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* bow of sharpshooter
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@ -2614,7 +2614,7 @@ std::pair<ui32, ui32> BattleInfo::calculateDmgRange( const CStack* attacker, con
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};
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//wall / distance penalty + advanced air shield
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if (shooting && (
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if (shooting && !NBonus::hasOfType(attackerHero, Bonus::NO_SHOTING_PENALTY) && (
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hasDistancePenalty(attacker->ID, defender->position) || hasWallPenalty(attacker->ID, defender->position) ||
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HLP::hasAdvancedAirShield(defender) )
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)
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