mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-21 21:17:49 +02:00
Play sound when receiving message, not just on sending ours
This commit is contained in:
parent
aacef72125
commit
48eb8ab54f
@ -104,6 +104,7 @@ void CInGameConsole::print(const std::string & txt)
|
||||
}
|
||||
|
||||
GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
|
||||
CCS->soundh->playSound("CHAT");
|
||||
}
|
||||
|
||||
void CInGameConsole::keyPressed (EShortcut key)
|
||||
@ -134,11 +135,6 @@ void CInGameConsole::keyPressed (EShortcut key)
|
||||
{
|
||||
bool anyTextExceptCaret = enteredText.size() > 1;
|
||||
endEnteringText(anyTextExceptCaret);
|
||||
|
||||
if(anyTextExceptCaret)
|
||||
{
|
||||
CCS->soundh->playSound("CHAT");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -4980,12 +4980,6 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
|
||||
{
|
||||
bool cheated = false;
|
||||
|
||||
if(!getPlayerSettings(player)->isControlledByAI())
|
||||
{
|
||||
PlayerMessageClient temp_message(player, message);
|
||||
sendAndApply(&temp_message);
|
||||
}
|
||||
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, message, boost::is_any_of(" "));
|
||||
|
||||
@ -5106,6 +5100,14 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
|
||||
if(!player.isSpectator())
|
||||
checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!getPlayerSettings(player)->isControlledByAI())
|
||||
{
|
||||
PlayerMessageClient temp_message(player, message);
|
||||
sendAndApply(&temp_message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::makeCustomAction(BattleAction & ba)
|
||||
|
Loading…
x
Reference in New Issue
Block a user