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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

World view impl -- initial;

This commit is contained in:
Fay 2015-01-13 20:57:41 +01:00
parent 9f05f53e65
commit 4b248c2762
13 changed files with 1071 additions and 220 deletions

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@ -2171,6 +2171,11 @@ void CPlayerInterface::showPuzzleMap()
GH.pushInt(new CPuzzleWindow(grailPos, ratio)); GH.pushInt(new CPuzzleWindow(grailPos, ratio));
} }
void CPlayerInterface::viewWorldMap()
{
adventureInt->changeMode(EAdvMapMode::WORLD_VIEW);
}
void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID) void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
{ {
EVENT_HANDLER_CALLED_BY_CLIENT; EVENT_HANDLER_CALLED_BY_CLIENT;

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@ -170,6 +170,7 @@ public:
void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID. void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override; void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
void showPuzzleMap() override; void showPuzzleMap() override;
void viewWorldMap() override;
void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) override; void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) override;
void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor) override; void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor) override;
void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) override; void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) override;

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@ -145,6 +145,11 @@ void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font
graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y)); graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
} }
void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
{
graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
}
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ ) void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
{ {
printAtMiddleLoc(text, Point(x,y), font, kolor, dst); printAtMiddleLoc(text, Point(x,y), font, kolor, dst);

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@ -201,6 +201,7 @@ public:
//functions for printing text. Use CLabel where possible instead //functions for printing text. Use CLabel where possible instead
void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst); void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst); void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst); void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst); void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst); void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);

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@ -413,6 +413,439 @@ void CMapHandler::init()
} }
void CMapHandler::drawWorldViewOverlay(int targetTilesX, int targetTilesY, int srx_init, int sry_init, CDefHandler * iconsDef, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, float scale, int targetTileSize, int3 top_tile, SDL_Surface * extSurf)
{
int srx = srx_init;
int bxStart = top_tile.x;
int byStart = top_tile.y;
for (int bx = bxStart; bx < top_tile.x + targetTilesX; bx++, srx+=targetTileSize)
{
if (bx < 0 || bx >= sizes.x)
{
continue;
}
int sry = sry_init;
for (int by = byStart; by < top_tile.y + targetTilesY; by++, sry+=targetTileSize)
{
if (by < 0 || by >= sizes.y)
{
continue;
}
int3 pos(bx, by, top_tile.z);
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
auto &objects = tile.objects;
for(auto & object : objects)
{
const CGObjectInstance *obj = object.first;
if (obj->pos.z != top_tile.z)
continue;
if (!(*visibilityMap)[pos.x][pos.y][top_tile.z])
continue;
if (!obj->visitableAt(pos.x, pos.y))
continue;
auto &ownerRaw = obj->tempOwner;
int ownerIndex = 0;
if (ownerRaw < PlayerColor::PLAYER_LIMIT)
{
ownerIndex = ownerRaw.getNum() * 19;
}
else if (ownerRaw == PlayerColor::NEUTRAL)
{
ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19;
}
SDL_Surface * wvIcon = nullptr;
switch (obj->ID)
{
default:
continue;
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::TELEPORT].bitmap;
break;
case Obj::SUBTERRANEAN_GATE:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::GATE].bitmap;
break;
case Obj::ARTIFACT:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::ARTIFACT].bitmap;
break;
case Obj::TOWN:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::TOWN + ownerIndex].bitmap;
break;
case Obj::HERO:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::HERO + ownerIndex].bitmap;
break;
case Obj::MINE:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::MINE_WOOD + obj->subID + ownerIndex].bitmap;
break;
case Obj::RESOURCE:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::RES_WOOD + obj->subID + ownerIndex].bitmap;
break;
}
if (wvIcon)
{
Rect tempDst;
tempDst.x = srx + targetTileSize / 2 - wvIcon->w / 2;
tempDst.y = sry + targetTileSize / 2 - wvIcon->h / 2;
tempDst.w = wvIcon->w;
tempDst.h = wvIcon->h;
CSDL_Ext::blitSurface(wvIcon, nullptr, extSurf, &tempDst);
}
}
}
}
}
void CMapHandler::calculateWorldViewCameraPos(int targetTilesX, int targetTilesY, int3 &top_tile)
{
bool outsideLeft = top_tile.x < 0;
bool outsideTop = top_tile.y < 0;
bool outsideRight = std::max(0, top_tile.x) + targetTilesX > sizes.x;
bool outsideBottom = std::max(0, top_tile.y) + targetTilesY > sizes.y;
if (targetTilesX > sizes.x)
top_tile.x = sizes.x / 2 - targetTilesX / 2; // center viewport if the whole map can fit into the screen at once
else if (outsideLeft)
{
if (outsideRight)
{
top_tile.x = sizes.x / 2 - targetTilesX / 2;
}
else
top_tile.x = 0;
}
else if (outsideRight)
top_tile.x = sizes.x - targetTilesX;
if (targetTilesY > sizes.y)
top_tile.y = sizes.y / 2 - targetTilesY / 2;
else if (outsideTop)
{
if (outsideBottom)
{
top_tile.y = sizes.y / 2 - targetTilesY / 2;
}
else
top_tile.y = 0;
}
else if (outsideBottom)
top_tile.y = sizes.y - targetTilesY;
}
// updates map terrain when adventure map is in world view mode;
// this method was copied from terrainRect(), so some parts are the same -- that probably should be refactored slightly
void CMapHandler::terrainRectScaled(int3 topTile, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, SDL_Surface * extSurf, const SDL_Rect * extRect, float scale, CDefHandler * iconsDef)
{
cache.updateWorldViewScale(scale);
int targetTileSize = (int) floorf(32.0f * scale);
int targetTilesX = (int) ceilf(tilesW / scale) + 1;
int targetTilesY = (int) ceilf(tilesH / scale) + 1;
SDL_Rect rtile = { 0, 0, targetTileSize, targetTileSize };
// Absolute coords of the first pixel in the top left corner
int srx_init = offsetX + extRect->x;
int sry_init = offsetY + extRect->y;
int srx, sry; // absolute screen coordinates in pixels
calculateWorldViewCameraPos(targetTilesX, targetTilesY, topTile);
SDL_FillRect(extSurf, extRect, SDL_MapRGB(extSurf->format, 0, 0, 0));
// makes the clip area smaller if the map is smaller than the screen frame
Rect clipRect(std::max(extRect->x, -topTile.x * targetTileSize),
std::max(extRect->y, -topTile.y * targetTileSize),
std::min(extRect->w, sizes.x * targetTileSize),
std::min(extRect->h, sizes.y * targetTileSize));
SDL_Rect prevClip;
SDL_GetClipRect(extSurf, &prevClip);
SDL_SetClipRect(extSurf, &clipRect); //preventing blitting outside of that rect
const BlitterWithRotationVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
const BlitterWithRotationVal blitterWithRotationAndAlpha = CSDL_Ext::getBlitterWithRotationAndAlpha(extSurf);
// printing terrain
srx = srx_init;
for (int bx = topTile.x; bx < topTile.x + targetTilesX; bx++, srx+=targetTileSize)
{
// Skip column if not in map
if (bx < 0 || bx >= sizes.x)
{
continue;
}
sry = sry_init;
for (int by = topTile.y; by < topTile.y + targetTilesY; by++, sry+=targetTileSize)
{
int3 pos(bx, by, topTile.z); //blitted tile position
// Skip tile if not in map
if (by < 0 || by >= sizes.y)
{
continue;
}
const NeighborTilesInfo info(pos,sizes,*visibilityMap);
if(info.areAllHidden())
continue;
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
const TerrainTile &tinfo = map->getTile(int3(pos.x, pos.y, pos.z));
SDL_Rect sr;
sr.x=srx;
sr.y=sry;
sr.h=sr.w=targetTileSize;
//blit terrain with river/road
if(tile.terbitmap)
{ //if custom terrain graphic - use it
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::TERRAIN_CUSTOM, (int)tile.terbitmap, tile.terbitmap, scale);
// Rect tempSrc = Rect(0, 0, scaledSurf->w, scaledSurf->h);
Rect tempDst = Rect(sr.x, sr.y, scaledSurf->w, scaledSurf->h);
CSDL_Ext::blitSurface(scaledSurf, nullptr, extSurf, &tempDst);
}
else //use default terrain graphic
{
auto baseSurf = terrainGraphics[tinfo.terType][tinfo.terView];
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::TERRAIN, (int)baseSurf, baseSurf, scale);
Rect tempSrc = Rect(0, 0, scaledSurf->w, scaledSurf->h);
Rect tempDst = Rect(sr.x, sr.y, scaledSurf->w, scaledSurf->h);
blitterWithRotation(scaledSurf, tempSrc, extSurf, tempDst, tinfo.extTileFlags%4);
}
if(tinfo.riverType) //print river if present
{
auto baseSurf = staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap;
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::RIVERS, (int)baseSurf, baseSurf, scale);
blitterWithRotationAndAlpha(scaledSurf, rtile, extSurf, sr, (tinfo.extTileFlags>>2)%4);
}
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
if (pos.y > 0 && map->getTile(int3(pos.x, pos.y-1, pos.z)).roadType != ERoadType::NO_ROAD)
{ //part from top tile
const TerrainTile &topTile = map->getTile(int3(pos.x, pos.y-1, pos.z));
Rect source(0, targetTileSize / 2, targetTileSize, targetTileSize / 2);
Rect dest(sr.x, sr.y, sr.w, sr.h/2);
auto baseSurf = roadDefs[topTile.roadType - 1]->ourImages[topTile.roadDir].bitmap;
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::ROADS, (int)baseSurf, baseSurf, scale);
blitterWithRotationAndAlpha(scaledSurf, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
}
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
{
Rect source(0, 0, targetTileSize, targetTileSize);
Rect dest(sr.x, sr.y + targetTileSize / 2, sr.w, sr.h / 2);
auto baseSurf = roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap;
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::ROADS, (int)baseSurf, baseSurf, scale);
blitterWithRotationAndAlpha(scaledSurf, source, extSurf, dest, (tinfo.extTileFlags>>4)%4);
}
//blit objects
const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
for(auto & object : objects)
{
const CGObjectInstance *obj = object.first;
if (!graphics->getDef(obj))
processDef(obj->appearance);
if (!graphics->getDef(obj) && !obj->appearance.animationFile.empty())
{
logGlobal->errorStream() << "Failed to load image " << obj->appearance.animationFile;
}
PlayerColor color = obj->tempOwner;
//checking if object has non-empty graphic on this tile
if(obj->ID != Obj::HERO && !obj->coveringAt(bx, by))
continue;
SDL_Rect sr2(sr);
SDL_Rect pp = object.second;
pp.h = sr.h;
pp.w = sr.w;
const CGHeroInstance * themp = (obj->ID != Obj::HERO
? nullptr
: static_cast<const CGHeroInstance*>(obj));
//print hero / boat and flag
if((themp && themp->moveDir && themp->type) || (obj->ID == Obj::BOAT)) //it's hero or boat
{
const int IMGVAL = 8; //frames per group of movement animation
ui8 dir;
std::vector<Cimage> * iv = nullptr;
std::vector<CDefEssential *> Graphics::*flg = nullptr;
SDL_Surface * tb = nullptr; //surface to blitted
if(themp) //hero
{
if(themp->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
{
logGlobal->errorStream() << "A neutral hero (" << themp->name << ") at " << themp->pos << ". Should not happen!";
continue;
}
dir = themp->moveDir;
//pick graphics of hero (or boat if hero is sailing)
if (themp->boat)
iv = &graphics->boatAnims[themp->boat->subID]->ourImages;
else
iv = &graphics->heroAnims[themp->appearance.animationFile]->ourImages;
//pick appropriate flag set
if(themp->boat)
{
switch (themp->boat->subID)
{
case 0: flg = &Graphics::flags1; break;
case 1: flg = &Graphics::flags2; break;
case 2: flg = &Graphics::flags3; break;
default: logGlobal->errorStream() << "Not supported boat subtype: " << themp->boat->subID;
}
}
else
{
flg = &Graphics::flags4;
}
}
else //boat
{
const CGBoat *boat = static_cast<const CGBoat*>(obj);
dir = boat->direction;
iv = &graphics->boatAnims[boat->subID]->ourImages;
}
if(themp && !themp->isStanding) //hero is moving
{
size_t gg;
for(gg=0; gg<iv->size(); ++gg)
{
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
{
tb = (*iv)[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
//printing flag
pp.y+=IMGVAL*2-32;
sr2.y-=16;
CSDL_Ext::blitSurface((graphics->*flg)[color.getNum()]->ourImages[gg+35].bitmap, &pp, extSurf, &sr2);
}
else //hero / boat stands still
{
size_t gg;
for(gg=0; gg < iv->size(); ++gg)
{
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
{
tb = (*iv)[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
//printing flag
if(flg
&& obj->pos.x == pos.x
&& obj->pos.y == pos.y)
{
SDL_Rect bufr = sr2;
bufr.x-=2*32;
bufr.y-=1*32;
bufr.h = 64;
bufr.w = 96;
if(bufr.x-extRect->x>-64)
CSDL_Ext::blitSurface((graphics->*flg)[color.getNum()]->ourImages[getHeroFrameNum(dir, false) * 8].bitmap, nullptr, extSurf, &bufr);
}
}
}
else //blit normal object
{
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
SDL_Surface *bitmap = ourImages[0].bitmap;
//setting appropriate flag color
if(color < PlayerColor::PLAYER_LIMIT || color==PlayerColor::NEUTRAL)
CSDL_Ext::setPlayerColor(bitmap, color);
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::OBJECTS, obj->id.getNum(), bitmap, scale);
Rect tempSrc = Rect(pp.x * scale, pp.y * scale, pp.w, pp.h);
Rect tempDst = Rect(sr2.x, sr2.y, pp.w, pp.h);
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf,&tempSrc,extSurf,&tempDst);
}
}
//objects blitted
}
}
// terrain printed
// blitting world view overlay
drawWorldViewOverlay(targetTilesX, targetTilesY, srx_init, sry_init, iconsDef, visibilityMap, scale, targetTileSize, topTile, extSurf);
// world view overlay blitted
// printing borders
srx = srx_init;
for (int bx = topTile.x; bx < topTile.x + targetTilesX; bx++, srx+=targetTileSize)
{
sry = sry_init;
for (int by = topTile.y; by < topTile.y + targetTilesY; by++, sry+=targetTileSize)
{
int3 pos(bx, by, topTile.z); //blitted tile position
SDL_Rect sr;
sr.x=srx;
sr.y=sry;
sr.h=sr.w=targetTileSize;
if (pos.x < 0 || pos.x >= sizes.x ||
pos.y < 0 || pos.y >= sizes.y)
{
// no borders in world view
}
else
{
//blitting Fog of War
if (pos.x >= 0 &&
pos.y >= 0 &&
pos.x < sizes.x &&
pos.y < sizes.y &&
!(*visibilityMap)[pos.x][pos.y][topTile.z])
{
std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::FOW, (int)hide.first, hide.first, scale);
if(hide.second)
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, &rtile, extSurf, &sr);
else
CSDL_Ext::blitSurface(scaledSurf, &rtile, extSurf, &sr);
}
//FoW blitted
}
}
}
// borders printed
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
}
// Update map window screen // Update map window screen
// top_tile top left tile to draw. Not necessarily visible. // top_tile top left tile to draw. Not necessarily visible.
// extRect, extRect = map window on screen // extRect, extRect = map window on screen
@ -1112,6 +1545,76 @@ ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
return i->second; return i->second;
} }
void CMapHandler::discardWorldViewCache()
{
cache.discardWorldViewCache();
}
void CMapHandler::CMapCache::discardWorldViewCache()
{
for (auto &cacheDataPair : data)
{
for (auto &cacheEntryPair : cacheDataPair.second)
{
if (cacheEntryPair.second)
{
SDL_FreeSurface(cacheEntryPair.second);
}
}
data[cacheDataPair.first].clear();
}
logGlobal->debugStream() << "Discarded world view cache";
}
void CMapHandler::CMapCache::updateWorldViewScale(float scale)
{
if (fabs(scale - worldViewCachedScale) > 0.001f)
discardWorldViewCache();
worldViewCachedScale = scale;
}
void CMapHandler::CMapCache::removeFromWorldViewCache(CMapHandler::EMapCacheType type, int key)
{
auto iter = data[type].find(key);
if (iter != data[type].end())
{
SDL_FreeSurface((*iter).second);
data[type].erase(iter);
// logGlobal->errorStream() << "Removed world view cache entry: type=" << (int)type << ", key=" << key;
}
}
SDL_Surface * CMapHandler::CMapCache::requestWorldViewCache(CMapHandler::EMapCacheType type, int key)
{
auto iter = data[type].find(key);
if (iter == data[type].end())
return nullptr;
// logGlobal->errorStream() << "Returning requested world view cache entry: type=" << (int)type << ", key=" << key << ", ptr=" << (*iter).second;
return (*iter).second;
}
SDL_Surface * CMapHandler::CMapCache::requestWorldViewCacheOrCreate(CMapHandler::EMapCacheType type, int key, SDL_Surface * fullSurface, float scale)
{
auto cached = requestWorldViewCache(type, key);
if (cached)
return cached;
auto scaled = CSDL_Ext::scaleSurfaceFast(fullSurface, fullSurface->w * scale, fullSurface->h * scale);
return cacheWorldViewEntry(type, key, scaled);
}
SDL_Surface *CMapHandler::CMapCache::cacheWorldViewEntry(CMapHandler::EMapCacheType type, int key, SDL_Surface * entry)
{
if (!entry)
return nullptr;
if (requestWorldViewCache(type, key)) // valid cache already present, no need to do it again
return requestWorldViewCache(type, key);
// logGlobal->errorStream() << "Added world view cache entry: type=" << (int)type << ", key=" << key << ", ptr=" << entry;
data[type][key] = entry;
return entry;
}
TerrainTile2::TerrainTile2() TerrainTile2::TerrainTile2()
:terbitmap(nullptr) :terbitmap(nullptr)
{} {}

View File

@ -25,6 +25,30 @@ struct SDL_Surface;
//struct SDL_Rect; //struct SDL_Rect;
class CDefEssential; class CDefEssential;
enum class EWorldViewIcon
{
TOWN = 0,
HERO,
ARTIFACT,
TELEPORT,
GATE,
MINE_WOOD,
MINE_MERCURY,
MINE_STONE,
MINE_SULFUR,
MINE_CRYSTAL,
MINE_GEM,
MINE_GOLD,
RES_WOOD,
RES_MERCURY,
RES_STONE,
RES_SULFUR,
RES_CRYSTAL,
RES_GEM,
RES_GOLD,
};
struct TerrainTile2 struct TerrainTile2
{ {
SDL_Surface * terbitmap; //bitmap of terrain SDL_Surface * terbitmap; //bitmap of terrain
@ -72,6 +96,33 @@ private:
class CMapHandler class CMapHandler
{ {
enum class EMapCacheType
{
TERRAIN, TERRAIN_CUSTOM, OBJECTS, ROADS, RIVERS, FOW
};
/// temporarily caches rescaled sdl surfaces for map world view redrawing
class CMapCache
{
std::map<EMapCacheType, std::map<int, SDL_Surface *>> data;
float worldViewCachedScale;
public:
/// destroys all cached data (frees surfaces)
void discardWorldViewCache();
/// updates scale and determines if currently cached data is still valid
void updateWorldViewScale(float scale);
void removeFromWorldViewCache(EMapCacheType type, int key);
/// asks for cached data; @returns nullptr if data is not in cache
SDL_Surface * requestWorldViewCache(EMapCacheType type, int key);
/// asks for cached data; @returns cached data if found, new scaled surface otherwise
SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, int key, SDL_Surface * fullSurface, float scale);
SDL_Surface * cacheWorldViewEntry(EMapCacheType type, int key, SDL_Surface * entry);
};
CMapCache cache;
void drawWorldViewOverlay(int targetTilesX, int targetTilesY, int srx_init, int sry_init, CDefHandler * iconsDef, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, float scale, int targetTileSize, int3 top_tile, SDL_Surface * extSurf);
void calculateWorldViewCameraPos(int targetTilesX, int targetTilesY, int3 &top_tile);
public: public:
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
int3 sizes; //map size (x = width, y = height, z = number of levels) int3 sizes; //map size (x = width, y = height, z = number of levels)
@ -121,11 +172,13 @@ public:
void prepareFOWDefs(); void prepareFOWDefs();
void terrainRect(int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel) const; void terrainRect(int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel) const;
void terrainRectScaled(int3 top_tile, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, SDL_Surface * extSurf, const SDL_Rect * extRect, float scale, CDefHandler * iconsDef);
void updateWater(); void updateWater();
ui8 getHeroFrameNum(ui8 dir, bool isMoving) const; //terrainRect helper function ui8 getHeroFrameNum(ui8 dir, bool isMoving) const; //terrainRect helper function
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b] static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b); void discardWorldViewCache();
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
}; };

View File

@ -595,6 +595,7 @@ void CMinimap::showAll(SDL_Surface * to)
if (minimap) if (minimap)
{ {
int3 mapSizes = LOCPLINT->cb->getMapSize(); int3 mapSizes = LOCPLINT->cb->getMapSize();
int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
//draw radar //draw radar
SDL_Rect oldClip; SDL_Rect oldClip;
@ -602,8 +603,8 @@ void CMinimap::showAll(SDL_Surface * to)
{ {
si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x), si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y), si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
ui16(adventureInt->terrain.tilesw * pos.w / mapSizes.x), ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
ui16(adventureInt->terrain.tilesh * pos.h / mapSizes.y) ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
}; };
SDL_GetClipRect(to, &oldClip); SDL_GetClipRect(to, &oldClip);

View File

@ -81,6 +81,8 @@ void CTerrainRect::deactivate()
void CTerrainRect::clickLeft(tribool down, bool previousState) void CTerrainRect::clickLeft(tribool down, bool previousState)
{ {
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
return;
if ((down==false) || indeterminate(down)) if ((down==false) || indeterminate(down))
return; return;
@ -93,6 +95,8 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
void CTerrainRect::clickRight(tribool down, bool previousState) void CTerrainRect::clickRight(tribool down, bool previousState)
{ {
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
return;
int3 mp = whichTileIsIt(); int3 mp = whichTileIsIt();
if (CGI->mh->map->isInTheMap(mp) && down) if (CGI->mh->map->isInTheMap(mp) && down)
@ -259,6 +263,8 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
} }
void CTerrainRect::show(SDL_Surface * to) void CTerrainRect::show(SDL_Surface * to)
{
if (adventureInt->mode == EAdvMapMode::NORMAL)
{ {
if (ADVOPT.smoothMove) if (ADVOPT.smoothMove)
CGI->mh->terrainRect CGI->mh->terrainRect
@ -271,13 +277,23 @@ void CTerrainRect::show(SDL_Surface * to)
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim, &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &pos, 0, 0, false, int3()); to, &pos, 0, 0, false, int3());
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
//SDL_FreeSurface(teren);
if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
{ {
showPath(&pos, to); showPath(&pos, to);
} }
} }
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
//SDL_FreeSurface(teren);
}
void CTerrainRect::showAll(SDL_Surface * to)
{
// world view map is static and doesn't need redraw every frame
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
CGI->mh->terrainRectScaled (adventureInt->position, &LOCPLINT->cb->getVisibilityMap(),
to, &pos, adventureInt->worldViewScale, adventureInt->worldViewIconsDef);
}
int3 CTerrainRect::whichTileIsIt(const int & x, const int & y) int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
{ {
@ -293,6 +309,20 @@ int3 CTerrainRect::whichTileIsIt()
return whichTileIsIt(GH.current->motion.x,GH.current->motion.y); return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
} }
int3 CTerrainRect::tileCountOnScreen()
{
switch (adventureInt->mode)
{
default:
logGlobal->errorStream() << "Unhandled map mode " << (int)adventureInt->mode;
return int3();
case EAdvMapMode::NORMAL:
return int3(tilesw, tilesh, 1);
case EAdvMapMode::WORLD_VIEW:
return int3(tilesw / adventureInt->worldViewScale, tilesh / adventureInt->worldViewScale, 1);
}
}
void CResDataBar::clickRight(tribool down, bool previousState) void CResDataBar::clickRight(tribool down, bool previousState)
{ {
} }
@ -367,6 +397,7 @@ void CResDataBar::showAll(SDL_Surface * to)
} }
CAdvMapInt::CAdvMapInt(): CAdvMapInt::CAdvMapInt():
mode(EAdvMapMode::NORMAL),
minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)), minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG), statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD), heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
@ -384,6 +415,7 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this); townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
adventureInt=this; adventureInt=this;
bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic); bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
bgWorldView = BitmapHandler::loadBitmap(ADVOPT.worldViewGraphic);
scrollingDir = 0; scrollingDir = 0;
updateScreen = false; updateScreen = false;
anim=0; anim=0;
@ -391,6 +423,13 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
heroAnim=0; heroAnim=0;
heroAnimValHitCount=0; // hero animation frame heroAnimValHitCount=0; // hero animation frame
if (!bgWorldView)
{
logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp");
}
worldViewIconsDef = CDefHandler::giveDef("VwSymbol.def");
for (int g=0; g<ADVOPT.gemG.size(); ++g) for (int g=0; g<ADVOPT.gemG.size(); ++g)
{ {
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g])); gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g]));
@ -416,23 +455,133 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h); nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h);
endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e); endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
// TODO move configs to resolutions.json, similarly to previous buttons
config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
worldViewBackConfig.defName = "IOK6432.DEF";
worldViewBackConfig.x = screen->w - 73;
worldViewBackConfig.y = 343 + 195;
worldViewBackConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE));
config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
worldViewScale1xConfig.defName = "VWMAG1.DEF";
worldViewScale1xConfig.x = screen->w - 191;
worldViewScale1xConfig.y = 23 + 195;
worldViewScale1xConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_y));
config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
worldViewScale2xConfig.defName = "VWMAG2.DEF";
worldViewScale2xConfig.x = screen->w - 191 + 63;
worldViewScale2xConfig.y = 23 + 195;
worldViewScale2xConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_y));
config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
worldViewScale4xConfig.defName = "VWMAG4.DEF";
worldViewScale4xConfig.x = screen->w - 191 + 126;
worldViewScale4xConfig.y = 23 + 195;
worldViewScale4xConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_y));
config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
worldViewUndergroundConfig.defName = "IAM010.DEF";
worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
worldViewUndergroundConfig.x = screen->w - 115;
worldViewUndergroundConfig.y = 343 + 195;
worldViewUndergroundConfig.playerColoured = true;
worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fworldViewSwitchLevel,this), worldViewUndergroundConfig, SDLK_u);
worldViewUIObjects.push_back(worldViewUnderground);
setPlayer(LOCPLINT->playerID); setPlayer(LOCPLINT->playerID);
int iconColorMultiplier = player.getNum() * 19;
int wvLeft = heroList.pos.x - 2; // TODO correct drawing position?
for (int i = 0; i < 5; ++i)
{
worldViewUIObjects.push_back(new CPicture(worldViewIconsDef->ourImages[i].bitmap, wvLeft + 5, 253 + i * 20));
worldViewUIObjects.push_back(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
}
for (int i = 0; i < 7; ++i)
{
worldViewUIObjects.push_back(new CPicture(worldViewIconsDef->ourImages[i + 5 + iconColorMultiplier].bitmap, wvLeft + 5, 377 + i * 20));
worldViewUIObjects.push_back(new CPicture(worldViewIconsDef->ourImages[i + 12 + iconColorMultiplier].bitmap, wvLeft + 160, 377 + i * 20));
worldViewUIObjects.push_back(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
}
worldViewUIObjects.push_back(new CLabel(wvLeft + 5, 367, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[617]));
worldViewUIObjects.push_back(new CLabel(wvLeft + 185, 387, EFonts::FONT_SMALL, EAlignment::BOTTOMRIGHT,
Colors::WHITE, CGI->generaltexth->allTexts[618]));
underground->block(!CGI->mh->map->twoLevel); underground->block(!CGI->mh->map->twoLevel);
worldViewUnderground->block(!CGI->mh->map->twoLevel);
addUsedEvents(MOVE); addUsedEvents(MOVE);
} }
CAdvMapInt::~CAdvMapInt() CAdvMapInt::~CAdvMapInt()
{ {
SDL_FreeSurface(bg); SDL_FreeSurface(bg);
SDL_FreeSurface(bgWorldView);
for(int i=0; i<gems.size(); i++) for(int i=0; i<gems.size(); i++)
delete gems[i]; delete gems[i];
delete worldViewIconsDef;
} }
void CAdvMapInt::fshowOverview() void CAdvMapInt::fshowOverview()
{ {
GH.pushInt(new CKingdomInterface); GH.pushInt(new CKingdomInterface);
} }
void CAdvMapInt::fworldViewBack()
{
changeMode(EAdvMapMode::NORMAL);
CGI->mh->discardWorldViewCache();
}
void CAdvMapInt::fworldViewScale1x()
{
// TODO set corresponding scale button to "selected" mode
changeMode(EAdvMapMode::WORLD_VIEW, 0.25f); // TODO find out correct scale values from OH3
}
void CAdvMapInt::fworldViewScale2x()
{
changeMode(EAdvMapMode::WORLD_VIEW, 0.4f);
}
void CAdvMapInt::fworldViewScale4x()
{
changeMode(EAdvMapMode::WORLD_VIEW, 0.6f);
}
void CAdvMapInt::fworldViewSwitchLevel()
{
if(!CGI->mh->map->twoLevel)
return;
if (position.z)
{
position.z--;
worldViewUnderground->setIndex(0,false);
worldViewUnderground->showAll(screenBuf);
}
else
{
worldViewUnderground->setIndex(1,false);
position.z++;
worldViewUnderground->showAll(screenBuf);
}
updateScreen = true;
minimap.setLevel(position.z);
terrain.redraw();
}
void CAdvMapInt::fswitchLevel() void CAdvMapInt::fswitchLevel()
{ {
if(!CGI->mh->map->twoLevel) if(!CGI->mh->map->twoLevel)
@ -598,6 +747,8 @@ void CAdvMapInt::activate()
screenBuf = screen; screenBuf = screen;
GH.statusbar = &statusbar; GH.statusbar = &statusbar;
if(!duringAITurn) if(!duringAITurn)
{
if (mode == EAdvMapMode::NORMAL)
{ {
kingOverview->activate(); kingOverview->activate();
underground->activate(); underground->activate();
@ -609,17 +760,23 @@ void CAdvMapInt::activate()
advOptions->activate(); advOptions->activate();
nextHero->activate(); nextHero->activate();
endTurn->activate(); endTurn->activate();
minimap.activate();
heroList.activate(); heroList.activate();
townList.activate(); townList.activate();
terrain.activate();
infoBar.activate(); infoBar.activate();
}
else
{
for (auto &uiElem : worldViewUIObjects)
uiElem->activate();
}
minimap.activate();
terrain.activate();
LOCPLINT->cingconsole->activate(); LOCPLINT->cingconsole->activate();
GH.fakeMouseMove(); //to restore the cursor GH.fakeMouseMove(); //to restore the cursor
} }
} }
void CAdvMapInt::deactivate() void CAdvMapInt::deactivate()
{ {
CIntObject::deactivate(); CIntObject::deactivate();
@ -629,6 +786,8 @@ void CAdvMapInt::deactivate()
scrollingDir = 0; scrollingDir = 0;
CCS->curh->changeGraphic(ECursor::ADVENTURE,0); CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
if (mode == EAdvMapMode::NORMAL)
{
kingOverview->deactivate(); kingOverview->deactivate();
underground->deactivate(); underground->deactivate();
questlog->deactivate(); questlog->deactivate();
@ -639,15 +798,22 @@ void CAdvMapInt::deactivate()
sysOptions->deactivate(); sysOptions->deactivate();
nextHero->deactivate(); nextHero->deactivate();
endTurn->deactivate(); endTurn->deactivate();
minimap.deactivate();
heroList.deactivate(); heroList.deactivate();
townList.deactivate(); townList.deactivate();
terrain.deactivate();
infoBar.deactivate(); infoBar.deactivate();
}
else
{
for (auto &uiElem : worldViewUIObjects)
uiElem->deactivate();
}
minimap.deactivate();
terrain.deactivate();
if(LOCPLINT) if(LOCPLINT)
LOCPLINT->cingconsole->deactivate(); LOCPLINT->cingconsole->deactivate();
} }
} }
void CAdvMapInt::showAll(SDL_Surface * to) void CAdvMapInt::showAll(SDL_Surface * to)
{ {
blitAt(bg,0,0,to); blitAt(bg,0,0,to);
@ -655,6 +821,9 @@ void CAdvMapInt::showAll(SDL_Surface * to)
if(state != INGAME) if(state != INGAME)
return; return;
switch (mode)
{
case EAdvMapMode::NORMAL:
kingOverview->showAll(to); kingOverview->showAll(to);
underground->showAll(to); underground->showAll(to);
questlog->showAll(to); questlog->showAll(to);
@ -666,17 +835,29 @@ void CAdvMapInt::showAll(SDL_Surface * to)
nextHero->showAll(to); nextHero->showAll(to);
endTurn->showAll(to); endTurn->showAll(to);
minimap.showAll(to);
heroList.showAll(to); heroList.showAll(to);
townList.showAll(to); townList.showAll(to);
infoBar.showAll(to);
break;
case EAdvMapMode::WORLD_VIEW:
blitAt(bgWorldView, heroList.pos.x - 2, 195, to); // TODO correct drawing position
for (auto &uiElem : worldViewUIObjects)
uiElem->showAll(to);
terrain.showAll(to);
break;
}
updateScreen = true; updateScreen = true;
minimap.showAll(to);
show(to); show(to);
resdatabar.draw(to); resdatabar.draw(to);
statusbar.show(to); statusbar.show(to);
infoBar.showAll(to);
LOCPLINT->cingconsole->showAll(to); LOCPLINT->cingconsole->showAll(to);
} }
@ -737,6 +918,8 @@ void CAdvMapInt::show(SDL_Surface * to)
{ {
updateScreen = true; updateScreen = true;
minimap.redraw(); minimap.redraw();
if (mode == EAdvMapMode::WORLD_VIEW)
terrain.redraw();
} }
} }
if(updateScreen) if(updateScreen)
@ -781,6 +964,9 @@ void CAdvMapInt::centerOn(int3 on)
if (switchedLevels) if (switchedLevels)
minimap.setLevel(position.z); minimap.setLevel(position.z);
minimap.redraw(); minimap.redraw();
if (mode == EAdvMapMode::WORLD_VIEW)
terrain.redraw();
} }
void CAdvMapInt::centerOn(const CGObjectInstance *obj) void CAdvMapInt::centerOn(const CGObjectInstance *obj)
@ -1040,7 +1226,8 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent ) void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
{ {
// adventure map scrolling with mouse // adventure map scrolling with mouse
if(!isCtrlKeyDown() && isActive()) // currently blocked in world view mode (as it is in OH3), but should work correctly if mode check is removed
if(!isCtrlKeyDown() && isActive() && mode == EAdvMapMode::NORMAL)
{ {
if(sEvent.x<15) if(sEvent.x<15)
{ {
@ -1143,6 +1330,8 @@ const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
void CAdvMapInt::tileLClicked(const int3 &mapPos) void CAdvMapInt::tileLClicked(const int3 &mapPos)
{ {
if(mode != EAdvMapMode::NORMAL)
return;
if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn) if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn)
return; return;
@ -1227,6 +1416,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
void CAdvMapInt::tileHovered(const int3 &mapPos) void CAdvMapInt::tileHovered(const int3 &mapPos)
{ {
if(mode != EAdvMapMode::NORMAL)
return;
if(!LOCPLINT->cb->isVisible(mapPos)) if(!LOCPLINT->cb->isVisible(mapPos))
{ {
CCS->curh->changeGraphic(ECursor::ADVENTURE, 0); CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
@ -1421,6 +1612,8 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
void CAdvMapInt::tileRClicked(const int3 &mapPos) void CAdvMapInt::tileRClicked(const int3 &mapPos)
{ {
if(mode != EAdvMapMode::NORMAL)
return;
if(spellBeingCasted) if(spellBeingCasted)
{ {
leaveCastingMode(); leaveCastingMode();
@ -1519,19 +1712,77 @@ void CAdvMapInt::adjustActiveness(bool aiTurnStart)
activate(); activate();
} }
void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.65f */)
{
if (mode != newMode)
{
mode = newMode;
switch (mode)
{
case EAdvMapMode::NORMAL:
kingOverview->activate();
underground->activate();
questlog->activate();
sleepWake->activate();
moveHero->activate();
spellbook->activate();
sysOptions->activate();
advOptions->activate();
nextHero->activate();
endTurn->activate();
townList.activate();
heroList.activate();
infoBar.activate();
for (auto &uiElem : worldViewUIObjects)
uiElem->deactivate();
break;
case EAdvMapMode::WORLD_VIEW:
kingOverview->deactivate();
underground->deactivate();
questlog->deactivate();
sleepWake->deactivate();
moveHero->deactivate();
spellbook->deactivate();
sysOptions->deactivate();
advOptions->deactivate();
nextHero->deactivate();
endTurn->deactivate();
townList.deactivate();
heroList.deactivate();
infoBar.showSelection(); // to prevent new day animation interfering world view mode
infoBar.deactivate();
for (auto &uiElem : worldViewUIObjects)
uiElem->activate();
break;
}
worldViewScale = newScale;
redraw();
}
else if (worldViewScale != newScale) // still in world view mode, but the scale changed
{
worldViewScale = newScale;
terrain.redraw();
minimap.redraw(); // to recalculate radar rect on minimap
}
}
CAdventureOptions::CAdventureOptions(): CAdventureOptions::CAdventureOptions():
CWindowObject(PLAYER_COLORED, "ADVOPTS") CWindowObject(PLAYER_COLORED, "ADVOPTS")
{ {
OBJ_CONSTRUCTION_CAPTURING_ALL; OBJ_CONSTRUCTION_CAPTURING_ALL;
viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_x);
viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN); exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
exit->assignedKeys.insert(SDLK_ESCAPE); exit->assignedKeys.insert(SDLK_ESCAPE);
scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i); scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i);
scenInfo->addCallback(CAdventureOptions::showScenarioInfo); scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
//viewWorld = new CButton("","",std::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p); puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p);
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT)); puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));

View File

@ -1,5 +1,6 @@
#pragma once #pragma once
#include <client/CDefHandler.h>
#include "../widgets/AdventureMapClasses.h" #include "../widgets/AdventureMapClasses.h"
#include "CWindowObject.h" #include "CWindowObject.h"
@ -28,6 +29,12 @@ class IShipyard;
* *
*/ */
enum class EAdvMapMode
{
NORMAL,
WORLD_VIEW
};
/// Adventure options dialogue where you can view the world, dig, play the replay of the last turn,... /// Adventure options dialogue where you can view the world, dig, play the replay of the last turn,...
class CAdventureOptions : public CWindowObject class CAdventureOptions : public CWindowObject
{ {
@ -55,9 +62,12 @@ public:
void hover(bool on); void hover(bool on);
void mouseMoved (const SDL_MouseMotionEvent & sEvent); void mouseMoved (const SDL_MouseMotionEvent & sEvent);
void show(SDL_Surface * to); void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void showPath(const SDL_Rect * extRect, SDL_Surface * to); void showPath(const SDL_Rect * extRect, SDL_Surface * to);
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
int3 whichTileIsIt(); //uses current cursor pos int3 whichTileIsIt(); //uses current cursor pos
/// @returns number of visible tiles on screen respecting current map scaling
int3 tileCountOnScreen();
}; };
/// Resources bar which shows information about how many gold, crystals,... you have /// Resources bar which shows information about how many gold, crystals,... you have
@ -105,7 +115,11 @@ public:
ui8 anim, animValHitCount; //animation frame ui8 anim, animValHitCount; //animation frame
ui8 heroAnim, heroAnimValHitCount; //animation frame ui8 heroAnim, heroAnimValHitCount; //animation frame
EAdvMapMode mode;
float worldViewScale;
SDL_Surface * bg; SDL_Surface * bg;
SDL_Surface * bgWorldView;
std::vector<CDefHandler *> gems; std::vector<CDefHandler *> gems;
CMinimap minimap; CMinimap minimap;
CGStatusBar statusbar; CGStatusBar statusbar;
@ -121,18 +135,28 @@ public:
CButton * nextHero; CButton * nextHero;
CButton * endTurn; CButton * endTurn;
CButton * worldViewUnderground;
std::vector<CIntObject *> worldViewUIObjects; // all ui objects visible in the right panel in world view mode
CTerrainRect terrain; //visible terrain CTerrainRect terrain; //visible terrain
CResDataBar resdatabar; CResDataBar resdatabar;
CHeroList heroList; CHeroList heroList;
CTownList townList; CTownList townList;
CInfoBar infoBar; CInfoBar infoBar;
CDefHandler * worldViewIconsDef; // images for world view overlay
const CSpell *spellBeingCasted; //nullptr if none const CSpell *spellBeingCasted; //nullptr if none
const CArmedInstance *selection; //currently selected town/hero const CArmedInstance *selection; //currently selected town/hero
//functions bound to buttons //functions bound to buttons
void fshowOverview(); void fshowOverview();
void fworldViewBack();
void fworldViewScale1x();
void fworldViewScale2x();
void fworldViewScale4x();
void fworldViewSwitchLevel();
void fswitchLevel(); void fswitchLevel();
void fshowQuestlog(); void fshowQuestlog();
void fsleepWake(); void fsleepWake();
@ -182,6 +206,9 @@ public:
void updateSleepWake(const CGHeroInstance *h); void updateSleepWake(const CGHeroInstance *h);
void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate); void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
void updateNextHero(const CGHeroInstance *h); void updateNextHero(const CGHeroInstance *h);
/// changes current adventure map mode; used to switch between default view and world view; scale is ignored if EAdvMapMode == NORMAL
void changeMode(EAdvMapMode newMode, float newScale = 0.4f);
}; };
extern CAdvMapInt *adventureInt; extern CAdvMapInt *adventureInt;

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@ -11,6 +11,7 @@
"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" }, "gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
"gem3": { "x": 556, "y": 6, "graphic": "agemUR.def" }, "gem3": { "x": 556, "y": 6, "graphic": "agemUR.def" },
"background": "AdvMap.bmp", "background": "AdvMap.bmp",
"backgroundWorldView": "VWorld.bmp",
"HeroList": { "size": 5, "x": 609, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" }, "HeroList": { "size": 5, "x": 609, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
"TownList": { "size": 5, "x": 747, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" }, "TownList": { "size": 5, "x": 747, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
"Minimap": { "width": 144, "height": 144, "x": 630, "y": 26 }, "Minimap": { "width": 144, "height": 144, "x": 630, "y": 26 },

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@ -238,6 +238,7 @@ void config::CConfigHandler::init()
setGem(current->ac, 3, g["gem3"]); setGem(current->ac, 3, g["gem3"]);
current->ac.mainGraphic = g["background"].String(); current->ac.mainGraphic = g["background"].String();
current->ac.worldViewGraphic = g["backgroundWorldView"].String();
current->ac.hlistX = g["HeroList"]["x"].Float(); current->ac.hlistX = g["HeroList"]["x"].Float();
current->ac.hlistY = g["HeroList"]["y"].Float(); current->ac.hlistY = g["HeroList"]["y"].Float();

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@ -135,6 +135,7 @@ namespace config
bool puzzleSepia; bool puzzleSepia;
//general properties //general properties
std::string mainGraphic; std::string mainGraphic;
std::string worldViewGraphic;
//buttons //buttons
ButtonInfo kingOverview, underground, questlog, sleepWake, moveHero, spellbook, advOptions, ButtonInfo kingOverview, underground, questlog, sleepWake, moveHero, spellbook, advOptions,
sysOptions, nextHero, endTurn; sysOptions, nextHero, endTurn;

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@ -109,6 +109,7 @@ public:
virtual void showShipyardDialog(const IShipyard *obj){} //obj may be town or shipyard; state: 0 - can buid, 1 - lack of resources, 2 - dest tile is blocked, 3 - no water virtual void showShipyardDialog(const IShipyard *obj){} //obj may be town or shipyard; state: 0 - can buid, 1 - lack of resources, 2 - dest tile is blocked, 3 - no water
virtual void showPuzzleMap(){}; virtual void showPuzzleMap(){};
virtual void viewWorldMap(){};
virtual void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor){}; virtual void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor){};
virtual void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor){}; virtual void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor){};
virtual void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor){}; virtual void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor){};