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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Always use std::vector<uint8_t> to store binary map
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@@ -85,30 +85,25 @@ std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string &
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std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
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readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
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//first entry is campaign header. start loop from 1
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for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->numberOfScenarios; ++g)
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{
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auto id = static_cast<CampaignScenarioID>(scenarioID);
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while(!ret->scenarios[id].isNotVoid()) //skip void scenarios
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scenarioID++;
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//first entry is campaign header. start loop from 1
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for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
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{
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auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
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if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
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continue;
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std::string scenarioName = resourceID.getName();
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(g - 1);
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scenarioName += ':' + std::to_string(fileIndex - 1);
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//set map piece appropriately, convert vector to string
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ret->mapPieces[id].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
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CMapService mapService;
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auto hdr = mapService.loadMapHeader(
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reinterpret_cast<const ui8 *>(ret->mapPieces[id].c_str()),
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static_cast<int>(ret->mapPieces[id].size()),
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scenarioName,
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modName,
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encoding);
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ret->scenarios[id].scenarioName = hdr->name;
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scenarioID++;
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ret->mapPieces[scenarioID] = files[fileIndex];
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auto hdr = ret->getMapHeader(scenarioID);
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ret->scenarios[scenarioID].scenarioName = hdr->name;
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fileIndex++;
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}
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return ret;
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@@ -585,6 +580,7 @@ std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputS
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std::vector<ui8> block(stream.getSize());
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stream.read(block.data(), block.size());
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ret.push_back(block);
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ret.back().shrink_to_fit();
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}
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while (!headerOnly && stream.getNextBlock());
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@@ -307,9 +307,8 @@ std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
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std::string scenarioName = filename.substr(0, filename.find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(static_cast<int>(scenarioId));
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const std::string & mapContent = mapPieces.find(scenarioId)->second;
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const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
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return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, modName, encoding);
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const auto & mapContent = mapPieces.find(scenarioId)->second;
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return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, modName, encoding);
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}
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std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scenarioId) const
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@@ -321,9 +320,8 @@ std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scena
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std::string scenarioName = filename.substr(0, filename.find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(static_cast<int>(scenarioId));
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const std::string & mapContent = mapPieces.find(scenarioId)->second;
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const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
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return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, modName, encoding);
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const auto & mapContent = mapPieces.find(scenarioId)->second;
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return mapService.loadMapHeader(mapContent.data(), mapContent.size(), scenarioName, modName, encoding);
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}
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std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioId) const
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@@ -230,7 +230,7 @@ class DLL_LINKAGE CampaignState : public Campaign
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/// List of all maps completed by player, in order of their completion
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std::vector<CampaignScenarioID> mapsConquered;
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std::map<CampaignScenarioID, std::string > mapPieces; //binary h3ms, scenario number -> map data
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std::map<CampaignScenarioID, std::vector<uint8_t> > mapPieces; //binary h3ms, scenario number -> map data
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std::map<CampaignScenarioID, ui8> chosenCampaignBonuses;
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std::optional<CampaignScenarioID> currentMap;
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@@ -48,7 +48,7 @@ std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourceID & name)
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return getMapLoader(stream, name.getName(), modName, encoding)->loadMapHeader();
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}
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std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
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std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
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{
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auto stream = getStreamFromMem(buffer, size);
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std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap());
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@@ -61,7 +61,7 @@ std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size, const s
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return map;
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}
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
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{
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auto stream = getStreamFromMem(buffer, size);
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std::unique_ptr<CMapHeader> header = getMapLoader(stream, name, modName, encoding)->loadMapHeader();
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@@ -111,7 +111,7 @@ std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourceID & na
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return CResourceHandler::get()->load(name);
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
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std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const uint8_t * buffer, int size)
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{
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return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
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}
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@@ -56,7 +56,7 @@ public:
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* @param name indicates name of file that will be used during map header patching
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* @return a unique ptr to the loaded map class
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*/
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virtual std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
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virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
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/**
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* Loads the VCMI/H3 map header from a buffer. This method is temporarily
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@@ -65,7 +65,7 @@ public:
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* @param name indicates name of file that will be used during map header patching
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* @return a unique ptr to the loaded map class
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*/
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virtual std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
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virtual std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
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/**
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* Saves map into VCMI format with name specified
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@@ -83,8 +83,8 @@ public:
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std::unique_ptr<CMap> loadMap(const ResourceID & name) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const override;
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std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
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/**
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@@ -110,7 +110,7 @@ private:
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* @param size the size of the buffer
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* @return a unique ptr to the input stream class
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*/
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static std::unique_ptr<CInputStream> getStreamFromMem(const ui8 * buffer, int size);
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static std::unique_ptr<CInputStream> getStreamFromMem(const uint8_t * buffer, int size);
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/**
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* Gets a map loader from the given stream. It performs checks to test
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