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HeroBonus: remove unused function
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@ -413,11 +413,6 @@ void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusLi
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changed();
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}
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int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
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{
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return valOfBonuses(Selector::type()(type).And(selector));
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}
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int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
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{
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//This part is performance-critical
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@ -607,8 +607,7 @@ public:
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std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
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//legacy interface
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int valOfBonuses(Bonus::BonusType type, const CSelector &selector) const;
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//Optimized interface (with auto-caching)
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int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
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bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
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bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
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