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Check other players startinfo for random hero pick (#580)
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@ -2711,6 +2711,12 @@ std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllow
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for(int i = 0; i < map->allowedHeroes.size(); i++)
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if(map->allowedHeroes[i] || alsoIncludeNotAllowed)
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ret.insert(HeroTypeID(i));
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for(auto & playerSettingPair : scenarioOps->playerInfos) //remove uninitialized yet heroes picked for start by other players
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{
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if(playerSettingPair.second.hero != PlayerSettings::RANDOM)
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ret -= HeroTypeID(playerSettingPair.second.hero);
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}
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for(auto hero : map->heroesOnMap) //heroes instances initialization
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{
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