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Unblock interface during turn of another human player
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@ -1215,7 +1215,6 @@ void CPlayerInterface::loadGame( BinaryDeserializer & h )
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void CPlayerInterface::moveHero( const CGHeroInstance *h, const CGPath& path )
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{
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assert(LOCPLINT->makingTurn);
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assert(h);
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assert(!showingDialog->get());
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assert(dialogs.empty());
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