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https://github.com/vcmi/vcmi.git
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Merge branch 'develop' into end_autocombat
This commit is contained in:
commit
4aaebc834e
@ -13,14 +13,15 @@
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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"vcmi.adventureMap.noTownWithTavern" : "There are no available towns with taverns!",
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"vcmi.adventureMap.spellUnknownProblem" : "There is an unknown problem with this spell! No more information is available.",
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"vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s",
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"vcmi.adventureMap.moveCostDetails" : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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"vcmi.adventureMap.noTownWithTavern" : "There are no available towns with taverns!",
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"vcmi.adventureMap.spellUnknownProblem" : "There is an unknown problem with this spell! No more information is available.",
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"vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s",
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"vcmi.adventureMap.moveCostDetails" : "Movement points - Cost: %TURNS turns + %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Movement points - Cost: %POINTS points, Remaining points: %REMAINING",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Sorry, replay opponent turn is not implemented yet!",
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"vcmi.capitalColors.0" : "Red",
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"vcmi.capitalColors.1" : "Blue",
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"vcmi.capitalColors.2" : "Tan",
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@ -13,14 +13,15 @@
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"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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"vcmi.adventureMap.noTownWithTavern" : "Keine Stadt mit Taverne verfügbar!",
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"vcmi.adventureMap.spellUnknownProblem" : "Unbekanntes Problem mit diesem Zauberspruch, keine weiteren Informationen verfügbar.",
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"vcmi.adventureMap.playerAttacked" : "Spieler wurde attackiert: %s",
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"vcmi.adventureMap.moveCostDetails" : "Bewegungspunkte - Kosten: %TURNS Runden + %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Bewegungspunkte - Kosten: %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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"vcmi.adventureMap.noTownWithTavern" : "Keine Stadt mit Taverne verfügbar!",
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"vcmi.adventureMap.spellUnknownProblem" : "Unbekanntes Problem mit diesem Zauberspruch, keine weiteren Informationen verfügbar.",
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"vcmi.adventureMap.playerAttacked" : "Spieler wurde attackiert: %s",
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"vcmi.adventureMap.moveCostDetails" : "Bewegungspunkte - Kosten: %TURNS Runden + %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Bewegungspunkte - Kosten: %POINTS Punkte, Verbleibende Punkte: %REMAINING",
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"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Das Wiederholen des gegnerischen Zuges ist aktuell noch nicht implementiert!",
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"vcmi.capitalColors.0" : "Rot",
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"vcmi.capitalColors.1" : "Blau",
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"vcmi.capitalColors.2" : "Braun",
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@ -183,6 +183,30 @@ void CSoundHandler::ambientStopSound(const AudioPath & soundId)
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setChannelVolume(ambientChannels[soundId], volume);
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}
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uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
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{
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if (!initialized || sound.empty())
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return 0;
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auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
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SDL_AudioSpec spec;
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uint32_t audioLen;
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uint8_t *audioBuf;
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uint32_t miliseconds = 0;
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if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
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{
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SDL_FreeWAV(audioBuf);
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uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
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uint32_t sampleCount = audioLen / sampleSize;
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uint32_t sampleLen = sampleCount / spec.channels;
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miliseconds = 1000 * sampleLen / spec.freq;
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}
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return miliseconds ;
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}
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// Plays a sound, and return its channel so we can fade it out later
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int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
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{
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@ -77,6 +77,7 @@ public:
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void setChannelVolume(int channel, ui32 percent);
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// Sounds
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uint32_t getSoundDurationMilliseconds(const AudioPath & sound);
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int playSound(soundBase::soundID soundID, int repeats=0);
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int playSound(const AudioPath & sound, int repeats=0, bool cache=false);
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int playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats=0, bool cache=false);
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@ -23,6 +23,7 @@
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#include "../../CCallback.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/CGeneralTextHandler.h"
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AdventureOptions::AdventureOptions()
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
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@ -30,12 +31,7 @@ AdventureOptions::AdventureOptions()
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
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viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
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exit = std::make_shared<CButton>(Point(204, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
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scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
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scenInfo->addCallback(AdventureOptions::showScenarioInfo);
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viewWorld->addCallback([] { LOCPLINT->viewWorldMap(); });
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puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
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puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
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@ -45,6 +41,14 @@ AdventureOptions::AdventureOptions()
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dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));
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else
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dig->block(true);
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scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
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scenInfo->addCallback(AdventureOptions::showScenarioInfo);
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replay = std::make_shared<CButton>(Point(24, 257), AnimationPath::builtin("ADVTURN.DEF"), CButton::tooltip(), [&](){ close(); });
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replay->addCallback([]{ LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.replayOpponentTurnNotImplemented")); });
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exit = std::make_shared<CButton>(Point(203, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
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}
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void AdventureOptions::showScenarioInfo()
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@ -21,7 +21,7 @@ class AdventureOptions : public CWindowObject
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std::shared_ptr<CButton> puzzle;
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std::shared_ptr<CButton> dig;
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std::shared_ptr<CButton> scenInfo;
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/*std::shared_ptr<CButton> replay*/
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std::shared_ptr<CButton> replay;
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public:
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AdventureOptions();
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@ -14,16 +14,18 @@
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/FramerateManager.h"
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#include "../widgets/TextControls.h"
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#include "../render/Canvas.h"
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CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback), elapsedTimeMilliseconds(0)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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addUsedEvents(LCLICK);
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addUsedEvents(LCLICK | TIME);
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pos = center(Rect(0, 0, 800, 600));
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updateShadow();
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@ -31,15 +33,33 @@ CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::f
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videoSoundHandle = CCS->soundh->playSound(audioData);
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CCS->videoh->open(spe.prologVideo);
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CCS->musich->playMusic(spe.prologMusic, true, true);
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voiceDurationMilliseconds = CCS->soundh->getSoundDurationMilliseconds(spe.prologVoice);
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voiceSoundHandle = CCS->soundh->playSound(spe.prologVoice);
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auto onVoiceStop = [this]()
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{
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voiceStopped = true;
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elapsedTimeMilliseconds = 0;
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};
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CCS->soundh->setCallback(voiceSoundHandle, onVoiceStop);
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text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText.toString());
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text->scrollTextTo(-100);
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text->scrollTextTo(-50); // beginning of text in the vertical middle of black area
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}
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void CPrologEpilogVideo::tick(uint32_t msPassed)
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{
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elapsedTimeMilliseconds += msPassed;
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const uint32_t speed = (voiceDurationMilliseconds == 0) ? 150 : (voiceDurationMilliseconds / (text->textSize.y));
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if(elapsedTimeMilliseconds > speed && text->textSize.y - 50 > positionCounter)
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{
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text->scrollTextBy(1);
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elapsedTimeMilliseconds -= speed;
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++positionCounter;
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}
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else if(elapsedTimeMilliseconds > (voiceDurationMilliseconds == 0 ? 8000 : 3000) && voiceStopped) // pause after completed scrolling (longer for intros missing voice)
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clickPressed(GH.getCursorPosition());
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}
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void CPrologEpilogVideo::show(Canvas & to)
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@ -48,15 +68,7 @@ void CPrologEpilogVideo::show(Canvas & to)
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//some videos are 800x600 in size while some are 800x400
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CCS->videoh->update(pos.x, pos.y + (CCS->videoh->size().y == 400 ? 100 : 0), to.getInternalSurface(), true, false);
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//move text every 5 calls/frames; seems to be good enough
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++positionCounter;
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if(positionCounter % 5 == 0)
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text->scrollTextBy(1);
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else
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text->showAll(to); // blit text over video, if needed
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if(text->textSize.y + 100 < positionCounter / 5 && voiceStopped)
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clickPressed(GH.getCursorPosition());
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text->showAll(to); // blit text over video, if needed
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}
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void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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@ -19,6 +19,8 @@ class CPrologEpilogVideo : public CWindowObject
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CampaignScenarioPrologEpilog spe;
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int positionCounter;
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int voiceSoundHandle;
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uint32_t voiceDurationMilliseconds;
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uint32_t elapsedTimeMilliseconds;
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int videoSoundHandle;
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std::function<void()> exitCb;
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@ -29,6 +31,7 @@ class CPrologEpilogVideo : public CWindowObject
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public:
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CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback);
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void tick(uint32_t msPassed) override;
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void clickPressed(const Point & cursorPosition) override;
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void show(Canvas & to) override;
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};
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