mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Added clickable and highlightable player flags in adv. options tab
This commit is contained in:
parent
e2d9f8956e
commit
53da2c389c
@ -24,7 +24,7 @@ struct OverButton
|
||||
struct HighButton: public OverButton
|
||||
{
|
||||
HighButton( SDL_Rect Pos, CDefHandler* Imgs, bool Sel=false, int id=-1)
|
||||
{type=0;imgs=Imgs;selectable=Sel;selected=false;state=0;pos=Pos;ID=id;};
|
||||
{type=0;imgs=Imgs;selectable=Sel;selected=false;state=0;pos=Pos;ID=id;highlightable=false;};
|
||||
HighButton(){}
|
||||
bool selectable, selected;
|
||||
bool highlightable, highlighted;
|
||||
|
BIN
CPreGame.cpp
BIN
CPreGame.cpp
Binary file not shown.
13
CPreGame.h
13
CPreGame.h
@ -55,10 +55,21 @@ class Options : public PreGameTab
|
||||
int serialID;
|
||||
int which; //-1=castle;0=hero;1=bonus
|
||||
};
|
||||
struct PlayerFlag:public HighButton
|
||||
{
|
||||
int color;
|
||||
PlayerFlag(SDL_Rect Pos, CDefHandler* Imgs, int Color)
|
||||
:HighButton(Pos,Imgs,false,7),color(Color)
|
||||
{selectable=false;highlightable=true;}
|
||||
void hover(bool on=true);
|
||||
void press(bool down=true);
|
||||
void select(bool on=true){};
|
||||
};
|
||||
struct PlayerOptions
|
||||
{
|
||||
PlayerOptions(int serial, int player);
|
||||
Ecolor color;
|
||||
PlayerFlag flag;
|
||||
//SDL_Surface * bg;
|
||||
OptionSwitch Cleft, Cright, Hleft, Hright, Bleft, Bright;
|
||||
int nr;
|
||||
@ -68,6 +79,7 @@ public:
|
||||
SDL_Surface * bg,
|
||||
* rHero, * rCastle, * nHero, * nCastle;
|
||||
std::vector<SDL_Surface*> bgs;
|
||||
std::vector<CDefHandler*> flags;
|
||||
CDefHandler //* castles, * heroes, * bonus,
|
||||
* left, * right,
|
||||
* bonuses;
|
||||
@ -130,6 +142,7 @@ public:
|
||||
class CPreGame
|
||||
{
|
||||
public:
|
||||
HighButton * highlighted;
|
||||
PreGameTab* currentTab;
|
||||
StartInfo ret;
|
||||
bool run;
|
||||
|
Loading…
Reference in New Issue
Block a user