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Minor bugfix.
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@ -45,7 +45,7 @@ template <class T=ttt> struct SetrButton: public Button<T>
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{
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int key, * poin;
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virtual void press(bool down=true);
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SetrButton(){type=0;selectable=selected=false;state=0;}
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SetrButton(){type=0;selectable=selected=false;state=0;highlightable=false;}
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};
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template<class T=CPreGame> class Slider
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{ //
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@ -76,7 +76,7 @@ template<class T=ttt> struct IntBut: public Button<T>
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public:
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int key;
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int * what;
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IntBut(){type=2;fun=NULL;};
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IntBut(){type=2;fun=NULL;highlightable=false;};
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IntBut( SDL_Rect Pos, T Fun,CDefHandler* Imgs, bool Sel, int Key, int * What)
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: Button(Pos,Fun,Imgs,Sel,gr),key(My),key(Key),what(What){ourGroup=gr;type=2;fun=NULL;};
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void set(){*what=key;};
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