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Fix build
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@ -763,7 +763,7 @@ void BattleFlowProcessor::stackTurnTrigger(const CBattleInfoCallback & battle, c
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auto &levelInfo = spell->getLevelInfo(bonus->val);
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bool isDamageSpell = spell->isDamage() || spell->isOffensive();
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if (!isDamageSpell || levelInfo.smartTarget || levelInfo.range != "X")
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if (!isDamageSpell || levelInfo.smartTarget || !levelInfo.range.empty())
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{
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parameters.massive = true;
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parameters.smart = true;
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