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7ba271edf1
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b20f649521
@ -113,7 +113,7 @@ CSoundHandler::CSoundHandler():
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{
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horseSounds[Terrain::createTerrainTypeH3M(h3mTerrId++)] = snd;
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}
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for(auto & terrain : Terrain::Manager::terrains())
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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{
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//since all sounds are hardcoded, let's keep it
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if(vstd::contains(horseSounds, terrain))
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@ -364,7 +364,7 @@ CMusicHandler::CMusicHandler():
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addEntryToSet("enemy-turn", file.getName(), file.getName());
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}
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for(auto & terrain : Terrain::Manager::terrains())
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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{
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auto & entry = Terrain::Manager::getInfo(terrain);
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addEntryToSet("terrain", terrain, "Music/" + entry.musicFilename);
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@ -189,7 +189,7 @@ void CMapHandler::initTerrainGraphics()
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};
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std::map<std::string, std::string> terrainFiles;
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for(auto & terrain : Terrain::Manager::terrains())
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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{
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terrainFiles[terrain] = Terrain::Manager::getInfo(terrain).tilesFilename;
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}
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@ -499,7 +499,7 @@ std::map<Terrain, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
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{
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std::map<Terrain, std::pair<SDL_Color, SDL_Color> > ret;
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for(auto & terrain : Terrain::Manager::terrains())
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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{
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auto & m = Terrain::Manager::getInfo(terrain);
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SDL_Color normal =
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@ -338,7 +338,7 @@ CGeneralTextHandler::CGeneralTextHandler()
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{
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terrainNames[Terrain::createTerrainTypeH3M(i)] = h3mTerrainNames[i];
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}
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for(auto & terrain : Terrain::Manager::terrains())
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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{
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if(!Terrain::Manager::getInfo(terrain).terrainText.empty())
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terrainNames[terrain] = Terrain::Manager::getInfo(terrain).terrainText;
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@ -344,9 +344,9 @@ CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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loadTerrains();
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for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
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for(int i = 0; i < VLC->terrainTypeHandler::terrains().size(); ++i)
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{
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VLC->modh->identifiers.registerObject("core", "terrain", Terrain::Manager::terrains()[i], i);
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VLC->modh->identifiers.registerObject("core", "terrain", VLC->terrainTypeHandler::terrains()[i], i);
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}
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loadBallistics();
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loadExperience();
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@ -972,7 +972,7 @@ ui64 CHeroHandler::reqExp (ui32 level) const
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void CHeroHandler::loadTerrains()
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{
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for(auto & terrain : Terrain::Manager::terrains())
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for(auto & terrain : VLC->terrainTypeHandler::terrains())
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{
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terrCosts[terrain] = Terrain::Manager::getInfo(terrain).moveCost;
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}
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@ -1008,7 +1008,7 @@ bool CPathfinderHelper::passOneTurnLimitCheck(const PathNodeInfo & source) const
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TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
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{
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for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
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for(int i = 0; i < VLC->terrainTypeHandler::terrains().size(); ++i)
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{
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noTerrainPenalty.push_back(static_cast<bool>(
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bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(i)))));
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@ -832,6 +832,28 @@ public:
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ID_LIKE_OPERATORS(Obj, Obj::EObj)
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namespace Terrain
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{
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enum ETerrain : TTerrain
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{
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ANY_TERRAIN = -3,
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WRONG = -2,
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BORDER = -1,
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FIRST_REGULAR_TERRAIN = 0,
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DIRT = 0,
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SAND,
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GRASS,
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SNOW,
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SWAMP,
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ROUGH,
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SUBTERRANEAN,
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LAVA,
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WATER,
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ROCK,
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ORIGINAL_TERRAIN_COUNT
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};
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}
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namespace SecSkillLevel
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{
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enum SecSkillLevel
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@ -1183,6 +1205,7 @@ typedef si64 TExpType;
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typedef std::pair<si64, si64> TDmgRange;
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typedef si32 TBonusSubtype;
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typedef si32 TQuantity;
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typedef ui8 TTerrain;
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typedef int TRmgTemplateZoneId;
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197
lib/Terrain.cpp
197
lib/Terrain.cpp
@ -17,31 +17,15 @@
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//("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
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//\1"rock"\2
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const Terrain Terrain::ANY("ANY");
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Terrain Terrain::createTerrainTypeH3M(int tId)
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{
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static std::array<std::string, 10> terrainsH3M
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{
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"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
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};
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return Terrain(terrainsH3M.at(tId));
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}
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Terrain Terrain::createTerrainByCode(const std::string & typeCode)
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{
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for(const auto & terrain : Manager::terrains())
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{
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if(Manager::getInfo(terrain).typeCode == typeCode)
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return terrain;
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}
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return Terrain::ANY;
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}
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Terrain::Manager::Manager()
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TerrainTypeHandler::TerrainTypeHandler()
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{
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auto allConfigs = VLC->modh->getActiveMods();
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allConfigs.insert(allConfigs.begin(), "core");
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std::vector<std::function<void()>> resolveLater;
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objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT, nullptr); //make space for original terrains
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for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
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@ -50,10 +34,11 @@ Terrain::Manager::Manager()
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JsonNode terrs(mod, ResourceID("config/terrains.json"));
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for(auto & terr : terrs.Struct())
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{
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Terrain::Info info;
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info.moveCost = terr.second["moveCost"].Integer();
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auto * info = new TerrainType(terr.first);
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info->moveCost = terr.second["moveCost"].Integer();
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const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
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info.minimapUnblocked =
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info->minimapUnblocked =
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{
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ui8(unblockedVec[0].Float()),
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ui8(unblockedVec[1].Float()),
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@ -61,75 +46,75 @@ Terrain::Manager::Manager()
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};
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const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
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info.minimapBlocked =
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info->minimapBlocked =
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{
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ui8(blockedVec[0].Float()),
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ui8(blockedVec[1].Float()),
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ui8(blockedVec[2].Float())
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};
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info.musicFilename = terr.second["music"].String();
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info.tilesFilename = terr.second["tiles"].String();
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info->musicFilename = terr.second["music"].String();
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info->tilesFilename = terr.second["tiles"].String();
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if(terr.second["type"].isNull())
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{
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info.type = Terrain::Info::Type::Land;
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info->passabilityType = TerrainType::PassabilityType::LAND;
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}
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else
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{
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auto s = terr.second["type"].String();
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if(s == "LAND") info.type = Terrain::Info::Type::Land;
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if(s == "WATER") info.type = Terrain::Info::Type::Water;
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if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
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if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
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if(s == "LAND") info->passabilityType = TerrainType::PassabilityType::LAND;
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if(s == "WATER") info->passabilityType = TerrainType::PassabilityType::WATER;
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if(s == "ROCK") info->passabilityType = TerrainType::PassabilityType::ROCK;
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if(s == "SUB") info->passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
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}
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if(terr.second["rockTerrain"].isNull())
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{
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info.rockTerrain = "rock";
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info->rockTerrain = "rock";
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}
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else
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{
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info.rockTerrain = terr.second["rockTerrain"].String();
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info->rockTerrain = terr.second["rockTerrain"].String();
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}
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if(terr.second["river"].isNull())
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{
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info.river = RIVER_NAMES[0];
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info->river = RIVER_NAMES[0];
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}
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else
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{
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info.river = terr.second["river"].String();
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info->river = terr.second["river"].String();
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}
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if(terr.second["horseSoundId"].isNull())
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{
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info.horseSoundId = 9; //rock sound as default
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info->horseSoundId = 9; //rock sound as default
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}
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else
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{
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info.horseSoundId = terr.second["horseSoundId"].Integer();
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info->horseSoundId = terr.second["horseSoundId"].Integer();
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}
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if(!terr.second["text"].isNull())
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{
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info.terrainText = terr.second["text"].String();
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info->terrainText = terr.second["text"].String();
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}
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if(terr.second["code"].isNull())
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{
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info.typeCode = terr.first.substr(0, 2);
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info->typeCode = terr.first.substr(0, 2);
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}
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else
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{
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info.typeCode = terr.second["code"].String();
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assert(info.typeCode.length() == 2);
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info->typeCode = terr.second["code"].String();
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assert(info->typeCode.length() == 2);
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}
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if(!terr.second["battleFields"].isNull())
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{
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for(auto & t : terr.second["battleFields"].Vector())
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{
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info.battleFields.emplace_back(t.String());
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info->battleFields.emplace_back(t.String());
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}
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}
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@ -137,123 +122,133 @@ Terrain::Manager::Manager()
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{
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for(auto & t : terr.second["prohibitTransitions"].Vector())
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{
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info.prohibitTransitions.emplace_back(t.String());
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info->prohibitTransitions.emplace_back(t.String());
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}
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}
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info.transitionRequired = false;
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info->transitionRequired = false;
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if(!terr.second["transitionRequired"].isNull())
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{
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info.transitionRequired = terr.second["transitionRequired"].Bool();
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info->transitionRequired = terr.second["transitionRequired"].Bool();
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}
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info.terrainViewPatterns = "normal";
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info->terrainViewPatterns = "normal";
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if(!terr.second["terrainViewPatterns"].isNull())
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{
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info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
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info->terrainViewPatterns = terr.second["terrainViewPatterns"].String();
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}
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//TODO: handle 10 origina terrains
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terrainInfo[terr.first] = info;
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if(!terrainId.count(terr.first))
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terrainInfoByName[terr.first] = info;
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terrainInfoByCode[info->typeCode] = info;
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terrainInfoById[info->id] = info;
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TTerrain id;
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if(!terr.second["originalTerrainId"].isNull())
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{
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terrainId[terr.first] = terrainVault.size();
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terrainVault.push_back(terr.first);
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//place in reserved slot
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id = (TTerrain)(terr.second["originalTerrainId"].Float());
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objects[id] = info;
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}
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else
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{
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//append at the end
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id = objects.size();
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objects.push_back(info);
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}
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}
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}
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for (size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
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{
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//Make sure that original terrains are loaded
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assert(objects(i));
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}
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//TODO: add ids to resolve
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for (auto& functor : resolveLater)
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{
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functor();
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}
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}
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Terrain::Manager & Terrain::Manager::get()
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const std::vector<TerrainType *> & TerrainTypeHandler::terrains()
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{
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static Terrain::Manager manager;
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return manager;
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return objects;
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}
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const std::vector<Terrain> & Terrain::Manager::terrains()
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const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
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{
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return Terrain::Manager::get().terrainVault;
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}
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int Terrain::Manager::id(const Terrain & terrain)
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const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainName) const
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{
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if(terrain.name == "ANY") return -3;
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if(terrain.name == "WRONG") return -2;
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if(terrain.name == "BORDER") return -1;
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return Terrain::Manager::get().terrainId.at(terrain);
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}
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const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
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const TerrainType* TerrainTypeHandler::getInfoById(TTerrain id) const
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{
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return Terrain::Manager::get().terrainInfo.at(static_cast<std::string>(terrain));
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}
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std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
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std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
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{
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return os << static_cast<const std::string &>(terrainType);
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}
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Terrain::operator std::string() const
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TerrainType::operator std::string() const
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{
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return name;
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}
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Terrain::Terrain(const std::string & _name) : name(_name)
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TerrainType::TerrainType(const std::string & _name) : name(_name)
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{}
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Terrain& Terrain::operator=(const Terrain & _name)
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TerrainType& TerrainType::operator=(const TerrainType & other)
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{
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name = _name.name;
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//TODO
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name = other.name;
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return *this;
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}
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Terrain& Terrain::operator=(const std::string & _name)
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bool TerrainType::operator==(const TerrainType& other)
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{
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name = _name;
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return *this;
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return id == other.id;
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}
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bool operator==(const Terrain & l, const Terrain & r)
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bool TerrainType::operator!=(const TerrainType& other)
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{
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return l.name == r.name;
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return id != other.id;
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}
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bool operator!=(const Terrain & l, const Terrain & r)
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bool TerrainType::operator<(const TerrainType& other)
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{
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return l.name != r.name;
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return id < other.id;
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}
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bool operator<(const Terrain & l, const Terrain & r)
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{
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return l.name < r.name;
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}
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int Terrain::id() const
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{
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return Terrain::Manager::id(*this);
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}
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bool Terrain::isLand() const
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bool TerrainType::isLand() const
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{
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return !isWater();
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}
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bool Terrain::isWater() const
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bool TerrainType::isWater() const
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{
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return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
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return passabilityType == PassabilityType::WATER;
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}
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bool Terrain::isPassable() const
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bool TerrainType::isPassable() const
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{
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return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
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return passabilityType != PassabilityType::ROCK;
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}
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bool Terrain::isUnderground() const
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bool TerrainType::isUnderground() const
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{
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return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
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return passabilityType != PassabilityType::SUBTERRANEAN;
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}
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bool Terrain::isNative() const
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bool TerrainType::isTransitionRequired() const
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{
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return name.empty();
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}
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bool Terrain::isTransitionRequired() const
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{
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return Terrain::Manager::getInfo(*this).transitionRequired;
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return transitionRequired;
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}
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|
149
lib/Terrain.h
149
lib/Terrain.h
@ -15,92 +15,111 @@
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#include "JsonNode.h"
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class DLL_LINKAGE Terrain
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class DLL_LINKAGE TerrainType
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{
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public:
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friend class Manager;
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struct Info
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enum class PassabilityType
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{
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enum class Type
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{
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Land, Water, Subterranean, Rock
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};
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int moveCost;
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bool transitionRequired;
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std::array<int, 3> minimapBlocked;
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std::array<int, 3> minimapUnblocked;
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std::string musicFilename;
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std::string tilesFilename;
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||||
std::string terrainText;
|
||||
std::string typeCode;
|
||||
std::string terrainViewPatterns;
|
||||
std::string rockTerrain;
|
||||
std::string river;
|
||||
int horseSoundId;
|
||||
Type type;
|
||||
std::vector<std::string> battleFields;
|
||||
std::vector<Terrain> prohibitTransitions;
|
||||
LAND,
|
||||
WATER,
|
||||
SUBTERRANEAN,
|
||||
ROCK
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Manager
|
||||
{
|
||||
public:
|
||||
static const std::vector<Terrain> & terrains();
|
||||
static const Info & getInfo(const Terrain &);
|
||||
static int id(const Terrain &);
|
||||
|
||||
private:
|
||||
static Manager & get();
|
||||
Manager();
|
||||
|
||||
std::unordered_map<std::string, Info> terrainInfo;
|
||||
std::vector<Terrain> terrainVault;
|
||||
std::map<Terrain, int> terrainId;
|
||||
};
|
||||
std::vector<std::string> battleFields;
|
||||
std::vector<TTerrain> prohibitTransitions;
|
||||
std::array<int, 3> minimapBlocked;
|
||||
std::array<int, 3> minimapUnblocked;
|
||||
std::string name;
|
||||
std::string musicFilename;
|
||||
std::string tilesFilename;
|
||||
std::string terrainText;
|
||||
std::string typeCode;
|
||||
std::string terrainViewPatterns;
|
||||
std::string rockTerrain;
|
||||
std::string river;
|
||||
|
||||
TTerrain id;
|
||||
int moveCost;
|
||||
int horseSoundId;
|
||||
PassabilityType passabilityType;
|
||||
bool transitionRequired;
|
||||
|
||||
/*enum EETerrainType
|
||||
{
|
||||
ANY_TERRAIN = -3,
|
||||
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
|
||||
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK // ROCK is also intended to be max value.
|
||||
};*/
|
||||
TerrainType(const std::string & _type = "");
|
||||
|
||||
Terrain(const std::string & _type = "");
|
||||
static Terrain createTerrainTypeH3M(int tId);
|
||||
static Terrain createTerrainByCode(const std::string & typeCode);
|
||||
TerrainType& operator=(const TerrainType & _type);
|
||||
|
||||
int id() const; //TODO: has to be completely removed
|
||||
|
||||
Terrain& operator=(const Terrain & _type);
|
||||
Terrain& operator=(const std::string & _type);
|
||||
|
||||
DLL_LINKAGE friend bool operator==(const Terrain & l, const Terrain & r);
|
||||
DLL_LINKAGE friend bool operator!=(const Terrain & l, const Terrain & r);
|
||||
DLL_LINKAGE friend bool operator<(const Terrain & l, const Terrain & r);
|
||||
|
||||
static const Terrain ANY;
|
||||
bool operator==(const TerrainType & other);
|
||||
bool operator!=(const TerrainType & other);
|
||||
bool operator<(const TerrainType & other);
|
||||
|
||||
bool isLand() const;
|
||||
bool isWater() const;
|
||||
bool isPassable() const; //ROCK
|
||||
bool isUnderground() const;
|
||||
bool isNative() const;
|
||||
bool isTransitionRequired() const;
|
||||
|
||||
|
||||
operator std::string() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & battleFields;
|
||||
h & prohibitTransitions;
|
||||
h & minimapBlocked;
|
||||
h & minimapUnblocked;
|
||||
h & name;
|
||||
h & musicFilename;
|
||||
h & tilesFilename;
|
||||
h & terrainText;
|
||||
h & typeCode;
|
||||
h & terrainViewPatterns;
|
||||
h & rockTerrain;
|
||||
h & river;
|
||||
|
||||
h & id;
|
||||
h & moveCost;
|
||||
h & horseSoundId;
|
||||
h & passabilityType;
|
||||
h & transitionRequired;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const Terrain terrainType);
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType);
|
||||
|
||||
class DLL_LINKAGE TerrainTypeHandler //TODO: handlerBase
|
||||
{
|
||||
public:
|
||||
|
||||
TerrainTypeHandler();
|
||||
|
||||
const std::vector<TerrainType *> & terrains();
|
||||
const TerrainType * getInfoByName(const std::string & terrainName) const;
|
||||
const TerrainType * getInfoByCode(const std::string & terrainName) const;
|
||||
const TerrainType * getInfoById(TTerrain id) const;
|
||||
|
||||
//TODO: road, river types?
|
||||
|
||||
private:
|
||||
|
||||
std::vector<TerrainType *> objects;
|
||||
|
||||
std::unordered_map<std::string, const TerrainType*> terrainInfoByName;
|
||||
std::unordered_map<std::string, const TerrainType*> terrainInfoByCode;
|
||||
std::unordered_map<TTerrain, const TerrainType*> terrainInfoById;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & name;
|
||||
|
||||
if (!saving)
|
||||
{
|
||||
//TODO: recreate at load
|
||||
}
|
||||
/*
|
||||
h & terrainInfoByName;
|
||||
h & terrainInfoByCode;
|
||||
h & terrainInfoById;
|
||||
*/
|
||||
}
|
||||
};
|
||||
|
@ -165,7 +165,7 @@ void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
|
||||
//assuming that object can be placed on other land terrains
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain("water")))
|
||||
{
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(auto & terrain : VLC->terrainTypeHandler::terrains())
|
||||
{
|
||||
if(terrain.isLand() && terrain.isPassable())
|
||||
allowedTerrains.insert(terrain);
|
||||
@ -238,7 +238,7 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
|
||||
//assuming that object can be placed on other land terrains
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain("water")))
|
||||
{
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(auto & terrain : VLC->terrainTypeHandler::terrains())
|
||||
{
|
||||
if(terrain.isLand() && terrain.isPassable())
|
||||
allowedTerrains.insert(terrain);
|
||||
@ -289,7 +289,7 @@ void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
|
||||
}
|
||||
else
|
||||
{
|
||||
for(auto & i : Terrain::Manager::terrains())
|
||||
for(auto & i : VLC->terrainTypeHandler::terrains())
|
||||
{
|
||||
if(!i.isPassable() || i.isWater())
|
||||
continue;
|
||||
@ -369,7 +369,7 @@ void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
|
||||
if(withTerrain)
|
||||
{
|
||||
//assumed that ROCK and WATER terrains are not included
|
||||
if(allowedTerrains.size() < (Terrain::Manager::terrains().size() - 2))
|
||||
if(allowedTerrains.size() < (VLC->terrainTypeHandler::terrains().size() - 2))
|
||||
{
|
||||
JsonVector & data = node["allowedTerrains"].Vector();
|
||||
|
||||
|
@ -67,12 +67,12 @@ class TerrainEncoder
|
||||
public:
|
||||
static si32 decode(const std::string & identifier)
|
||||
{
|
||||
return vstd::find_pos(Terrain::Manager::terrains(), identifier);
|
||||
return vstd::find_pos(VLC->terrainTypeHandler::terrains(), identifier);
|
||||
}
|
||||
|
||||
static std::string encode(const si32 index)
|
||||
{
|
||||
return (index >=0 && index < Terrain::Manager::terrains().size()) ? static_cast<std::string>(Terrain::Manager::terrains()[index]) : "<INVALID TERRAIN>";
|
||||
return (index >=0 && index < VLC->terrainTypeHandler::terrains().size()) ? static_cast<std::string>(VLC->terrainTypeHandler::terrains()[index]) : "<INVALID TERRAIN>";
|
||||
}
|
||||
};
|
||||
|
||||
@ -149,7 +149,7 @@ ZoneOptions::ZoneOptions()
|
||||
terrainTypeLikeZone(NO_ZONE),
|
||||
treasureLikeZone(NO_ZONE)
|
||||
{
|
||||
for(auto & terr : Terrain::Manager::terrains())
|
||||
for(auto & terr : VLC->terrainTypeHandler::terrains())
|
||||
if(terr.isLand() && terr.isPassable())
|
||||
terrainTypes.insert(terr);
|
||||
}
|
||||
|
@ -117,7 +117,7 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
|
||||
{
|
||||
//collect all water terrain types
|
||||
std::vector<Terrain> waterTerrains;
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(auto & terrain : VLC->terrainTypeHandler::terrains())
|
||||
if(terrain.isWater())
|
||||
waterTerrains.push_back(terrain);
|
||||
|
||||
@ -142,7 +142,7 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
|
||||
{
|
||||
//collect all underground terrain types
|
||||
std::vector<Terrain> undegroundTerrains;
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(auto & terrain : VLC->terrainTypeHandler::terrains())
|
||||
if(terrain.isUnderground())
|
||||
undegroundTerrains.push_back(terrain);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user