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Merge pull request #240 from vcmi/spellWindowRewrite
Spell window rewrite
This commit is contained in:
commit
4876cc178d
@ -3667,7 +3667,7 @@ void CBonusSelection::updateBonusSelection()
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if (picNumber != -1)
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picName += ":" + boost::lexical_cast<std::string>(picNumber);
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auto anim = new CAnimation();
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auto anim = std::make_shared<CAnimation>();
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anim->setCustom(picName, 0);
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bonusButton->setImage(anim);
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const SDL_Color brightYellow = { 242, 226, 110, 0 };
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@ -898,8 +898,7 @@ void CBattleInterface::bSpellf()
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ESpellCastProblem::ESpellCastProblem spellCastProblem;
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if (curInt->cb->battleCanCastSpell(&spellCastProblem))
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{
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auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, curInt.get());
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GH.pushInt(spellWindow);
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GH.pushInt(new CSpellWindow(myHero, curInt.get()));
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}
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else if(spellCastProblem == ESpellCastProblem::MAGIC_IS_BLOCKED)
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{
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@ -200,8 +200,7 @@ void CBattleHero::clickLeft(tribool down, bool previousState)
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}
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CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
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auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->getCurrentPlayerInterface());
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GH.pushInt(spellWindow);
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GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface()));
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}
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}
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@ -380,7 +379,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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auto heroInfo = owner.cb->battleGetHeroInfo(i);
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const int xs[] = {21, 392};
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if(heroInfo.portrait >= 0) //attacking hero
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if(heroInfo.portrait >= 0) //attacking hero
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{
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new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
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sideNames[i] = heroInfo.name;
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@ -448,7 +447,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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boost::algorithm::replace_first(str,"%s",ourHero->name);
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boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
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}
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new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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}
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else // we lose
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@ -509,7 +508,7 @@ void CBattleResultWindow::bExitf()
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if(dynamic_cast<CBattleInterface*>(GH.topInt()))
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GH.popInts(1); //pop battle interface if present
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//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
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//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
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//so we can be sure that there is no dialogs left on GUI stack.
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intTmp.showingDialog->setn(false);
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CCS->videoh->close();
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@ -532,7 +531,7 @@ Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBatt
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break;
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case -4: //upper turret
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ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
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break;
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break;
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}
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}
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else
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@ -1065,7 +1065,6 @@ CAnimation::CAnimation(std::string Name, bool Compressed):
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CDefFile * file = getFile();
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init(file);
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delete file;
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loadedAnims.insert(this);
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}
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CAnimation::CAnimation():
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@ -1073,7 +1072,6 @@ CAnimation::CAnimation():
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compressed(false)
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{
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init(nullptr);
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loadedAnims.insert(this);
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}
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CAnimation::~CAnimation()
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@ -1085,7 +1083,6 @@ CAnimation::~CAnimation()
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for (auto & _image : elem.second)
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delete _image.second;
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}
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loadedAnims.erase(this);
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}
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void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
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@ -1167,20 +1164,6 @@ size_t CAnimation::size(size_t group) const
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return 0;
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}
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std::set<CAnimation*> CAnimation::loadedAnims;
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void CAnimation::getAnimInfo()
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{
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logGlobal->errorStream() << "Animation stats: Loaded " << loadedAnims.size() << " total";
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for(auto anim : loadedAnims)
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{
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logGlobal->errorStream() << "Name: " << anim->name << " Groups: " << anim->images.size();
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if(!anim->images.empty())
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logGlobal->errorStream() << ", " << anim->images.begin()->second.size() << " image loaded in group " << anim->images.begin()->first;
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}
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}
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float CFadeAnimation::initialCounter() const
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{
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if (fadingMode == EMode::OUT)
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@ -195,10 +195,6 @@ public:
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CAnimation();
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~CAnimation();
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//static method for debugging - print info about loaded animations
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static void getAnimInfo();
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static std::set<CAnimation*> loadedAnims;
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//add custom surface to the selected position.
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void setCustom(std::string filename, size_t frame, size_t group=0);
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@ -272,10 +272,11 @@ void CButton::setIndex(size_t index, bool playerColoredButton)
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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setImage(new CAnimation(imageNames[index]), playerColoredButton);
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auto anim = std::make_shared<CAnimation>(imageNames[index]);
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setImage(anim, playerColoredButton);
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}
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void CButton::setImage(CAnimation* anim, bool playerColoredButton, int animFlags)
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void CButton::setImage(std::shared_ptr<CAnimation> anim, bool playerColoredButton, int animFlags)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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@ -294,7 +295,7 @@ void CButton::setPlayerColor(PlayerColor player)
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void CButton::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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if (borderColor && borderColor->a == 0)
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CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor->r, borderColor->g, borderColor->b));
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}
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@ -453,7 +454,7 @@ CVolumeSlider::CVolumeSlider(const Point &position, const std::string &defName,
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helpHandlers(help)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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animImage = new CAnimImage(new CAnimation(defName), 0, 0, position.x, position.y),
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animImage = new CAnimImage(std::make_shared<CAnimation>(defName), 0, 0, position.x, position.y),
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assert(!defName.empty());
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addUsedEvents(LCLICK | RCLICK | WHEEL);
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pos.x += position.x;
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@ -110,7 +110,7 @@ public:
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/// Appearance modifiers
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void setIndex(size_t index, bool playerColoredButton=false);
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void setImage(CAnimation* anim, bool playerColoredButton=false, int animFlags=0);
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void setImage(std::shared_ptr<CAnimation> anim, bool playerColoredButton=false, int animFlags=0);
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void setPlayerColor(PlayerColor player);
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/// CIntObject overrides
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@ -123,10 +123,7 @@ void CArtPlace::clickLeft(tribool down, bool previousState)
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if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
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{
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if(ourArt->artType->id == ArtifactID::SPELLBOOK)
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{
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auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
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GH.pushInt(spellWindow);
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}
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GH.pushInt(new CSpellWindow(ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt));
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}
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if (!down && previousState)
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@ -78,6 +78,7 @@ CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
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CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
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{
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visible = true;
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needRefresh = false;
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srcRect = new Rect(SrcRect);
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pos.x += x;
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@ -112,19 +113,20 @@ CPicture::~CPicture()
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void CPicture::init()
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{
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visible = true;
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needRefresh = false;
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srcRect = nullptr;
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}
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void CPicture::show(SDL_Surface * to)
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{
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if (needRefresh)
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if (visible && needRefresh)
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showAll(to);
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}
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void CPicture::showAll(SDL_Surface * to)
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{
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if(bg)
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if(bg && visible)
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{
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if(srcRect)
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{
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@ -210,7 +212,7 @@ void CFilledTexture::showAll(SDL_Surface *to)
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CSDL_Ext::fillTexture(to, texture);
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}
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CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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CAnimImage::CAnimImage(const std::string & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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frame(Frame),
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group(Group),
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player(-1),
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@ -218,11 +220,11 @@ CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int
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{
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pos.x += x;
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pos.y += y;
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anim = new CAnimation(name);
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anim = std::make_shared<CAnimation>(name);
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init();
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}
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CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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anim(Anim),
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frame(Frame),
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group(Group),
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@ -259,7 +261,6 @@ CAnimImage::~CAnimImage()
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anim->unload(frame, group);
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if (flags & CShowableAnim::BASE)
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anim->unload(0,group);
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delete anim;
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}
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void CAnimImage::showAll(SDL_Surface * to)
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@ -28,7 +28,7 @@ public:
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Rect * srcRect; //if nullptr then whole surface will be used
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bool freeSurf; //whether surface will be freed upon CPicture destruction
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bool needRefresh;//Surface needs to be displayed each frame
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bool visible;
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operator SDL_Surface*()
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{
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return bg;
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@ -70,7 +70,7 @@ public:
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class CAnimImage: public CIntObject
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{
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private:
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CAnimation* anim;
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std::shared_ptr<CAnimation> anim;
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//displayed frame/group
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size_t frame;
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size_t group;
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@ -82,8 +82,8 @@ private:
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public:
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bool visible;
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CAnimImage(std::string name, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
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CAnimImage(CAnimation* anim, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
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CAnimImage(const std::string & name, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
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CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group=0, int x=0, int y=0, ui8 Flags=0);
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~CAnimImage();//d-tor
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//size of animation
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@ -714,8 +714,7 @@ void CAdvMapInt::fshowSpellbok()
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centerOn(selection);
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auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), curHero(), LOCPLINT, false);
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GH.pushInt(spellWindow);
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GH.pushInt(new CSpellWindow(curHero(), LOCPLINT, false));
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}
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void CAdvMapInt::fadventureOPtions()
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@ -4,7 +4,6 @@
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#include "CAdvmapInterface.h"
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#include "CCreatureWindow.h"
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#include "CKingdomInterface.h"
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#include "CSpellWindow.h"
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#include "GUIClasses.h"
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#include "../CBitmapHandler.h"
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@ -8,8 +8,6 @@
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#include "InfoWindows.h"
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#include "CCastleInterface.h"
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#include "../CBitmapHandler.h"
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#include "../CDefHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMT.h"
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@ -23,6 +21,7 @@
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/TextControls.h"
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#include "../../CCallback.h"
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@ -45,45 +44,59 @@
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*
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*/
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SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL,
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const std::string & textR, std::function<void()> funcHon, std::function<void()> funcHoff, CPlayerInterface * _myInt)
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CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
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{
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos = myRect;
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onLeft = funcL;
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textOnRclick = textR;
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onHoverOn = funcHon;
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onHoverOff = funcHoff;
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myInt = _myInt;
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hoverText = CGI->generaltexth->zelp[helpTextId].first;
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helpText = CGI->generaltexth->zelp[helpTextId].second;
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owner = _owner;
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}
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void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
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void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
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{
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if(!down)
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{
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onLeft();
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}
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}
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void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
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void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
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{
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adventureInt->handleRightClick(textOnRclick, down);
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adventureInt->handleRightClick(helpText, down);
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}
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void SpellbookInteractiveArea::hover(bool on)
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void CSpellWindow::InteractiveArea::hover(bool on)
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{
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//Hoverable::hover(on);
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if(on)
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{
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onHoverOn();
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}
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owner->statusBar->setText(hoverText);
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else
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{
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onHoverOff();
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}
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owner->statusBar->clear();
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}
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CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
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class SpellbookSpellSorter
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{
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public:
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bool operator()(const CSpell * A, const CSpell * B)
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{
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if(A->level < B->level)
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return true;
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if(A->level > B->level)
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return false;
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for(ui8 schoolId = 0; schoolId < 4; schoolId++)
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{
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if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))
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return true;
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if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))
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return false;
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}
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return A->name < B->name;
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}
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} spellsorter;
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CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
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CWindowObject(PLAYER_COLORED, "SpelBack"),
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battleSpellsOnly(openOnBattleSpells),
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selectedTab(4),
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@ -91,12 +104,15 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
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myHero(_myHero),
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myInt(_myInt)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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//initializing castable spells
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for(ui32 v=0; v<CGI->spellh->objects.size(); ++v)
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mySpells.reserve(CGI->spellh->objects.size());
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for(const CSpell * spell : CGI->spellh->objects)
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{
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if( !CGI->spellh->objects[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->objects[v]) )
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mySpells.insert(SpellID(v));
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if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
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mySpells.push_back(spell);
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}
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std::sort(mySpells.begin(), mySpells.end(), spellsorter);
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//initializing sizes of spellbook's parts
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for(auto & elem : sitesPerTabAdv)
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@ -104,14 +120,13 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
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for(auto & elem : sitesPerTabBattle)
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elem = 0;
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for(auto g : mySpells)
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for(const auto spell : mySpells)
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{
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const CSpell &s = *CGI->spellh->objects[g];
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Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
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int * sitesPerOurTab = spell->isCombatSpell() ? sitesPerTabBattle : sitesPerTabAdv;
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++sitesPerOurTab[4];
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s.forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop)
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spell->forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop)
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{
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++sitesPerOurTab[(ui8)school.id];
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});
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@ -155,45 +170,48 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
|
||||
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||||
//numbers of spell pages computed
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leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
|
||||
rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
|
||||
leftCorner = new CPicture("SpelTrnL.bmp", 97, 77);
|
||||
rightCorner = new CPicture("SpelTrnR.bmp", 487, 72);
|
||||
|
||||
spells = new CAnimation("Spells.def");
|
||||
spells = std::make_shared<CAnimation>("Spells");
|
||||
|
||||
spellTab = CDefHandler::giveDef("SpelTab.def");
|
||||
schools = CDefHandler::giveDef("Schools.def");
|
||||
schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
|
||||
schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
|
||||
schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
|
||||
schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
|
||||
spellTab = new CAnimImage("SpelTab", selectedTab, 0, 524, 88);
|
||||
schools = new CAnimImage("Schools",0,0,117,74);
|
||||
|
||||
schoolBorders[0] = std::make_shared<CAnimation>("SplevA.def");
|
||||
schoolBorders[1] = std::make_shared<CAnimation>("SplevF.def");
|
||||
schoolBorders[2] = std::make_shared<CAnimation>("SplevW.def");
|
||||
schoolBorders[3] = std::make_shared<CAnimation>("SplevE.def");
|
||||
|
||||
for(auto item : schoolBorders)
|
||||
item->load();
|
||||
mana = new CLabel(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));
|
||||
statusBar = new CGStatusBar(7, 569, "Spelroll.bmp");
|
||||
|
||||
statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
|
||||
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
|
||||
exitBtn = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[460].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this);
|
||||
temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
|
||||
battleSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[453].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this);
|
||||
temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
|
||||
adventureSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[452].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this);
|
||||
temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
|
||||
manaPoints = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[459].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this);
|
||||
|
||||
temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
|
||||
selectSpellsA = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[454].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this);
|
||||
temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
|
||||
selectSpellsE = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[457].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this);
|
||||
temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
|
||||
selectSpellsF = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[455].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this);
|
||||
temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
|
||||
selectSpellsW = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[456].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this);
|
||||
temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
|
||||
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[458].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this);
|
||||
|
||||
temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
|
||||
lCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[450].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
|
||||
rCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[451].first)), std::bind(&CGStatusBar::clear, statusBar), myInt);
|
||||
temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this);
|
||||
temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y);
|
||||
new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this);
|
||||
|
||||
//areas for spells
|
||||
int xpos = 117 + pos.x, ypos = 90 + pos.y;
|
||||
@ -221,51 +239,26 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
|
||||
}
|
||||
|
||||
selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;
|
||||
currentPage = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
|
||||
|
||||
spellTab->setFrame(selectedTab, 0);
|
||||
int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
|
||||
// spellbook last page battle index is not reset after battle, so this needs to stay here
|
||||
vstd::abetween(currentPage, 0, std::max(0, pagesWithinCurrentTab() - 1));
|
||||
|
||||
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
|
||||
setCurrentPage(cp);
|
||||
computeSpellsPerArea();
|
||||
addUsedEvents(KEYBOARD);
|
||||
}
|
||||
|
||||
CSpellWindow::~CSpellWindow()
|
||||
{
|
||||
SDL_FreeSurface(leftCorner);
|
||||
SDL_FreeSurface(rightCorner);
|
||||
for(auto item : schoolBorders)
|
||||
item->unload();
|
||||
spells->unload();
|
||||
delete spells;
|
||||
delete spellTab;
|
||||
delete schools;
|
||||
for(auto & elem : schoolBorders)
|
||||
delete elem;
|
||||
|
||||
delete exitBtn;
|
||||
delete battleSpells;
|
||||
delete adventureSpells;
|
||||
delete manaPoints;
|
||||
delete statusBar;
|
||||
|
||||
delete selectSpellsA;
|
||||
delete selectSpellsE;
|
||||
delete selectSpellsF;
|
||||
delete selectSpellsW;
|
||||
delete selectSpellsAll;
|
||||
|
||||
delete lCorner;
|
||||
delete rCorner;
|
||||
|
||||
for(auto & elem : spellAreas)
|
||||
{
|
||||
delete elem;
|
||||
}
|
||||
}
|
||||
|
||||
void CSpellWindow::fexitb()
|
||||
{
|
||||
(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
|
||||
(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
|
||||
(myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
|
||||
(myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
|
||||
|
||||
GH.popIntTotally(this);
|
||||
}
|
||||
@ -276,7 +269,7 @@ void CSpellWindow::fadvSpellsb()
|
||||
{
|
||||
turnPageRight();
|
||||
battleSpellsOnly = false;
|
||||
currentPage = 0;
|
||||
setCurrentPage(0);
|
||||
}
|
||||
computeSpellsPerArea();
|
||||
}
|
||||
@ -287,7 +280,7 @@ void CSpellWindow::fbattleSpellsb()
|
||||
{
|
||||
turnPageLeft();
|
||||
battleSpellsOnly = true;
|
||||
currentPage = 0;
|
||||
setCurrentPage(0);
|
||||
}
|
||||
computeSpellsPerArea();
|
||||
}
|
||||
@ -305,7 +298,8 @@ void CSpellWindow::selectSchool(int school)
|
||||
else
|
||||
turnPageRight();
|
||||
selectedTab = school;
|
||||
currentPage = 0;
|
||||
spellTab->setFrame(selectedTab, 0);
|
||||
setCurrentPage(0);
|
||||
}
|
||||
computeSpellsPerArea();
|
||||
}
|
||||
@ -315,7 +309,7 @@ void CSpellWindow::fLcornerb()
|
||||
if(currentPage>0)
|
||||
{
|
||||
turnPageLeft();
|
||||
--currentPage;
|
||||
setCurrentPage(currentPage - 1);
|
||||
}
|
||||
computeSpellsPerArea();
|
||||
GH.breakEventHandling();
|
||||
@ -326,96 +320,36 @@ void CSpellWindow::fRcornerb()
|
||||
if((currentPage + 1) < (pagesWithinCurrentTab()))
|
||||
{
|
||||
turnPageRight();
|
||||
++currentPage;
|
||||
setCurrentPage(currentPage + 1);
|
||||
}
|
||||
computeSpellsPerArea();
|
||||
GH.breakEventHandling();
|
||||
}
|
||||
|
||||
void CSpellWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
CWindowObject::showAll(to);
|
||||
blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to);
|
||||
|
||||
std::ostringstream mana;
|
||||
mana<<myHero->mana;
|
||||
printAtMiddleLoc(mana.str(), 435, 426, FONT_SMALL, Colors::YELLOW, to);
|
||||
|
||||
statusBar->showAll(to);
|
||||
|
||||
//printing school images
|
||||
if(selectedTab!=4 && currentPage == 0)
|
||||
{
|
||||
blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
|
||||
}
|
||||
|
||||
//printing corners
|
||||
if(currentPage!=0)
|
||||
{
|
||||
blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
|
||||
}
|
||||
if((currentPage+1) < (pagesWithinCurrentTab()) )
|
||||
{
|
||||
blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
|
||||
}
|
||||
|
||||
//printing spell info
|
||||
for(auto & elem : spellAreas)
|
||||
{
|
||||
elem->showAll(to);
|
||||
}
|
||||
}
|
||||
|
||||
void CSpellWindow::show(SDL_Surface * to)
|
||||
{
|
||||
statusBar->show(to);
|
||||
}
|
||||
|
||||
class SpellbookSpellSorter
|
||||
{
|
||||
public:
|
||||
bool operator()(const int & a, const int & b)
|
||||
{
|
||||
const CSpell & A = *CGI->spellh->objects[a];
|
||||
const CSpell & B = *CGI->spellh->objects[b];
|
||||
if(A.level<B.level)
|
||||
return true;
|
||||
if(A.level>B.level)
|
||||
return false;
|
||||
|
||||
|
||||
for(ui8 schoolId = 0; schoolId < 4; schoolId++)
|
||||
{
|
||||
if(A.school.at((ESpellSchool)schoolId) && !B.school.at((ESpellSchool)schoolId))
|
||||
return true;
|
||||
if(!A.school.at((ESpellSchool)schoolId) && B.school.at((ESpellSchool)schoolId))
|
||||
return false;
|
||||
}
|
||||
|
||||
return A.name < B.name;
|
||||
}
|
||||
} spellsorter;
|
||||
|
||||
void CSpellWindow::computeSpellsPerArea()
|
||||
{
|
||||
std::vector<SpellID> spellsCurSite;
|
||||
for(const SpellID & spellID : mySpells)
|
||||
std::vector<const CSpell *> spellsCurSite;
|
||||
spellsCurSite.reserve(mySpells.size());
|
||||
for(const CSpell * spell : mySpells)
|
||||
{
|
||||
const CSpell * s = spellID.toSpell();
|
||||
|
||||
if(s->combatSpell ^ !battleSpellsOnly
|
||||
&& ((selectedTab == 4) || s->school.at((ESpellSchool)selectedTab))
|
||||
if(spell->combatSpell ^ !battleSpellsOnly
|
||||
&& ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))
|
||||
)
|
||||
{
|
||||
spellsCurSite.push_back(spellID);
|
||||
spellsCurSite.push_back(spell);
|
||||
}
|
||||
}
|
||||
std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
|
||||
|
||||
if(selectedTab == 4)
|
||||
{
|
||||
if(spellsCurSite.size() > 12)
|
||||
{
|
||||
spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
|
||||
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
|
||||
if(spellsCurSite.size() > 12)
|
||||
{
|
||||
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
|
||||
@ -432,7 +366,7 @@ void CSpellWindow::computeSpellsPerArea()
|
||||
}
|
||||
else
|
||||
{
|
||||
spellsCurSite = std::vector<SpellID>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
|
||||
spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
|
||||
if(spellsCurSite.size() > 12)
|
||||
{
|
||||
spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
|
||||
@ -445,75 +379,41 @@ void CSpellWindow::computeSpellsPerArea()
|
||||
{
|
||||
for(size_t c=0; c<12; ++c)
|
||||
{
|
||||
if(c<spellsCurSite.size())
|
||||
if(c < spellsCurSite.size())
|
||||
{
|
||||
spellAreas[c]->setSpell(spellsCurSite[c]);
|
||||
}
|
||||
else
|
||||
{
|
||||
spellAreas[c]->setSpell(SpellID::NONE);
|
||||
spellAreas[c]->setSpell(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spellAreas[0]->setSpell(SpellID::NONE);
|
||||
spellAreas[1]->setSpell(SpellID::NONE);
|
||||
spellAreas[0]->setSpell(nullptr);
|
||||
spellAreas[1]->setSpell(nullptr);
|
||||
for(size_t c=0; c<10; ++c)
|
||||
{
|
||||
if(c<spellsCurSite.size())
|
||||
if(c < spellsCurSite.size())
|
||||
spellAreas[c+2]->setSpell(spellsCurSite[c]);
|
||||
else
|
||||
spellAreas[c+2]->setSpell(SpellID::NONE);
|
||||
spellAreas[c+2]->setSpell(nullptr);
|
||||
}
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CSpellWindow::activate()
|
||||
void CSpellWindow::setCurrentPage(int value)
|
||||
{
|
||||
CIntObject::activate();
|
||||
exitBtn->activate();
|
||||
battleSpells->activate();
|
||||
adventureSpells->activate();
|
||||
manaPoints->activate();
|
||||
currentPage = value;
|
||||
schools->visible = selectedTab!=4 && currentPage == 0;
|
||||
if(selectedTab != 4)
|
||||
schools->setFrame(selectedTab, 0);
|
||||
leftCorner->visible = currentPage != 0;
|
||||
rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();
|
||||
|
||||
selectSpellsA->activate();
|
||||
selectSpellsE->activate();
|
||||
selectSpellsF->activate();
|
||||
selectSpellsW->activate();
|
||||
selectSpellsAll->activate();
|
||||
|
||||
for(auto & elem : spellAreas)
|
||||
{
|
||||
elem->activate();
|
||||
}
|
||||
|
||||
lCorner->activate();
|
||||
rCorner->activate();
|
||||
}
|
||||
|
||||
void CSpellWindow::deactivate()
|
||||
{
|
||||
CIntObject::deactivate();
|
||||
exitBtn->deactivate();
|
||||
battleSpells->deactivate();
|
||||
adventureSpells->deactivate();
|
||||
manaPoints->deactivate();
|
||||
|
||||
selectSpellsA->deactivate();
|
||||
selectSpellsE->deactivate();
|
||||
selectSpellsF->deactivate();
|
||||
selectSpellsW->deactivate();
|
||||
selectSpellsAll->deactivate();
|
||||
|
||||
for(auto & elem : spellAreas)
|
||||
{
|
||||
elem->deactivate();
|
||||
}
|
||||
|
||||
lCorner->deactivate();
|
||||
rCorner->deactivate();
|
||||
mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book
|
||||
}
|
||||
|
||||
void CSpellWindow::turnPageLeft()
|
||||
@ -570,7 +470,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
|
||||
}
|
||||
|
||||
//alt + 1234567890-= casts spell from 1 - 12 slot
|
||||
if(LOCPLINT->altPressed())
|
||||
if(myInt->altPressed())
|
||||
{
|
||||
SDL_Keycode hlpKey = key.keysym.sym;
|
||||
if(CGuiHandler::isNumKey(hlpKey, false))
|
||||
@ -594,7 +494,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
|
||||
}
|
||||
}
|
||||
|
||||
Uint8 CSpellWindow::pagesWithinCurrentTab()
|
||||
int CSpellWindow::pagesWithinCurrentTab()
|
||||
{
|
||||
return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
|
||||
}
|
||||
@ -606,39 +506,53 @@ CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
|
||||
addUsedEvents(LCLICK | RCLICK | HOVER);
|
||||
|
||||
spellCost = whichSchool = schoolLevel = -1;
|
||||
mySpell = SpellID::NONE;
|
||||
mySpell = nullptr;
|
||||
schoolBorder = nullptr;
|
||||
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
image = new CAnimImage(owner->spells, 0, 0);
|
||||
image->visible = false;
|
||||
|
||||
name = new CLabel(39, 70, FONT_TINY, CENTER);
|
||||
level = new CLabel(39, 82, FONT_TINY, CENTER);
|
||||
cost = new CLabel(39, 94, FONT_TINY, CENTER);
|
||||
}
|
||||
|
||||
CSpellWindow::SpellArea::~SpellArea()
|
||||
{
|
||||
if(schoolBorder)
|
||||
schoolBorder->decreaseRef();
|
||||
}
|
||||
|
||||
void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(!down && mySpell != SpellID::NONE)
|
||||
if(!down && mySpell)
|
||||
{
|
||||
const CSpell * sp = mySpell.toSpell();
|
||||
|
||||
int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
|
||||
int spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
|
||||
if(spellCost > owner->myHero->mana) //insufficient mana
|
||||
{
|
||||
owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
|
||||
return;
|
||||
}
|
||||
//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
|
||||
if((sp->isCombatSpell() && !owner->myInt->battleInt)
|
||||
|| (sp->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
|
||||
if((mySpell->isCombatSpell() && !owner->myInt->battleInt)
|
||||
|| (mySpell->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
|
||||
{
|
||||
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell, 0));
|
||||
LOCPLINT->showInfoDialog(sp->getLevelInfo(schoolLevel).description, hlp);
|
||||
std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell->id, 0));
|
||||
owner->myInt->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp);
|
||||
return;
|
||||
}
|
||||
|
||||
//we will cast a spell
|
||||
if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
|
||||
if(mySpell->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
|
||||
{
|
||||
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
|
||||
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(mySpell);
|
||||
switch (problem)
|
||||
{
|
||||
case ESpellCastProblem::OK:
|
||||
{
|
||||
owner->myInt->battleInt->castThisSpell(mySpell);
|
||||
owner->myInt->battleInt->castThisSpell(mySpell->id);
|
||||
owner->fexitb();
|
||||
return;
|
||||
}
|
||||
@ -713,25 +627,25 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(sp->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
|
||||
else if(mySpell->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
|
||||
{
|
||||
const CGHeroInstance *h = owner->myHero;
|
||||
GH.popInt(owner);
|
||||
|
||||
auto guard = vstd::makeScopeGuard([this]
|
||||
{
|
||||
(LOCPLINT->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
|
||||
(LOCPLINT->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
|
||||
(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
|
||||
(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
|
||||
delete owner;
|
||||
});
|
||||
|
||||
if(mySpell == SpellID::TOWN_PORTAL)
|
||||
if(mySpell->id == SpellID::TOWN_PORTAL)
|
||||
{
|
||||
//special case
|
||||
//todo: move to mechanics
|
||||
|
||||
std::vector <int> availableTowns;
|
||||
std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(false);
|
||||
std::vector <const CGTownInstance*> Towns = owner->myInt->cb->getTownsInfo(false);
|
||||
|
||||
vstd::erase_if(Towns, [this](const CGTownInstance * t)
|
||||
{
|
||||
@ -745,7 +659,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
return;
|
||||
}
|
||||
|
||||
const int movementCost = (h->getSpellSchoolLevel(sp) >= 3) ? 200 : 300;
|
||||
const int movementCost = (h->getSpellSchoolLevel(mySpell) >= 3) ? 200 : 300;
|
||||
|
||||
if(h->movement < movementCost)
|
||||
{
|
||||
@ -753,14 +667,14 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
return;
|
||||
}
|
||||
|
||||
if (h->getSpellSchoolLevel(sp) < 2) //not advanced or expert - teleport to nearest available city
|
||||
if (h->getSpellSchoolLevel(mySpell) < 2) //not advanced or expert - teleport to nearest available city
|
||||
{
|
||||
auto nearest = Towns.cbegin(); //nearest town's iterator
|
||||
si32 dist = LOCPLINT->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
|
||||
si32 dist = owner->myInt->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
|
||||
|
||||
for (auto i = nearest + 1; i != Towns.cend(); ++i)
|
||||
{
|
||||
const CGTownInstance * dest = LOCPLINT->cb->getTown((*i)->id);
|
||||
const CGTownInstance * dest = owner->myInt->cb->getTown((*i)->id);
|
||||
si32 curDist = dest->pos.dist2dSQ(h->pos);
|
||||
|
||||
if (curDist < dist)
|
||||
@ -771,11 +685,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
}
|
||||
|
||||
if ((*nearest)->visitingHero)
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
|
||||
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[123]);
|
||||
else
|
||||
{
|
||||
const CGTownInstance * town = LOCPLINT->cb->getTown((*nearest)->id);
|
||||
LOCPLINT->cb->castSpell(h, mySpell, town->visitablePos());// - town->getVisitableOffset());
|
||||
const CGTownInstance * town = owner->myInt->cb->getTown((*nearest)->id);
|
||||
owner->myInt->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset());
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -789,42 +703,42 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
}
|
||||
}
|
||||
|
||||
auto castTownPortal = [h](int townId)
|
||||
auto castTownPortal = [this, h](int townId)
|
||||
{
|
||||
const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(townId));
|
||||
LOCPLINT->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos());
|
||||
const CGTownInstance * dest = owner->myInt->cb->getTown(ObjectInstanceID(townId));
|
||||
owner->myInt->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos());
|
||||
};
|
||||
|
||||
if (availableTowns.empty())
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
|
||||
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[124]);
|
||||
else
|
||||
GH.pushInt (new CObjectListWindow(availableTowns,
|
||||
new CAnimImage("SPELLSCR",mySpell),
|
||||
new CAnimImage("SPELLSCR",mySpell->id),
|
||||
CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
|
||||
castTownPortal));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(mySpell == SpellID::SUMMON_BOAT)
|
||||
if(mySpell->id == SpellID::SUMMON_BOAT)
|
||||
{
|
||||
//special case
|
||||
//todo: move to mechanics
|
||||
int3 pos = h->bestLocation();
|
||||
if(pos.x < 0)
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
|
||||
owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(sp->getTargetType() == CSpell::LOCATION)
|
||||
if(mySpell->getTargetType() == CSpell::LOCATION)
|
||||
{
|
||||
adventureInt->enterCastingMode(sp);
|
||||
adventureInt->enterCastingMode(mySpell);
|
||||
}
|
||||
else if(sp->getTargetType() == CSpell::NO_TARGET)
|
||||
else if(mySpell->getTargetType() == CSpell::NO_TARGET)
|
||||
{
|
||||
LOCPLINT->cb->castSpell(h, mySpell);
|
||||
owner->myInt->cb->castSpell(h, mySpell->id);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -836,12 +750,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
|
||||
|
||||
void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if(down && mySpell != -1)
|
||||
if(down && mySpell)
|
||||
{
|
||||
std::string dmgInfo;
|
||||
const CGHeroInstance * hero = owner->myHero;
|
||||
int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->objects[mySpell], (hero ? hero : nullptr));
|
||||
if(causedDmg == 0 || mySpell == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
|
||||
int causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
|
||||
if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
|
||||
dmgInfo = "";
|
||||
else
|
||||
{
|
||||
@ -849,83 +762,80 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
|
||||
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
|
||||
}
|
||||
|
||||
CRClickPopup::createAndPush(CGI->spellh->objects[mySpell]->getLevelInfo(schoolLevel).description + dmgInfo,
|
||||
new CComponent(CComponent::spell, mySpell));
|
||||
CRClickPopup::createAndPush(mySpell->getLevelInfo(schoolLevel).description + dmgInfo,
|
||||
new CComponent(CComponent::spell, mySpell->id));
|
||||
}
|
||||
}
|
||||
|
||||
void CSpellWindow::SpellArea::hover(bool on)
|
||||
{
|
||||
//Hoverable::hover(on);
|
||||
if(mySpell != -1)
|
||||
if(mySpell)
|
||||
{
|
||||
if(on)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss<<CGI->spellh->objects[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->objects[mySpell]->level]<<")";
|
||||
owner->statusBar->setText(ss.str());
|
||||
}
|
||||
owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));
|
||||
else
|
||||
{
|
||||
owner->statusBar->clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
|
||||
{
|
||||
if(mySpell < 0)
|
||||
if(!mySpell)
|
||||
return;
|
||||
|
||||
const CSpell * spell = mySpell.toSpell();
|
||||
owner->spells->load(mySpell);
|
||||
|
||||
IImage * icon = owner->spells->getImage(mySpell,0,false);
|
||||
|
||||
if(icon != nullptr)
|
||||
icon->draw(to, pos.x, pos.y);
|
||||
else
|
||||
logGlobal->errorStream() << __FUNCTION__ << ": failed to load spell icon for spell with id " << mySpell;
|
||||
|
||||
blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
|
||||
|
||||
SDL_Color firstLineColor, secondLineColor;
|
||||
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
|
||||
{
|
||||
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
|
||||
firstLineColor = Colors::WHITE;
|
||||
secondLineColor = unavailableSpell;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstLineColor = Colors::YELLOW;
|
||||
secondLineColor = Colors::WHITE;
|
||||
}
|
||||
//printing spell's name
|
||||
printAtMiddleLoc(spell->name, 39, 70, FONT_TINY, firstLineColor, to);
|
||||
//printing lvl
|
||||
if(schoolLevel > 0)
|
||||
{
|
||||
boost::format fmt("%s/%s");
|
||||
fmt % CGI->generaltexth->allTexts[171 + spell->level];
|
||||
fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
|
||||
printAtMiddleLoc(fmt.str(), 39, 82, FONT_TINY, secondLineColor, to);
|
||||
}
|
||||
else
|
||||
printAtMiddleLoc(CGI->generaltexth->allTexts[171 + spell->level], 39, 82, FONT_TINY, secondLineColor, to);
|
||||
//printing cost
|
||||
std::ostringstream ss;
|
||||
ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
|
||||
printAtMiddleLoc(ss.str(), 39, 94, FONT_TINY, secondLineColor, to);
|
||||
//printing border (indicates level of magic school)
|
||||
schoolBorder->draw(to, pos.x, pos.y);
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CSpellWindow::SpellArea::setSpell(SpellID spellID)
|
||||
void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
|
||||
{
|
||||
mySpell = spellID;
|
||||
if(mySpell < 0)
|
||||
return;
|
||||
if(schoolBorder)
|
||||
schoolBorder->decreaseRef();
|
||||
image->visible = false;
|
||||
name->setText("");
|
||||
level->setText("");
|
||||
cost->setText("");
|
||||
mySpell = spell;
|
||||
if(mySpell)
|
||||
{
|
||||
schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
|
||||
spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
|
||||
|
||||
const CSpell * spell = CGI->spellh->objects[mySpell];
|
||||
schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
|
||||
spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
|
||||
image->setFrame(mySpell->id);
|
||||
image->visible = true;
|
||||
schoolBorder = owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->getImage(schoolLevel,0);
|
||||
|
||||
SDL_Color firstLineColor, secondLineColor;
|
||||
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
|
||||
{
|
||||
static const SDL_Color unavailableSpell = {239, 189, 33, 0};
|
||||
firstLineColor = Colors::WHITE;
|
||||
secondLineColor = unavailableSpell;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstLineColor = Colors::YELLOW;
|
||||
secondLineColor = Colors::WHITE;
|
||||
}
|
||||
|
||||
name->color = firstLineColor;
|
||||
name->setText(mySpell->name);
|
||||
|
||||
level->color = secondLineColor;
|
||||
if(schoolLevel > 0)
|
||||
{
|
||||
boost::format fmt("%s/%s");
|
||||
fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
|
||||
fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
|
||||
level->setText(fmt.str());
|
||||
}
|
||||
else
|
||||
level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);
|
||||
|
||||
cost->color = secondLineColor;
|
||||
boost::format costfmt("%s: %d");
|
||||
costfmt % CGI->generaltexth->allTexts[387] % spellCost;
|
||||
cost->setText(costfmt.str());
|
||||
}
|
||||
}
|
||||
|
@ -13,88 +13,87 @@
|
||||
*/
|
||||
|
||||
struct SDL_Surface;
|
||||
class CDefHandler;
|
||||
struct SDL_Rect;
|
||||
class IImage;
|
||||
class CAnimImage;
|
||||
class CPicture;
|
||||
class CLabel;
|
||||
class CGHeroInstance;
|
||||
class CGStatusBar;
|
||||
class CPlayerInterface;
|
||||
|
||||
/// Spellbook button is used by the spell window class
|
||||
class SpellbookInteractiveArea : public CIntObject
|
||||
{
|
||||
private:
|
||||
std::function<void()> onLeft;
|
||||
std::string textOnRclick;
|
||||
std::function<void()> onHoverOn;
|
||||
std::function<void()> onHoverOff;
|
||||
CPlayerInterface * myInt;
|
||||
public:
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
|
||||
SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, const std::string & textR,
|
||||
std::function<void()> funcHon, std::function<void()> funcHoff, CPlayerInterface * _myInt);//c-tor
|
||||
};
|
||||
class CSpellWindow;
|
||||
class CSpell;
|
||||
|
||||
/// The spell window
|
||||
class CSpellWindow : public CWindowObject
|
||||
{
|
||||
private:
|
||||
class SpellArea : public CIntObject
|
||||
{
|
||||
public:
|
||||
SpellID mySpell;
|
||||
const CSpell * mySpell;
|
||||
int schoolLevel; //range: 0 none, 3 - expert
|
||||
int whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
|
||||
int spellCost;
|
||||
CSpellWindow * owner;
|
||||
|
||||
|
||||
CAnimImage * image;
|
||||
IImage * schoolBorder;
|
||||
CLabel * name, * level, * cost;
|
||||
public:
|
||||
SpellArea(SDL_Rect pos, CSpellWindow * owner);
|
||||
~SpellArea();
|
||||
void setSpell(const CSpell * spell);
|
||||
|
||||
void setSpell(SpellID spellID);
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
void showAll(SDL_Surface * to);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
SDL_Surface * leftCorner, * rightCorner;
|
||||
|
||||
CAnimation * spells; //pictures of spells
|
||||
|
||||
CDefHandler * spellTab, //school select
|
||||
* schools, //schools' pictures
|
||||
* schoolBorders [4]; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
|
||||
class InteractiveArea : public CIntObject
|
||||
{
|
||||
std::function<void()> onLeft;
|
||||
CSpellWindow * owner;
|
||||
|
||||
std::string hoverText;
|
||||
std::string helpText;
|
||||
public:
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void hover(bool on) override;
|
||||
|
||||
InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);//c-tor
|
||||
};
|
||||
|
||||
CPicture * leftCorner, * rightCorner;
|
||||
|
||||
std::shared_ptr<CAnimation> spells; //pictures of spells
|
||||
|
||||
CAnimImage * spellTab; //school select
|
||||
CAnimImage * schools; //schools' pictures
|
||||
std::array< std::shared_ptr<CAnimation>, 4> schoolBorders; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
|
||||
|
||||
SpellbookInteractiveArea * exitBtn, * battleSpells, * adventureSpells, * manaPoints;
|
||||
SpellbookInteractiveArea * selectSpellsA, * selectSpellsE, * selectSpellsF, * selectSpellsW, * selectSpellsAll;
|
||||
SpellbookInteractiveArea * lCorner, * rCorner;
|
||||
SpellArea * spellAreas[12];
|
||||
CLabel * mana;
|
||||
CGStatusBar * statusBar;
|
||||
|
||||
Uint8 sitesPerTabAdv[5];
|
||||
Uint8 sitesPerTabBattle[5];
|
||||
int sitesPerTabAdv[5];
|
||||
int sitesPerTabBattle[5];
|
||||
|
||||
bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
|
||||
Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
||||
Uint8 currentPage; //changes when corners are clicked
|
||||
std::set<SpellID> mySpells; //all spels in this spellbook
|
||||
int currentPage; //changes when corners are clicked
|
||||
std::vector<const CSpell *> mySpells; //all spels in this spellbook
|
||||
|
||||
const CGHeroInstance * myHero; //hero whose spells are presented
|
||||
CPlayerInterface * myInt;
|
||||
|
||||
void computeSpellsPerArea(); //recalculates spellAreas::mySpell
|
||||
|
||||
void setCurrentPage(int value);
|
||||
void turnPageLeft();
|
||||
void turnPageRight();
|
||||
|
||||
CPlayerInterface * myInt;
|
||||
|
||||
public:
|
||||
|
||||
CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor
|
||||
CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor
|
||||
~CSpellWindow(); //d-tor
|
||||
|
||||
void fexitb();
|
||||
@ -106,10 +105,8 @@ public:
|
||||
void fRcornerb();
|
||||
|
||||
void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
||||
Uint8 pagesWithinCurrentTab();
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void activate();
|
||||
void deactivate();
|
||||
void showAll(SDL_Surface * to);
|
||||
void show(SDL_Surface * to);
|
||||
int pagesWithinCurrentTab();
|
||||
|
||||
void keyPressed(const SDL_KeyboardEvent & key) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include "CCastleInterface.h"
|
||||
#include "CCreatureWindow.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CSpellWindow.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
@ -69,6 +69,15 @@ namespace SpellConfig
|
||||
Bonus::EARTH_SPELLS
|
||||
}
|
||||
};
|
||||
|
||||
//order as described in http://bugs.vcmi.eu/view.php?id=91
|
||||
static const ESpellSchool SCHOOL_ORDER[4] =
|
||||
{
|
||||
ESpellSchool::AIR, //=0
|
||||
ESpellSchool::FIRE, //=1
|
||||
ESpellSchool::EARTH,//=3(!)
|
||||
ESpellSchool::WATER //=2(!)
|
||||
};
|
||||
}
|
||||
|
||||
///CSpell::LevelInfo
|
||||
@ -226,8 +235,9 @@ CSpell::ETargetType CSpell::getTargetType() const
|
||||
void CSpell::forEachSchool(const std::function<void(const SpellSchoolInfo &, bool &)>& cb) const
|
||||
{
|
||||
bool stop = false;
|
||||
for(const SpellSchoolInfo & cnf : SpellConfig::SCHOOL)
|
||||
for(ESpellSchool iter : SpellConfig::SCHOOL_ORDER)
|
||||
{
|
||||
const SpellSchoolInfo & cnf = SpellConfig::SCHOOL[(ui8)iter];
|
||||
if(school.at(cnf.id))
|
||||
{
|
||||
cb(cnf, stop);
|
||||
|
Loading…
Reference in New Issue
Block a user