -70,7 +70,7 @@ public:
class CAnimImage: public CIntObject
{
private:
CAnimation* anim;
std::shared_ptr<CAnimation> anim;
//displayed frame/group
size_t frame;
size_t group;
@ -82,8 +82,8 @@ private:
public:
bool visible;
CAnimImage(std::string name, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
CAnimImage(CAnimation* anim, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
CAnimImage(const std::string & name, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
~CAnimImage();//d-tor
//size of animation

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@ -714,8 +714,7 @@ void CAdvMapInt::fshowSpellbok()
centerOn(selection);
auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), curHero(), LOCPLINT, false);
GH.pushInt(spellWindow);
GH.pushInt(new CSpellWindow(curHero(), LOCPLINT, false));
}
void CAdvMapInt::fadventureOPtions()

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@ -4,7 +4,6 @@
#include "CAdvmapInterface.h"
#include "CCreatureWindow.h"
#include "CKingdomInterface.h"
#include "CSpellWindow.h"
#include "GUIClasses.h"
#include "../CBitmapHandler.h"

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@ -8,8 +8,6 @@
#include "InfoWindows.h"
#include "CCastleInterface.h"
#include "../CBitmapHandler.h"
#include "../CDefHandler.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CMT.h"
@ -23,6 +21,7 @@
#include "../gui/SDL_Extensions.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/TextControls.h"
#include "../../CCallback.h"
@ -45,45 +44,59 @@
*
*/
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL,
const std::string & textR, std::function<void()> funcHon, std::function<void()> funcHoff, CPlayerInterface * _myInt)
CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
pos = myRect;
onLeft = funcL;
textOnRclick = textR;
onHoverOn = funcHon;
onHoverOff = funcHoff;
myInt = _myInt;
hoverText = CGI->generaltexth->zelp[helpTextId].first;
helpText = CGI->generaltexth->zelp[helpTextId].second;
owner = _owner;
}
void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
{
if(!down)
{
onLeft();
}
}
void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
{
adventureInt->handleRightClick(textOnRclick, down);
adventureInt->handleRightClick(helpText, down);
}
void SpellbookInteractiveArea::hover(bool on)
void CSpellWindow::InteractiveArea::hover(bool on)
{
//Hoverable::hover(on);
if(on)
{
onHoverOn();
}
owner->statusBar->setText(hoverText);
else
{
onHoverOff();
}
owner->statusBar->clear();
}
CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
class SpellbookSpellSorter
{
public:
bool operator()(const CSpell * A, const CSpell * B)
{
if(A->level < B->level)
return true;
if(A->level > B->level)
return false;
for(ui8 schoolId = 0; schoolId < 4; schoolId++)
{
if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))
return true;
if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))
return false;
}
return A->name < B->name;
}
} spellsorter;
CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
CWindowObject(PLAYER_COLORED, "SpelBack"),
battleSpellsOnly(openOnBattleSpells),
selectedTab(4),
@ -91,12 +104,15 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
myHero(_myHero),
myInt(_myInt)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
//initializing castable spells
for(ui32 v=0; v<CGI->spellh->objects.size(); ++v)
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
{
if( !CGI->spellh->objects[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->objects[v]) )
mySpells.insert(SpellID(v));
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
mySpells.push_back(spell);
}
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
@ -104,14 +120,13 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(auto g : mySpells)
for(const auto spell : mySpells)
{
const CSpell &s = *CGI->spellh->objects[g];
Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
int * sitesPerOurTab = spell->isCombatSpell() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
s.forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop)
spell->forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop)
{
++sitesPerOurTab[(ui8)school.id];
});
@ -155,45 +170,48 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
//numbers of spell pages computed
leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
leftCorner = new CPicture("SpelTrnL.bmp", 97, 77);
rightCorner = new CPicture("SpelTrnR.bmp", 487, 72);
spells = new CAnimation("Spells.def");
spells = std::make_shared<CAnimation>("Spells");
spellTab = CDefHandler::giveDef("SpelTab.def");
schools = CDefHandler::giveDef("Schools.def");
schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
spellTab = new CAnimImage("SpelTab", selectedTab, 0, 524, 88);
schools = new CAnimImage("Schools",0,0,117,74);
schoolBorders[0] = std::make_shared<CAnimation>("SplevA.def");
schoolBorders[1] = std::make_shared<CAnimation>("SplevF.def");
schoolBorders[2] = std::make_shared<CAnimation>("SplevW.def");
schoolBorders[3] = std::make_shared<CAnimation>("SplevE.def");
for(auto item : schoolBorders)
item->load();
mana = new CLabel(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));
statusBar = new CGStatusBar(7, 569, "Spelroll.bmp");
statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
exitBtn = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[460].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this);
temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
battleSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[453].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this);
temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
adventureSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[452].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this);
temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
manaPoints = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[459].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this);
temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
selectSpellsA = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[454].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this);
temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
selectSpellsE = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[457].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this);
temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
selectSpellsF = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[455].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this);
temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
selectSpellsW = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[456].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this);
temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[458].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this);
temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
lCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[450].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
rCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[451].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this);
temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y);
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this);
//areas for spells
int xpos = 117 + pos.x, ypos = 90 + pos.y;
@ -221,51 +239,26 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
}
selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;
currentPage = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
spellTab->setFrame(selectedTab, 0);
int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(currentPage, 0, std::max(0, pagesWithinCurrentTab() - 1));
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
computeSpellsPerArea();
addUsedEvents(KEYBOARD);
}
CSpellWindow::~CSpellWindow()
{
SDL_FreeSurface(leftCorner);
SDL_FreeSurface(rightCorner);
for(auto item : schoolBorders)
item->unload();
spells->unload();
delete spells;
delete spellTab;
delete schools;
for(auto & elem : schoolBorders)
delete elem;
delete exitBtn;
delete battleSpells;
delete adventureSpells;
delete manaPoints;
delete statusBar;
delete selectSpellsA;
delete selectSpellsE;
delete selectSpellsF;
delete selectSpellsW;
delete selectSpellsAll;
delete lCorner;
delete rCorner;
for(auto & elem : spellAreas)
{
delete elem;
}
}
void CSpellWindow::fexitb()
{
(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
(myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
(myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
GH.popIntTotally(this);
}
@ -276,7 +269,7 @@ void CSpellWindow::fadvSpellsb()
{
turnPageRight();
battleSpellsOnly = false;
currentPage = 0;
setCurrentPage(0);
}
computeSpellsPerArea();
}
@ -287,7 +280,7 @@ void CSpellWindow::fbattleSpellsb()
{
turnPageLeft();
battleSpellsOnly = true;
currentPage = 0;
setCurrentPage(0);
}
computeSpellsPerArea();
}
@ -305,7 +298,8 @@ void CSpellWindow::selectSchool(int school)
else
turnPageRight();
selectedTab = school;
currentPage = 0;
spellTab->setFrame(selectedTab, 0);
setCurrentPage(0);
}
computeSpellsPerArea();
}
@ -315,7 +309,7 @@ void CSpellWindow::fLcornerb()
if(currentPage>0)
{
turnPageLeft();
--currentPage;
setCurrentPage(currentPage - 1);
}
computeSpellsPerArea();
GH.breakEventHandling();
@ -326,96 +320,36 @@ void CSpellWindow::fRcornerb()
if((currentPage + 1) < (pagesWithinCurrentTab()))
{
turnPageRight();
++currentPage;
setCurrentPage(currentPage + 1);
}
computeSpellsPerArea();
GH.breakEventHandling();
}
void CSpellWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to);
std::ostringstream mana;
mana<<myHero->mana;
printAtMiddleLoc(mana.str(), 435, 426, FONT_SMALL, Colors::YELLOW, to);
statusBar->showAll(to);
//printing school images
if(selectedTab!=4 && currentPage == 0)
{
blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
}
//printing corners
if(currentPage!=0)
{
blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
}
if((currentPage+1) < (pagesWithinCurrentTab()) )
{
blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
}
//printing spell info
for(auto & elem : spellAreas)
{
elem->showAll(to);
}
}
void CSpellWindow::show(SDL_Surface * to)
{
statusBar->show(to);
}
class SpellbookSpellSorter
{
public:
bool operator()(const int & a, const int & b)
{
const CSpell & A = *CGI->spellh->objects[a];
const CSpell & B = *CGI->spellh->objects[b];
if(A.level<B.level)
return true;
if(A.level>B.level)
return false;
for(ui8 schoolId = 0; schoolId < 4; schoolId++)
{
if(A.school.at((ESpellSchool)schoolId) && !B.school.at((ESpellSchool)schoolId))
return true;
if(!A.school.at((ESpellSchool)schoolId) && B.school.at((ESpellSchool)schoolId))
return false;
}
return A.name < B.name;
}
} spellsorter;
void CSpellWindow::computeSpellsPerArea()
{
std::vector<SpellID> spellsCurSite;
for(const SpellID & spellID : mySpells)
std::vector<const CSpell *> spellsCurSite;
spellsCurSite.reserve(mySpells.size());
for(const CSpell * spell : mySpells)
{
const CSpell * s = spellID.toSpell();
if(s->combatSpell ^ !battleSpellsOnly
&& ((selectedTab == 4) || s->school.at((ESpellSchool)selectedTab))
if(spell->combatSpell ^ !battleSpellsOnly
&& ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))
)
{
spellsCurSite.push_back(spellID);
spellsCurSite.push_back(spell);
}
}
std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
if(selectedTab == 4)
{
if(spellsCurSite.size() > 12)
{
spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
@ -432,7 +366,7 @@ void CSpellWindow::computeSpellsPerArea()
}
else
{
spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
if(spellsCurSite.size() > 12)
{
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
@ -445,75 +379,41 @@ void CSpellWindow::computeSpellsPerArea()
{
for(size_t c=0; c<12; ++c)
{
if(c<spellsCurSite.size())
if(c < spellsCurSite.size())
{
spellAreas[c]->setSpell(spellsCurSite[c]);
}
else
{
spellAreas[c]->setSpell(SpellID::NONE);
spellAreas[c]->setSpell(nullptr);
}
}
}
else
{
spellAreas[0]->setSpell(SpellID::NONE);
spellAreas[1]->setSpell(SpellID::NONE);
spellAreas[0]->setSpell(nullptr);
spellAreas[1]->setSpell(nullptr);
for(size_t c=0; c<10; ++c)
{
if(c<spellsCurSite.size())
if(c < spellsCurSite.size())
spellAreas[c+2]->setSpell(spellsCurSite[c]);
else
spellAreas[c+2]->setSpell(SpellID::NONE);
spellAreas[c+2]->setSpell(nullptr);
}
}
redraw();
}
void CSpellWindow::activate()
void CSpellWindow::setCurrentPage(int value)
{
CIntObject::activate();
exitBtn->activate();
battleSpells->activate();
adventureSpells->activate();
manaPoints->activate();
currentPage = value;
schools->visible = selectedTab!=4 && currentPage == 0;
if(selectedTab != 4)
schools->setFrame(selectedTab, 0);
leftCorner->visible = currentPage != 0;
rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();
selectSpellsA->activate();
selectSpellsE->activate();
selectSpellsF->activate();
selectSpellsW->activate();
selectSpellsAll->activate();
for(auto & elem : spellAreas)
{
elem->activate();
}
lCorner->activate();
rCorner->activate();
}
void CSpellWindow::deactivate()
{
CIntObject::deactivate();
exitBtn->deactivate();
battleSpells->deactivate();
adventureSpells->deactivate();
manaPoints->deactivate();
selectSpellsA->deactivate();
selectSpellsE->deactivate();
selectSpellsF->deactivate();
selectSpellsW->deactivate();
selectSpellsAll->deactivate();
for(auto & elem : spellAreas)
{
elem->deactivate();
}
lCorner->deactivate();
rCorner->deactivate();
mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book
}
void CSpellWindow::turnPageLeft()
@ -570,7 +470,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
}
//alt + 1234567890-= casts spell from 1 - 12 slot
if(LOCPLINT->altPressed())
if(myInt->altPressed())
{
SDL_Keycode hlpKey = key.keysym.sym;
if(CGuiHandler::isNumKey(hlpKey, false))
@ -594,7 +494,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
}
}
Uint8 CSpellWindow::pagesWithinCurrentTab()
int CSpellWindow::pagesWithinCurrentTab()
{
return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
}
@ -606,39 +506,53 @@ CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
addUsedEvents(LCLICK | RCLICK | HOVER);
spellCost = whichSchool = schoolLevel = -1;
mySpell = SpellID::NONE;
mySpell = nullptr;
schoolBorder = nullptr;
OBJ_CONSTRUCTION_CAPTURING_ALL;
image = new CAnimImage(owner->spells, 0, 0);
image->visible = false;
name = new CLabel(39, 70, FONT_TINY, CENTER);
level = new CLabel(39, 82, FONT_TINY, CENTER);
cost = new CLabel(39, 94, FONT_TINY, CENTER);
}
CSpellWindow::SpellArea::~SpellArea()
{
if(schoolBorder)
schoolBorder->decreaseRef();
}
void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
{
if(!down && mySpell != SpellID::NONE)
if(!down && mySpell)
{
const CSpell * sp = mySpell.toSpell();
int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
int spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
if(spellCost > owner->myHero->mana) //insufficient mana
{
owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
return;
}
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
if((sp->isCombatSpell() && !owner->myInt->battleInt)
|| (sp->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
if((mySpell->isCombatSpell() && !owner->myInt->battleInt)
|| (mySpell->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
{
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell, 0));
LOCPLINT->showInfoDialog(sp->getLevelInfo(schoolLevel).description, hlp);
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell->id, 0));
owner->myInt->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp);
return;
}
//we will cast a spell
if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
if(mySpell->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
{
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(mySpell);
switch (problem)
{
case ESpellCastProblem::OK:
{
owner->myInt->battleInt->castThisSpell(mySpell);
owner->myInt->battleInt->castThisSpell(mySpell->id);
owner->fexitb();
return;
}
@ -713,25 +627,25 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
}
}
}
else if(sp->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
else if(mySpell->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
{
const CGHeroInstance *h = owner->myHero;
GH.popInt(owner);
auto guard = vstd::makeScopeGuard([this]
{
(LOCPLINT->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
(LOCPLINT->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
delete owner;
});
if(mySpell == SpellID::TOWN_PORTAL)
if(mySpell->id == SpellID::TOWN_PORTAL)
{
//special case
//todo: move to mechanics
std::vector <int> availableTowns;
std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(false);
std::vector <const CGTownInstance*> Towns = owner->myInt->cb->getTownsInfo(false);
vstd::erase_if(Towns, [this](const CGTownInstance * t)
{
@ -745,7 +659,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
return;
}
const int movementCost = (h->getSpellSchoolLevel(sp) >= 3) ? 200 : 300;
const int movementCost = (h->getSpellSchoolLevel(mySpell) >= 3) ? 200 : 300;
if(h->movement < movementCost)
{
@ -753,14 +667,14 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
return;
}
if (h->getSpellSchoolLevel(sp) < 2) //not advanced or expert - teleport to nearest available city
if (h->getSpellSchoolLevel(mySpell) < 2) //not advanced or expert - teleport to nearest available city
{
auto nearest = Towns.cbegin(); //nearest town's iterator
si32 dist = LOCPLINT->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
si32 dist = owner->myInt->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
for (auto i = nearest + 1; i != Towns.cend(); ++i)
{
const CGTownInstance * dest = LOCPLINT->cb->getTown((*i)->id);
const CGTownInstance * dest = owner->myInt->cb->getTown((*i)->id);
si32 curDist = dest->pos.dist2dSQ(h->pos);
if (curDist < dist)
@ -771,11 +685,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
}
if ((*nearest)->visitingHero)
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[123]);
else
{
const CGTownInstance * town = LOCPLINT->cb->getTown((*nearest)->id);
LOCPLINT->cb->castSpell(h, mySpell, town->visitablePos());// - town->getVisitableOffset());
const CGTownInstance * town = owner->myInt->cb->getTown((*nearest)->id);
owner->myInt->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset());
}
}
else
@ -789,42 +703,42 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
}
}
auto castTownPortal = [h](int townId)
auto castTownPortal = [this, h](int townId)
{
const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(townId));
LOCPLINT->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos());
const CGTownInstance * dest = owner->myInt->cb->getTown(ObjectInstanceID(townId));
owner->myInt->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos());
};
if (availableTowns.empty())
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[124]);
else
GH.pushInt (new CObjectListWindow(availableTowns,
new CAnimImage("SPELLSCR",mySpell),
new CAnimImage("SPELLSCR",mySpell->id),
CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
castTownPortal));
}
return;
}
if(mySpell == SpellID::SUMMON_BOAT)
if(mySpell->id == SpellID::SUMMON_BOAT)
{
//special case
//todo: move to mechanics
int3 pos = h->bestLocation();
if(pos.x < 0)
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
return;
}
}
if(sp->getTargetType() == CSpell::LOCATION)
if(mySpell->getTargetType() == CSpell::LOCATION)
{
adventureInt->enterCastingMode(sp);
adventureInt->enterCastingMode(mySpell);
}
else if(sp->getTargetType() == CSpell::NO_TARGET)
else if(mySpell->getTargetType() == CSpell::NO_TARGET)
{
LOCPLINT->cb->castSpell(h, mySpell);
owner->myInt->cb->castSpell(h, mySpell->id);
}
else
{
@ -836,12 +750,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
{
if(down && mySpell != -1)
if(down && mySpell)
{
std::string dmgInfo;
const CGHeroInstance * hero = owner->myHero;
int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->objects[mySpell], (hero ? hero : nullptr));
if(causedDmg == 0 || mySpell == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
int causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
dmgInfo = "";
else
{
@ -849,83 +762,80 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
}
CRClickPopup::createAndPush(CGI->spellh->objects[mySpell]->getLevelInfo(schoolLevel).description + dmgInfo,
new CComponent(CComponent::spell, mySpell));
CRClickPopup::createAndPush(mySpell->getLevelInfo(schoolLevel).description + dmgInfo,
new CComponent(CComponent::spell, mySpell->id));
}
}
void CSpellWindow::SpellArea::hover(bool on)
{
//Hoverable::hover(on);
if(mySpell != -1)
if(mySpell)
{
if(on)
{
std::ostringstream ss;
ss<<CGI->spellh->objects[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->objects[mySpell]->level]<<")";
owner->statusBar->setText(ss.str());
}
owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));
else
{
owner->statusBar->clear();
}
}
}
void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
{
if(mySpell < 0)
if(!mySpell)
return;
const CSpell * spell = mySpell.toSpell();
owner->spells->load(mySpell);
IImage * icon = owner->spells->getImage(mySpell,0,false);
if(icon != nullptr)
icon->draw(to, pos.x, pos.y);
else
logGlobal->errorStream() << __FUNCTION__ << ": failed to load spell icon for spell with id " << mySpell;
blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
SDL_Color firstLineColor, secondLineColor;
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
{
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
firstLineColor = Colors::WHITE;
secondLineColor = unavailableSpell;
}
else
{
firstLineColor = Colors::YELLOW;
secondLineColor = Colors::WHITE;
}
//printing spell's name
printAtMiddleLoc(spell->name, 39, 70, FONT_TINY, firstLineColor, to);
//printing lvl
if(schoolLevel > 0)
{
boost::format fmt("%s/%s");
fmt % CGI->generaltexth->allTexts[171 + spell->level];
fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
printAtMiddleLoc(fmt.str(), 39, 82, FONT_TINY, secondLineColor, to);
}
else
printAtMiddleLoc(CGI->generaltexth->allTexts[171 + spell->level], 39, 82, FONT_TINY, secondLineColor, to);
//printing cost
std::ostringstream ss;
ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
printAtMiddleLoc(ss.str(), 39, 94, FONT_TINY, secondLineColor, to);
//printing border (indicates level of magic school)
schoolBorder->draw(to, pos.x, pos.y);
CIntObject::showAll(to);
}
void CSpellWindow::SpellArea::setSpell(SpellID spellID)
void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
{
mySpell = spellID;
if(mySpell < 0)
return;
if(schoolBorder)
schoolBorder->decreaseRef();
image->visible = false;
name->setText("");
level->setText("");
cost->setText("");
mySpell = spell;
if(mySpell)
{
schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
const CSpell * spell = CGI->spellh->objects[mySpell];
schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
image->setFrame(mySpell->id);
image->visible = true;
schoolBorder = owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->getImage(schoolLevel,0);
SDL_Color firstLineColor, secondLineColor;
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
{
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
firstLineColor = Colors::WHITE;
secondLineColor = unavailableSpell;
}
else
{
firstLineColor = Colors::YELLOW;
secondLineColor = Colors::WHITE;
}
name->color = firstLineColor;
name->setText(mySpell->name);
level->color = secondLineColor;
if(schoolLevel > 0)
{
boost::format fmt("%s/%s");
fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
level->setText(fmt.str());
}
else
level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);
cost->color = secondLineColor;
boost::format costfmt("%s: %d");
costfmt % CGI->generaltexth->allTexts[387] % spellCost;
cost->setText(costfmt.str());
}
}

View File

@ -13,88 +13,87 @@
*/
struct SDL_Surface;
class CDefHandler;
struct SDL_Rect;
class IImage;
class CAnimImage;
class CPicture;
class CLabel;
class CGHeroInstance;
class CGStatusBar;
class CPlayerInterface;
/// Spellbook button is used by the spell window class
class SpellbookInteractiveArea : public CIntObject
{
private:
std::function<void()> onLeft;
std::string textOnRclick;
std::function<void()> onHoverOn;
std::function<void()> onHoverOff;
CPlayerInterface * myInt;
public:
void clickLeft(tribool down, bool previousState);
void clickRight(tribool down, bool previousState);
void hover(bool on);
SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, const std::string & textR,
std::function<void()> funcHon, std::function<void()> funcHoff, CPlayerInterface * _myInt);//c-tor
};
class CSpellWindow;
class CSpell;
/// The spell window
class CSpellWindow : public CWindowObject
{
private:
class SpellArea : public CIntObject
{
public:
SpellID mySpell;
const CSpell * mySpell;
int schoolLevel; //range: 0 none, 3 - expert
int whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
int spellCost;
CSpellWindow * owner;
CAnimImage * image;
IImage * schoolBorder;
CLabel * name, * level, * cost;
public:
SpellArea(SDL_Rect pos, CSpellWindow * owner);
~SpellArea();
void setSpell(const CSpell * spell);
void setSpell(SpellID spellID);
void clickLeft(tribool down, bool previousState);
void clickRight(tribool down, bool previousState);
void hover(bool on);
void showAll(SDL_Surface * to);
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void hover(bool on) override;
void showAll(SDL_Surface * to) override;
};
SDL_Surface * leftCorner, * rightCorner;
CAnimation * spells; //pictures of spells
CDefHandler * spellTab, //school select
* schools, //schools' pictures
* schoolBorders [4]; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
class InteractiveArea : public CIntObject
{
std::function<void()> onLeft;
CSpellWindow * owner;
std::string hoverText;
std::string helpText;
public:
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void hover(bool on) override;
InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);//c-tor
};
CPicture * leftCorner, * rightCorner;
std::shared_ptr<CAnimation> spells; //pictures of spells
CAnimImage * spellTab; //school select
CAnimImage * schools; //schools' pictures
std::array< std::shared_ptr<CAnimation>, 4> schoolBorders; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
SpellbookInteractiveArea * exitBtn, * battleSpells, * adventureSpells, * manaPoints;
SpellbookInteractiveArea * selectSpellsA, * selectSpellsE, * selectSpellsF, * selectSpellsW, * selectSpellsAll;
SpellbookInteractiveArea * lCorner, * rCorner;
SpellArea * spellAreas[12];
CLabel * mana;
CGStatusBar * statusBar;
Uint8 sitesPerTabAdv[5];
Uint8 sitesPerTabBattle[5];
int sitesPerTabAdv[5];
int sitesPerTabBattle[5];
bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
Uint8 currentPage; //changes when corners are clicked
std::set<SpellID> mySpells; //all spels in this spellbook
int currentPage; //changes when corners are clicked
std::vector<const CSpell *> mySpells; //all spels in this spellbook
const CGHeroInstance * myHero; //hero whose spells are presented
CPlayerInterface * myInt;
void computeSpellsPerArea(); //recalculates spellAreas::mySpell
void setCurrentPage(int value);
void turnPageLeft();
void turnPageRight();
CPlayerInterface * myInt;
public:
CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor
CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor
~CSpellWindow(); //d-tor
void fexitb();
@ -106,10 +105,8 @@ public:
void fRcornerb();
void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
Uint8 pagesWithinCurrentTab();
void keyPressed(const SDL_KeyboardEvent & key);
void activate();
void deactivate();
void showAll(SDL_Surface * to);
void show(SDL_Surface * to);
int pagesWithinCurrentTab();
void keyPressed(const SDL_KeyboardEvent & key) override;
void show(SDL_Surface * to) override;
};

View File

@ -5,7 +5,6 @@
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "CHeroWindow.h"
#include "CSpellWindow.h"
#include "../CBitmapHandler.h"
#include "../CGameInfo.h"

View File

@ -69,6 +69,15 @@ namespace SpellConfig
Bonus::EARTH_SPELLS
}
};
//order as described in http://bugs.vcmi.eu/view.php?id=91
static const ESpellSchool SCHOOL_ORDER[4] =
{
ESpellSchool::AIR, //=0
ESpellSchool::FIRE, //=1
ESpellSchool::EARTH,//=3(!)
ESpellSchool::WATER //=2(!)
};
}
///CSpell::LevelInfo
@ -226,8 +235,9 @@ CSpell::ETargetType CSpell::getTargetType() const
void CSpell::forEachSchool(const std::function<void(const SpellSchoolInfo &, bool &)>& cb) const
{
bool stop = false;
for(const SpellSchoolInfo & cnf : SpellConfig::SCHOOL)
for(ESpellSchool iter : SpellConfig::SCHOOL_ORDER)
{
const SpellSchoolInfo & cnf = SpellConfig::SCHOOL[(ui8)iter];
if(school.at(cnf.id))
{
cb(cnf, stop);