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Code formatting
This commit is contained in:
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commit
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@ -11,42 +11,36 @@
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#include "StdInc.h"
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#include "CMessage.h"
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#include "../CGameInfo.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/TextOperations.h"
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#include "../windows/InfoWindows.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Images.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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const int BEFORE_COMPONENTS = 30;
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const int SIDE_MARGIN = 30;
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namespace
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{
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std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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}
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static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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void CMessage::init()
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{
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for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));
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dialogBorders[i]->preload();
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for(int j=0; j < dialogBorders[i]->size(0); j++)
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for(int j = 0; j < dialogBorders[i]->size(0); j++)
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{
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auto image = dialogBorders[i]->getImage(j, 0);
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//assume blue color initially
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@ -63,42 +57,42 @@ void CMessage::dispose()
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item.reset();
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}
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std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
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std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
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{
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assert(maxLineWidth != 0);
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if (maxLineWidth == 0)
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return { text };
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if(maxLineWidth == 0)
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return {text};
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std::vector<std::string> ret;
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boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
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boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
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// each iteration generates one output line
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while (text.length())
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while(text.length())
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{
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ui32 lineWidth = 0; //in characters or given char metric
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ui32 wordBreak = -1; //last position for line break (last space character)
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ui32 currPos = 0; //current position in text
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bool opened = false; //set to true when opening brace is found
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std::string color = ""; //color found
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ui32 lineWidth = 0; //in characters or given char metric
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ui32 wordBreak = -1; //last position for line break (last space character)
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ui32 currPos = 0; //current position in text
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bool opened = false; //set to true when opening brace is found
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std::string color = ""; //color found
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size_t symbolSize = 0; // width of character, in bytes
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size_t glyphWidth = 0; // width of printable glyph, pixels
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// loops till line is full or end of text reached
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while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
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while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
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{
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symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
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glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
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// candidate for line break
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if (ui8(text[currPos]) <= ui8(' '))
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if(ui8(text[currPos]) <= ui8(' '))
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wordBreak = currPos;
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/* We don't count braces in string length. */
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if (text[currPos] == '{')
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if(text[currPos] == '{')
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{
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opened=true;
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opened = true;
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std::smatch match;
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std::regex expr("^\\{(.*?)\\|");
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@ -113,9 +107,9 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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}
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}
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}
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else if (text[currPos]=='}')
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else if(text[currPos] == '}')
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{
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opened=false;
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opened = false;
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color = "";
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}
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else
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@ -124,9 +118,9 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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}
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// long line, create line break
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if (currPos < text.length() && (text[currPos] != 0x0a))
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if(currPos < text.length() && (text[currPos] != 0x0a))
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{
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if (wordBreak != ui32(-1))
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if(wordBreak != ui32(-1))
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currPos = wordBreak;
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else
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currPos -= (ui32)symbolSize;
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@ -137,7 +131,7 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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{
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ret.push_back(text.substr(0, currPos));
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if (opened)
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if(opened)
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/* Close the brace for the current line. */
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ret.back() += '}';
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@ -148,7 +142,7 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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ret.push_back(""); //add empty string, no extra actions needed
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}
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if (text.length() != 0 && text[0] == 0x0a)
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if(text.length() != 0 && text[0] == 0x0a)
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{
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/* Remove LF */
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text.erase(0, 1);
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@ -157,19 +151,19 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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{
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// trim only if line does not starts with LF
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// FIXME: necessary? All lines will be trimmed before returning anyway
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boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
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boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
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}
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if (opened)
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if(opened)
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{
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/* Add an opening brace for the next line. */
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if (text.length() != 0)
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if(text.length() != 0)
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text.insert(0, "{" + color);
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}
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}
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/* Trim whitespaces of every line. */
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for (auto & elem : ret)
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for(auto & elem : ret)
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boost::algorithm::trim(elem);
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return ret;
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@ -196,11 +190,11 @@ int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
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int CMessage::getEstimatedComponentHeight(int numComps)
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{
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if (numComps > 8) //Bigger than 8 components - return invalid value
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if(numComps > 8) //Bigger than 8 components - return invalid value
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return std::numeric_limits<int>::max();
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else if (numComps > 2)
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else if(numComps > 2)
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return 160; // 32px * 1 row + 20 to offset
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else if (numComps)
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else if(numComps)
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return 118; // 118 px to offset
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return 0;
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}
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@ -208,17 +202,17 @@ int CMessage::getEstimatedComponentHeight(int numComps)
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
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{
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constexpr std::array textAreaSizes = {
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Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
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Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
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Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
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Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
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Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
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Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
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};
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assert(ret && ret->text);
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for (auto const & area : textAreaSizes)
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for(const auto & area : textAreaSizes)
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{
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ret->text->resize(area);
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if (!ret->text->slider)
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if(!ret->text->slider)
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break; // suitable size found, use it
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}
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@ -229,27 +223,27 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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Point winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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if (ret->components)
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if(ret->components)
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winSize.y += 10 + ret->components->pos.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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if(ret->buttons.size())
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{
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int bh = 0;
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// Compute total width of buttons
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bw = 20*((int)ret->buttons.size()-1); // space between all buttons
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bw = 20 * ((int)ret->buttons.size() - 1); // space between all buttons
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for(auto & elem : ret->buttons) //and add buttons width
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{
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bw+=elem->pos.w;
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bw += elem->pos.w;
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vstd::amax(bh, elem->pos.h);
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}
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winSize.y += 20 + bh;//before button + button
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winSize.y += 20 + bh; //before button + button
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}
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// Clip window size
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vstd::amax(winSize.y, 50);
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vstd::amax(winSize.x, 80);
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if (ret->components)
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if(ret->components)
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vstd::amax(winSize.x, ret->components->pos.w);
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vstd::amax(winSize.x, bw);
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@ -261,19 +255,19 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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ret->backgroundTexture->pos = ret->pos;
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int curh = SIDE_MARGIN;
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int xOffset = (ret->pos.w - ret->text->pos.w)/2;
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int xOffset = (ret->pos.w - ret->text->pos.w) / 2;
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if(ret->buttons.empty() && !ret->components) //improvement for very small text only popups -> center text vertically
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{
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if(ret->pos.h > ret->text->pos.h + 2*SIDE_MARGIN)
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curh = (ret->pos.h - ret->text->pos.h)/2;
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if(ret->pos.h > ret->text->pos.h + 2 * SIDE_MARGIN)
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curh = (ret->pos.h - ret->text->pos.h) / 2;
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}
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ret->text->moveBy(Point(xOffset, curh));
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curh += ret->text->pos.h;
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if (ret->components)
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if(ret->components)
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{
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curh += BEFORE_COMPONENTS;
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curh += ret->components->pos.h;
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@ -282,7 +276,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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if(ret->buttons.size())
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{
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// Position the buttons at the bottom of the window
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bw = (ret->pos.w/2) - (bw/2);
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bw = (ret->pos.w / 2) - (bw / 2);
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curh = ret->pos.h - SIDE_MARGIN - ret->buttons[0]->pos.h;
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for(auto & elem : ret->buttons)
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@ -291,7 +285,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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bw += elem->pos.w + 20;
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}
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}
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if (ret->components)
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if(ret->components)
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ret->components->moveBy(Point(ret->pos.x, ret->pos.y));
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}
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@ -306,8 +300,9 @@ void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, in
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// Horizontal borders
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int start_x = x + box[0]->width();
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const int stop_x = x + w - box[1]->width();
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const int bottom_y = y+h-box[7]->height()+1;
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while (start_x < stop_x) {
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const int bottom_y = y + h - box[7]->height() + 1;
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while(start_x < stop_x)
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{
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// Top border
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to.draw(box[6], Point(start_x, y));
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@ -319,9 +314,10 @@ void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, in
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// Vertical borders
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int start_y = y + box[0]->height();
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const int stop_y = y + h - box[2]->height()+1;
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const int right_x = x+w-box[5]->width();
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while (start_y < stop_y) {
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const int stop_y = y + h - box[2]->height() + 1;
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const int right_x = x + w - box[5]->width();
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while(start_y < stop_y)
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{
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// Left border
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to.draw(box[4], Point(x, start_y));
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@ -332,8 +328,8 @@ void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, in
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}
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//corners
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to.draw(box[0], Point(x,y));
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to.draw(box[1], Point(x+w-box[1]->width(), y));
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to.draw(box[2], Point(x, y+h-box[2]->height()+1));
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to.draw(box[3], Point(x+w-box[3]->width(), y+h-box[3]->height()+1));
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to.draw(box[0], Point(x, y));
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to.draw(box[1], Point(x + w - box[1]->width(), y));
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to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
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to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
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}
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class ColorRGBA;
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VCMI_LIB_NAMESPACE_END
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/// Class which draws formatted text messages and generates chat windows
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class CMessage
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{
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@ -11,19 +11,14 @@
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#include "InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../PlayerLocalState.h"
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#include "../CPlayerInterface.h"
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#include "../CMusicHandler.h"
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#include "../PlayerLocalState.h"
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleInterfaceClasses.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Images.h"
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@ -35,35 +30,32 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
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#include "../../lib/gameState/InfoAboutArmy.h"
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#include "../../lib/mapObjects/CGCreature.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/gameState/InfoAboutArmy.h"
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CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()> > > &Buttons, QueryID askID)
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CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()>>> & Buttons, QueryID askID)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
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ID = askID;
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for (int i = 0; i < Buttons.size(); i++)
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for(int i = 0; i < Buttons.size(); i++)
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{
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buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
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if (!i && askID.getNum() >= 0)
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if(!i && askID.getNum() >= 0)
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buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
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buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
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}
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text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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{
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buttons.back()->addCallback([askID]() {
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LOCPLINT->cb.get()->selectionMade(0, askID);
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});
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buttons.back()->addCallback([askID](){LOCPLINT->cb.get()->selectionMade(0, askID);});
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//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
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}
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@ -76,8 +68,8 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
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buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
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}
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if (!comps.empty())
|
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components = std::make_shared<CComponentBox>(comps, Rect(0,0,600,300));
|
||||
if(!comps.empty())
|
||||
components = std::make_shared<CComponentBox>(comps, Rect(0, 0, 600, 300));
|
||||
|
||||
CMessage::drawIWindow(this, Text, player);
|
||||
}
|
||||
@ -87,10 +79,10 @@ void CSelWindow::madeChoice()
|
||||
if(ID.getNum() < 0)
|
||||
return;
|
||||
int ret = -1;
|
||||
if (components)
|
||||
if(components)
|
||||
ret = components->selectedIndex();
|
||||
|
||||
LOCPLINT->cb->selectionMade(ret+1,ID);
|
||||
LOCPLINT->cb->selectionMade(ret + 1, ID);
|
||||
}
|
||||
|
||||
void CSelWindow::madeChoiceAndClose()
|
||||
@ -101,14 +93,14 @@ void CSelWindow::madeChoiceAndClose()
|
||||
|
||||
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
|
||||
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
|
||||
|
||||
ID = QueryID(-1);
|
||||
for(auto & Button : Buttons)
|
||||
{
|
||||
std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
|
||||
std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
|
||||
button->setBorderColor(Colors::METALLIC_GOLD);
|
||||
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
|
||||
buttons.push_back(button);
|
||||
@ -131,10 +123,10 @@ CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo
|
||||
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
|
||||
}
|
||||
|
||||
if (!comps.empty())
|
||||
components = std::make_shared<CComponentBox>(comps, Rect(0,0,600,300));
|
||||
if(!comps.empty())
|
||||
components = std::make_shared<CComponentBox>(comps, Rect(0, 0, 600, 300));
|
||||
|
||||
CMessage::drawIWindow(this,Text,player);
|
||||
CMessage::drawIWindow(this, Text, player);
|
||||
}
|
||||
|
||||
CInfoWindow::CInfoWindow()
|
||||
@ -158,28 +150,28 @@ void CInfoWindow::showAll(Canvas & to)
|
||||
|
||||
CInfoWindow::~CInfoWindow() = default;
|
||||
|
||||
void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
|
||||
void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player)
|
||||
{
|
||||
GH.windows().pushWindow(CInfoWindow::create(text, player, components));
|
||||
}
|
||||
|
||||
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
|
||||
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
|
||||
{
|
||||
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
|
||||
std::vector<std::pair<AnimationPath,CFunctionList<void()> > > pom;
|
||||
pom.push_back( { AnimationPath::builtin("IOKAY.DEF"), 0 });
|
||||
pom.push_back( { AnimationPath::builtin("ICANCEL.DEF"), 0 });
|
||||
std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
|
||||
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
|
||||
pom.push_back({AnimationPath::builtin("IOKAY.DEF"), 0});
|
||||
pom.push_back({AnimationPath::builtin("ICANCEL.DEF"), 0});
|
||||
std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
|
||||
|
||||
temp->buttons[0]->addCallback( onYes );
|
||||
temp->buttons[1]->addCallback( onNo );
|
||||
temp->buttons[0]->addCallback(onYes);
|
||||
temp->buttons[1]->addCallback(onNo);
|
||||
|
||||
GH.windows().pushWindow(temp);
|
||||
}
|
||||
|
||||
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
|
||||
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components)
|
||||
{
|
||||
std::vector<std::pair<AnimationPath,CFunctionList<void()> > > pom;
|
||||
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
|
||||
pom.push_back({AnimationPath::builtin("IOKAY.DEF"), 0});
|
||||
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
|
||||
}
|
||||
@ -199,10 +191,10 @@ void CRClickPopup::close()
|
||||
WindowBase::close();
|
||||
}
|
||||
|
||||
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
|
||||
void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps)
|
||||
{
|
||||
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
|
||||
if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
|
||||
if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this
|
||||
player = PlayerColor(1);
|
||||
|
||||
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
|
||||
@ -233,7 +225,7 @@ void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p,
|
||||
else
|
||||
{
|
||||
std::vector<Component> components;
|
||||
if (settings["general"]["enableUiEnhancements"].Bool())
|
||||
if(settings["general"]["enableUiEnhancements"].Bool())
|
||||
{
|
||||
if(LOCPLINT->localState->getCurrentHero())
|
||||
components = obj->getPopupComponents(LOCPLINT->localState->getCurrentHero());
|
||||
@ -242,7 +234,7 @@ void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p,
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<CComponent>> guiComponents;
|
||||
for (auto & component : components)
|
||||
for(auto & component : components)
|
||||
guiComponents.push_back(std::make_shared<CComponent>(component));
|
||||
|
||||
if(LOCPLINT->localState->getCurrentHero())
|
||||
@ -282,7 +274,7 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
|
||||
InfoAboutTown iah;
|
||||
LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentTown()); //todo: should this be nearest hero?
|
||||
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
|
||||
}
|
||||
|
||||
@ -290,9 +282,9 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
|
||||
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), toScreen(position))
|
||||
{
|
||||
InfoAboutHero iah;
|
||||
LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentHero());//todo: should this be nearest hero?
|
||||
LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentHero()); //todo: should this be nearest hero?
|
||||
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
|
||||
}
|
||||
|
||||
@ -302,18 +294,19 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
|
||||
InfoAboutTown iah;
|
||||
LOCPLINT->cb->getTownInfo(garr, iah);
|
||||
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
|
||||
}
|
||||
|
||||
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
|
||||
: CWindowObject(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), toScreen(position))
|
||||
: CWindowObject(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), toScreen(position))
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
|
||||
}
|
||||
|
||||
std::shared_ptr<WindowBase> CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
||||
std::shared_ptr<WindowBase>
|
||||
CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
||||
{
|
||||
if(nullptr == specific)
|
||||
specific = LOCPLINT->localState->getCurrentArmy();
|
||||
@ -326,16 +319,16 @@ std::shared_ptr<WindowBase> CRClickPopup::createCustomInfoWindow(Point position,
|
||||
|
||||
switch(specific->ID)
|
||||
{
|
||||
case Obj::HERO:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
|
||||
case Obj::TOWN:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
|
||||
case Obj::MONSTER:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
|
||||
case Obj::GARRISON:
|
||||
case Obj::GARRISON2:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
|
||||
default:
|
||||
return std::shared_ptr<WindowBase>();
|
||||
case Obj::HERO:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
|
||||
case Obj::TOWN:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
|
||||
case Obj::MONSTER:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
|
||||
case Obj::GARRISON:
|
||||
case Obj::GARRISON2:
|
||||
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
|
||||
default:
|
||||
return std::shared_ptr<WindowBase>();
|
||||
}
|
||||
}
|
||||
|
@ -20,21 +20,14 @@ class CGTownInstance;
|
||||
class CGHeroInstance;
|
||||
class CGGarrison;
|
||||
class CGCreature;
|
||||
class Rect;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
class CAnimImage;
|
||||
class CLabel;
|
||||
class CAnimation;
|
||||
class CComponent;
|
||||
class CComponentBox;
|
||||
class CSelectableComponent;
|
||||
class CTextBox;
|
||||
class CButton;
|
||||
class CSlider;
|
||||
class CArmyTooltip;
|
||||
class CFilledTexture;
|
||||
|
||||
/// text + comp. + ok button
|
||||
@ -59,8 +52,8 @@ public:
|
||||
~CInfoWindow();
|
||||
|
||||
//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
|
||||
static void showInfoDialog( const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1));
|
||||
static void showYesNoDialog( const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player = PlayerColor(1));
|
||||
static void showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1));
|
||||
static void showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player = PlayerColor(1));
|
||||
static std::shared_ptr<CInfoWindow> create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo());
|
||||
|
||||
/// create text from title and description: {title}\n\n description
|
||||
@ -75,7 +68,7 @@ public:
|
||||
bool isPopupWindow() const override;
|
||||
|
||||
static std::shared_ptr<WindowBase> createCustomInfoWindow(Point position, const CGObjectInstance * specific);
|
||||
static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo());
|
||||
static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps = CInfoWindow::TCompsInfo());
|
||||
static void createAndPush(const std::string & txt, std::shared_ptr<CComponent> component);
|
||||
static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT);
|
||||
};
|
||||
@ -84,6 +77,7 @@ public:
|
||||
class CRClickPopupInt : public CRClickPopup
|
||||
{
|
||||
std::shared_ptr<CIntObject> inner;
|
||||
|
||||
public:
|
||||
CRClickPopupInt(std::shared_ptr<CIntObject> our);
|
||||
virtual ~CRClickPopupInt();
|
||||
@ -94,6 +88,7 @@ class CInfoBoxPopup : public CWindowObject
|
||||
{
|
||||
std::shared_ptr<CIntObject> tooltip;
|
||||
Point toScreen(Point pos);
|
||||
|
||||
public:
|
||||
CInfoBoxPopup(Point position, const CGTownInstance * town);
|
||||
CInfoBoxPopup(Point position, const CGHeroInstance * hero);
|
||||
@ -108,6 +103,4 @@ public:
|
||||
void madeChoice(); //looks for selected component and calls callback
|
||||
void madeChoiceAndClose();
|
||||
CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath,CFunctionList<void()> > > &Buttons, QueryID askID);
|
||||
|
||||
//notification - this class inherits important destructor from CInfoWindow
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user