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First version that compiles
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@@ -93,14 +93,14 @@ void createBorder(RmgMap & gen, Zone & zone)
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}
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}
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void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
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void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrain terrain)
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{
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auto v = zone.getArea().getTilesVector();
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map.getEditManager()->getTerrainSelection().setSelection(v);
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map.getEditManager()->drawTerrain(terrainType, &generator);
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map.getEditManager()->drawTerrain(terrain, &generator);
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}
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int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
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int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrain terrain)
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{
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auto factories = VLC->objtypeh->knownSubObjects(ObjID);
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vstd::erase_if(factories, [ObjID, &terrain](si32 f)
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@@ -116,10 +116,10 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
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if(zone.getType()==ETemplateZoneType::WATER)
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{
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//collect all water terrain types
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std::vector<Terrain> waterTerrains;
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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if(terrain.isWater())
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waterTerrains.push_back(terrain);
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std::vector<TTerrain> waterTerrains;
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for(auto & terrain : VLC->terrainTypeHandler->terrains())
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if(terrain->isWater())
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waterTerrains.push_back(terrain->id);
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
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}
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@@ -141,18 +141,19 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
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if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
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{
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//collect all underground terrain types
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std::vector<Terrain> undegroundTerrains;
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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if(terrain.isUnderground())
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undegroundTerrains.push_back(terrain);
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std::vector<TTerrain> undegroundTerrains;
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for(const auto * terrain : VLC->terrainTypeHandler->terrains())
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if(terrain->isUnderground())
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undegroundTerrains.push_back(terrain->id);
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
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}
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}
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else
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{
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if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
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zone.setTerrainType(Terrain("dirt"));
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const auto* terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
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if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || terrainType->isUnderground())
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zone.setTerrainType(Terrain::DIRT);
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}
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}
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}
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@@ -168,7 +169,7 @@ void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
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for(int y = 0; y < map.map().height; y++)
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{
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int3 tile(x, y, 1);
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if(!map.map().getTile(tile).terType.isPassable())
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if(!map.map().getTile(tile).terType->isPassable())
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{
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map.setOccupied(tile, ETileType::USED);
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}
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