1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

First version that compiles

This commit is contained in:
Tomasz Zieliński
2022-09-21 11:34:23 +02:00
parent b20f649521
commit 494b0f0226
93 changed files with 431 additions and 359 deletions

View File

@@ -93,14 +93,14 @@ void createBorder(RmgMap & gen, Zone & zone)
}
}
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrain terrain)
{
auto v = zone.getArea().getTilesVector();
map.getEditManager()->getTerrainSelection().setSelection(v);
map.getEditManager()->drawTerrain(terrainType, &generator);
map.getEditManager()->drawTerrain(terrain, &generator);
}
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrain terrain)
{
auto factories = VLC->objtypeh->knownSubObjects(ObjID);
vstd::erase_if(factories, [ObjID, &terrain](si32 f)
@@ -116,10 +116,10 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
if(zone.getType()==ETemplateZoneType::WATER)
{
//collect all water terrain types
std::vector<Terrain> waterTerrains;
for(auto & terrain : VLC->terrainTypeHandler::terrains())
if(terrain.isWater())
waterTerrains.push_back(terrain);
std::vector<TTerrain> waterTerrains;
for(auto & terrain : VLC->terrainTypeHandler->terrains())
if(terrain->isWater())
waterTerrains.push_back(terrain->id);
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
}
@@ -141,18 +141,19 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
{
//collect all underground terrain types
std::vector<Terrain> undegroundTerrains;
for(auto & terrain : VLC->terrainTypeHandler::terrains())
if(terrain.isUnderground())
undegroundTerrains.push_back(terrain);
std::vector<TTerrain> undegroundTerrains;
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
if(terrain->isUnderground())
undegroundTerrains.push_back(terrain->id);
zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
}
}
else
{
if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
zone.setTerrainType(Terrain("dirt"));
const auto* terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || terrainType->isUnderground())
zone.setTerrainType(Terrain::DIRT);
}
}
}
@@ -168,7 +169,7 @@ void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
for(int y = 0; y < map.map().height; y++)
{
int3 tile(x, y, 1);
if(!map.map().getTile(tile).terType.isPassable())
if(!map.map().getTile(tile).terType->isPassable())
{
map.setOccupied(tile, ETileType::USED);
}