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Implemented validation of preset - removal of non-existing mods,

addition of newly installed mods
This commit is contained in:
Ivan Savenko
2024-11-11 11:19:14 +00:00
parent ba9e3dca9d
commit 4945370fe3
5 changed files with 138 additions and 27 deletions

View File

@ -15,6 +15,7 @@
#include "../filesystem/Filesystem.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -153,27 +154,64 @@ void ModsPresetState::importInitialPreset()
modConfig["presets"]["default"] = preset;
}
std::vector<TModID> ModsPresetState::getActiveMods() const
const JsonNode & ModsPresetState::getActivePresetConfig() const
{
const std::string & currentPresetName = modConfig["activePreset"].String();
const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
const JsonNode & modsToActivateJson = currentPreset["mods"];
return currentPreset;
}
TModList ModsPresetState::getActiveRootMods() const
{
const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
std::vector<TModID> modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
modsToActivate.push_back(ModScope::scopeBuiltin());
for(const auto & settings : currentPreset["settings"].Struct())
{
if(!vstd::contains(modsToActivate, settings.first))
continue; // settings for inactive mod
for(const auto & submod : settings.second.Struct())
if(submod.second.Bool())
modsToActivate.push_back(settings.first + '.' + submod.first);
}
return modsToActivate;
}
std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
{
const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
std::map<TModID, bool> modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
return modSettings;
}
void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
JsonNode & currentPreset = modConfig["presets"][currentPresetName];
currentPreset["settings"][modName][settingName].Bool() = isActive;
}
void ModsPresetState::eraseModInAllPresets(const TModID & modName)
{
for (auto & preset : modConfig["presets"].Struct())
vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
}
void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
{
for (auto & preset : modConfig["presets"].Struct())
preset.second["settings"][modName].Struct().erase(modName);
}
std::vector<TModID> ModsPresetState::getActiveMods() const
{
TModList activeRootMods = getActiveRootMods();
TModList allActiveMods;
for(const auto & activeMod : activeRootMods)
{
activeRootMods.push_back(activeMod);
for(const auto & submod : getModSettings(activeMod))
if(submod.second)
allActiveMods.push_back(activeMod + '.' + submod.first);
}
return allActiveMods;
}
ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad)
{
JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
@ -210,15 +248,11 @@ ModManager::ModManager()
: modsState(std::make_unique<ModsState>())
, modsPreset(std::make_unique<ModsPresetState>())
{
eraseMissingModsFromPreset();
addNewModsToPreset();
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
const std::vector<TModID> & installedModList = modsState->getAllMods();
vstd::erase_if(desiredModList, [&](const TModID & mod){
return !vstd::contains(installedModList, mod);
});
modsStorage = std::make_unique<ModsStorage>(desiredModList);
generateLoadOrder(desiredModList);
}
@ -239,6 +273,54 @@ const TModList & ModManager::getActiveMods() const
return activeMods;
}
void ModManager::eraseMissingModsFromPreset()
{
const TModList & installedMods = modsState->getAllMods();
const TModList & rootMods = modsPreset->getActiveRootMods();
for(const auto & rootMod : rootMods)
{
if(!vstd::contains(installedMods, rootMod))
{
modsPreset->eraseModInAllPresets(rootMod);
continue;
}
const auto & modSettings = modsPreset->getModSettings(rootMod);
for(const auto & modSetting : modSettings)
{
TModID fullModID = rootMod + '.' + modSetting.first;
if(!vstd::contains(installedMods, fullModID))
{
modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
continue;
}
}
}
}
void ModManager::addNewModsToPreset()
{
const TModList & installedMods = modsState->getAllMods();
for(const auto & modID : installedMods)
{
size_t dotPos = modID.find('.');
if(dotPos == std::string::npos)
continue; // only look up submods aka mod settings
std::string rootMod = modID.substr(0, dotPos);
std::string settingID = modID.substr(dotPos + 1);
const auto & modSettings = modsPreset->getModSettings(rootMod);
if (!modSettings.count(settingID))
modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
}
}
void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
{
// Topological sort algorithm.
@ -251,6 +333,9 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
// Mod is resolved if it has no dependencies or all its dependencies are already resolved
auto isResolved = [&](const ModDescription & mod) -> bool
{
if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
return false;
if(mod.getDependencies().size() > resolvedModIDs.size())
return false;