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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Version set to 0.94.

Updated changelog.
This commit is contained in:
Michał W. Urbańczyk 2013-10-01 18:44:44 +00:00
parent 03bca320fe
commit 4a9194a644
2 changed files with 44 additions and 1 deletions

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@ -1,3 +1,46 @@
0.93 -> 0.94 (Oct 01 2013)
GENERAL:
* New Launcher application, see
* Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
* fixed "get txt" console command
* command "extract" to extract file by name
* command "def2bmp" to convert def into set of frames.
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing
* Sir Mullich is available at the start of the game
* Upgrade cost will never be negative.
* support for Chinese fonts (GBK 2-byte encoding)
ADVENTURE MAP
* if Quick Combat option is turned on, battles will be resolved by AI
* first hero is awakened on new turn
* fixed 3000 gems reward in shipwreck
BATTLES:
* autofight implemented
* most of the animations is time-based
* simplified postioning of units in battle, should fix remaining issues with unit positioning
* synchronized attack/defence animation
* spell animation speed uses game settings
* fixed disrupting ray duration
* added logging domain for battle animations
* Fixed crashes on Land Mines / Fire Wall casting.
* UI will be correctly greyed-out during opponent turn
* fixed remaining issues with blit order
* Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
* Fixed Remove Obstacle.
*defeating hero will yield 500 XP
* Added lots of missing spell immunities from Strategija
* Added stone gaze immunity for Troglodytes (did you know about it?)
* damage done by turrets is properly increased by built buldings
* Wyverns will cast Poison instead of Stone Gaze.
TOWN:
* Fixed issue that allowed to build multiple boats in town.
* fix for lookout tower
0.92 -> 0.93 (Jun 01 2013)
GENERAL:
* Support for SoD-only installations, WoG becomes optional addition

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namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.93e";
const std::string VCMI_VERSION = "VCMI 0.94";
const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11;