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Attempt to remove native pinch handling from ios
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parent
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commit
aacef72125
@ -28,98 +28,14 @@
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@implementation SDLViewObserver
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- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context {
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[object removeObserver:self forKeyPath:keyPath];
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UIView * view = [object valueForKeyPath:keyPath];
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auto longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
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longPress.minimumPressDuration = 0.2;
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[view addGestureRecognizer:longPress];
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auto pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
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[view addGestureRecognizer:pinch];
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}
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#pragma mark - Gestures
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- (void)handleLongPress:(UIGestureRecognizer *)gesture {
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// send RMB click
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SDL_EventType mouseButtonType;
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switch (gesture.state)
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{
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case UIGestureRecognizerStateBegan:
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mouseButtonType = SDL_MOUSEBUTTONDOWN;
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break;
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case UIGestureRecognizerStateEnded:
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mouseButtonType = SDL_MOUSEBUTTONUP;
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break;
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default:
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return;
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}
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auto renderer = SDL_GetRenderer(mainWindow);
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float scaleX, scaleY;
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SDL_Rect viewport;
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SDL_RenderGetScale(renderer, &scaleX, &scaleY);
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SDL_RenderGetViewport(renderer, &viewport);
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auto touchedPoint = [gesture locationInView:gesture.view];
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auto screenScale = UIScreen.mainScreen.nativeScale;
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Sint32 x = (int)touchedPoint.x * screenScale / scaleX - viewport.x;
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Sint32 y = (int)touchedPoint.y * screenScale / scaleY - viewport.y;
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SDL_Event rmbEvent;
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rmbEvent.button = (SDL_MouseButtonEvent){
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.type = mouseButtonType,
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.button = SDL_BUTTON_RIGHT,
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.clicks = 1,
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.x = x,
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.y = y,
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};
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SDL_PushEvent(&rmbEvent);
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// small hack to prevent cursor jumping
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if (mouseButtonType == SDL_MOUSEBUTTONUP)
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.025 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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SDL_Event motionEvent;
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motionEvent.motion = (SDL_MouseMotionEvent){
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.type = SDL_MOUSEMOTION,
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.x = x,
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.y = y,
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};
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SDL_PushEvent(&motionEvent);
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});
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}
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- (void)handlePinch:(UIGestureRecognizer *)gesture {
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if(gesture.state != UIGestureRecognizerStateBegan || CSH->state != EClientState::GAMEPLAY)
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return;
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[GameChatKeyboardHandler sendKeyEventWithKeyCode:SDLK_SPACE];
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}
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#pragma mark - UIGestureRecognizerDelegate
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- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
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return [gestureRecognizer isKindOfClass:[UIPinchGestureRecognizer class]];
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}
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@end
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int startSDL(int argc, char * argv[], BOOL startManually)
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{
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@autoreleasepool {
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auto observer = [SDLViewObserver new];
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observer.gameChatHandler = [GameChatKeyboardHandler new];
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id __block sdlWindowCreationObserver = [NSNotificationCenter.defaultCenter addObserverForName:UIWindowDidBecomeKeyNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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[NSNotificationCenter.defaultCenter removeObserver:sdlWindowCreationObserver];
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sdlWindowCreationObserver = nil;
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UIWindow * sdlWindow = note.object;
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[sdlWindow.rootViewController addObserver:observer forKeyPath:NSStringFromSelector(@selector(view)) options:NSKeyValueObservingOptionNew context:NULL];
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}];
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id textFieldObserver = [NSNotificationCenter.defaultCenter addObserverForName:UITextFieldTextDidEndEditingNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
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removeFocusFromActiveInput();
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}];
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