mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
[c::b] renamed map subfolder to workaround dependency tracking bug
This commit is contained in:
parent
2848fb6fef
commit
4bc2fd5519
@ -14,7 +14,7 @@
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/Connection.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/Map/CMap.h"
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#include "../../lib/Mapping/CMap.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CStopWatch.h"
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@ -7,7 +7,7 @@
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#include "lib/BattleState.h"
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#include "client/CPlayerInterface.h"
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#include "client/Client.h"
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#include "lib/Map/CMap.h"
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#include "lib/Mapping/CMap.h"
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#include "lib/CBuildingHandler.h"
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#include "lib/CDefObjInfoHandler.h"
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#include "lib/CGeneralTextHandler.h"
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@ -4,7 +4,7 @@
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#include "../CCallback.h"
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#include "../lib/JsonNode.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CGameState.h"
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@ -24,7 +24,7 @@
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#include "../CCreatureWindow.h"
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#include "../CVideoHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/Map/CMap.h"
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#include "../../lib/Mapping/CMap.h"
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#include "CBattleAnimations.h"
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#include "CBattleInterfaceClasses.h"
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@ -19,7 +19,7 @@
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#include "../lib/CHeroHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "CPreGame.h"
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@ -30,7 +30,7 @@
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#include "CMusicHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/NetPacks.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "mapHandler.h"
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#include "../lib/CStopWatch.h"
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@ -16,7 +16,7 @@
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#include "../lib/CTownHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/Map/CCampaignHandler.h"
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#include "../lib/Mapping/CCampaignHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/JsonNode.h"
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#include "CMusicHandler.h"
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@ -24,7 +24,7 @@
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#include "Graphics.h"
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#include "../lib/Connection.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "GUIClasses.h"
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#include "CPlayerInterface.h"
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#include "../CCallback.h"
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@ -41,7 +41,7 @@
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "../lib/Map/CMapService.h"
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#include "../lib/Mapping/CMapService.h"
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/*
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* CPreGame.cpp, part of VCMI engine
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@ -5,7 +5,7 @@
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#include "../lib/StartInfo.h"
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#include "GUIClasses.h"
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#include "FunctionList.h"
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#include "../lib/Map/CMapInfo.h"
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#include "../lib/Mapping/CMapInfo.h"
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#include "../lib/RMG/CMapGenOptions.h"
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/*
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@ -1,7 +1,7 @@
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#include "StdInc.h"
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#include "CMusicHandler.h"
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#include "../lib/Map/CCampaignHandler.h"
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#include "../lib/Mapping/CCampaignHandler.h"
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#include "../CCallback.h"
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#include "../lib/CConsoleHandler.h"
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#include "CGameInfo.h"
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@ -23,7 +23,7 @@
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#include "../lib/NetPacks.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "../lib/CConfigHandler.h"
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@ -26,7 +26,7 @@
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#include "../lib/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "mapHandler.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/NetPacks.h"
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@ -13,7 +13,7 @@
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#include "../lib/CHeroHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/CSpellHandler.h"
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#include "CSoundBase.h"
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@ -22,7 +22,7 @@
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#include "../lib/CConfigHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "../lib/Map/CCampaignHandler.h"
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#include "../lib/Mapping/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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@ -9,7 +9,7 @@
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#include "../lib/CTownHandler.h"
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#include "Graphics.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/Map/CMap.h"
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#include "../lib/Mapping/CMap.h"
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#include "CDefHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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@ -267,7 +267,7 @@ void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
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CArtHandler::CArtHandler()
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{
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VLC->arth = this;
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//VLC->arth = this;
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// War machines are the default big artifacts.
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for (ui32 i = 3; i <= 6; i++)
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@ -2,7 +2,7 @@
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#include "CGameState.h"
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#include <boost/random/linear_congruential.hpp>
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#include "Map/CCampaignHandler.h"
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#include "Mapping/CCampaignHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CArtHandler.h"
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#include "CBuildingHandler.h"
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@ -15,12 +15,12 @@
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#include "CModHandler.h"
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#include "VCMI_Lib.h"
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#include "Connection.h"
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#include "Map/CMap.h"
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#include "Map/CMapService.h"
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#include "Mapping/CMap.h"
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#include "Mapping/CMapService.h"
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#include "StartInfo.h"
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#include "NetPacks.h"
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#include "RegisterTypes.h"
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#include "Map/CMapInfo.h"
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#include "Mapping/CMapInfo.h"
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#include "BattleState.h"
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#include "JsonNode.h"
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#include "Filesystem/CResourceLoader.h"
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@ -5,7 +5,7 @@
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//#ifndef _MSC_VER
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "Map/CMap.h"
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#include "Mapping/CMap.h"
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//#endif
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#include "HeroBonus.h"
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@ -1,79 +1,79 @@
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project(libvcmi)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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set(lib_SRCS
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Filesystem/CBinaryReader.cpp
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Filesystem/CFilesystemLoader.cpp
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Filesystem/CMemoryStream.cpp
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Filesystem/CFileInfo.cpp
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Filesystem/CLodArchiveLoader.cpp
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Filesystem/CResourceLoader.cpp
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Filesystem/CFileInputStream.cpp
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Filesystem/CCompressedStream.cpp
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Map/CCampaignHandler.cpp
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Map/CMap.cpp
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Map/CMapInfo.cpp
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Map/CMapService.cpp
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RMG/CMapGenOptions.cpp
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BattleAction.cpp
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BattleHex.cpp
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BattleState.cpp
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CArtHandler.cpp
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CBattleCallback.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CDefObjInfoHandler.cpp
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CGameInterface.cpp
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CGameState.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CLogger.cpp
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CModHandler.cpp
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CObjectHandler.cpp
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CObstacleInstance.cpp
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Connection.cpp
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CSpellHandler.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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HeroBonus.cpp
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IGameCallback.cpp
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JsonNode.cpp
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NetPacksLib.cpp
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ResourceSet.cpp
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VCMI_Lib.cpp
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)
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set(lib_HEADERS
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Filesystem/CInputStream.h
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Filesystem/ISimpleResourceLoader.h
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AI_Base.h
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CondSh.h
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ConstTransitivePtr.h
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CScriptingModule.h
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CStopWatch.h
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GameConstants.h
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StringConstants.h
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IGameEventsReceiver.h
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int3.h
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Interprocess.h
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NetPacks.h
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RegisterTypes.h
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StartInfo.h
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UnlockGuard.h
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VCMIDirs.h
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vcmi_endian.h
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)
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add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
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target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS vcmi DESTINATION ${LIB_DIR})
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endif()
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project(libvcmi)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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set(lib_SRCS
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Filesystem/CBinaryReader.cpp
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Filesystem/CFilesystemLoader.cpp
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Filesystem/CMemoryStream.cpp
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Filesystem/CFileInfo.cpp
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Filesystem/CLodArchiveLoader.cpp
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Filesystem/CResourceLoader.cpp
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Filesystem/CFileInputStream.cpp
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Filesystem/CCompressedStream.cpp
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Mapping/CCampaignHandler.cpp
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Mapping/CMap.cpp
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Mapping/CMapInfo.cpp
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Mapping/CMapService.cpp
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RMG/CMapGenOptions.cpp
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BattleAction.cpp
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BattleHex.cpp
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BattleState.cpp
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CArtHandler.cpp
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CBattleCallback.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CDefObjInfoHandler.cpp
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CGameInterface.cpp
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CGameState.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CLogger.cpp
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CModHandler.cpp
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CObjectHandler.cpp
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CObstacleInstance.cpp
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Connection.cpp
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CSpellHandler.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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HeroBonus.cpp
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IGameCallback.cpp
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JsonNode.cpp
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NetPacksLib.cpp
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ResourceSet.cpp
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VCMI_Lib.cpp
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)
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set(lib_HEADERS
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Filesystem/CInputStream.h
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Filesystem/ISimpleResourceLoader.h
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AI_Base.h
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CondSh.h
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ConstTransitivePtr.h
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CScriptingModule.h
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CStopWatch.h
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GameConstants.h
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StringConstants.h
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IGameEventsReceiver.h
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int3.h
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Interprocess.h
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NetPacks.h
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RegisterTypes.h
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StartInfo.h
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UnlockGuard.h
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VCMIDirs.h
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vcmi_endian.h
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)
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add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
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target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS vcmi DESTINATION ${LIB_DIR})
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endif()
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@ -88,8 +88,6 @@ void CIdentifierStorage::finalize() const
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CModHandler::CModHandler()
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{
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VLC->modh = this;
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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identifiers.registerObject("resource." + GameConstants::RESOURCE_NAMES[i], i);
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@ -16,7 +16,7 @@
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#include "CGameState.h"
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#include "NetPacks.h"
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#include "StartInfo.h"
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#include "Map/CMap.h"
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#include "Mapping/CMap.h"
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#include <SDL_stdinc.h>
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#include "CBuildingHandler.h"
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#include "JsonNode.h"
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@ -2484,11 +2484,11 @@ void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
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onNAHeroVisit(h->id, false);
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switch(ID)
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{
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case 102: //tree
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case 4: //arena
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case 41://library
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case 47: //School of Magic
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case 107://School of War
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case Obj::TREE_OF_KNOWLEDGE:
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case Obj::ARENA:
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case Obj::LIBRARY_OF_ENLIGHTENMENT:
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case Obj::SCHOOL_OF_MAGIC:
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case Obj::SCHOOL_OF_WAR:
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break;
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default:
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cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
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@ -3439,10 +3439,10 @@ ui32 CGMine::defaultResProduction()
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{
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switch(producedResource)
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{
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case 0: //wood
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case 2: //ore
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case Res::WOOD:
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case Res::ORE:
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return 2;
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case 6: //gold
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case Res::GOLD:
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return 1000;
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default:
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return 1;
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@ -3630,8 +3630,8 @@ void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
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switch(ID)
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{
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case Obj::MONOLITH1: //one way - find corresponding exit monolith
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if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
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destinationid = objs[44][subID][rand()%objs[44][subID].size()];
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if(vstd::contains(objs,Obj::MONOLITH2) && vstd::contains(objs[Obj::MONOLITH2],subID) && objs[Obj::MONOLITH2][subID].size())
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destinationid = objs[Obj::MONOLITH2][subID][rand()%objs[Obj::MONOLITH2][subID].size()];
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else
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tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
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break;
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@ -2,15 +2,15 @@
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#include "Connection.h"
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#ifndef _MSC_VER
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#include "../lib/RegisterTypes.h"
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#include "RegisterTypes.h"
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#endif
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//for smart objs serialization over net
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#include "../lib/Map/CMapInfo.h"
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#include "Mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "Map/CMap.h"
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#include "Mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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@ -19,7 +19,7 @@
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "Map/CCampaignHandler.h"
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#include "Mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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@ -32,7 +32,7 @@
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#include "ConstTransitivePtr.h"
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#include "CCreatureSet.h" //for CStackInstance
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#include "CObjectHandler.h" //for CArmedInstance
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#include "Map/CCampaignHandler.h" //for CCampaignState
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#include "Mapping/CCampaignHandler.h" //for CCampaignState
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const ui32 version = 733;
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const TSlot COMMANDER_SLOT_PLACEHOLDER = -2;
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@ -4,7 +4,7 @@
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#include <boost/random/linear_congruential.hpp>
|
||||
|
||||
#include "CGameState.h"
|
||||
#include "Map/CMap.h"
|
||||
#include "Mapping/CMap.h"
|
||||
#include "CObjectHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "StartInfo.h"
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "BattleAction.h"
|
||||
#include "HeroBonus.h"
|
||||
#include "CCreatureSet.h"
|
||||
#include "Map/CMapInfo.h"
|
||||
#include "Mapping/CMapInfo.h"
|
||||
#include "StartInfo.h"
|
||||
#include "ConstTransitivePtr.h"
|
||||
#include "int3.h"
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "CObjectHandler.h"
|
||||
#include "CModHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "Map/CMap.h"
|
||||
#include "Mapping/CMap.h"
|
||||
#include "CSpellHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "CGameState.h"
|
||||
|
@ -24,6 +24,8 @@ class CModHandler;
|
||||
/// Loads and constructs several handlers
|
||||
class DLL_LINKAGE LibClasses
|
||||
{
|
||||
void callWhenDeserializing(); //should be called only by serialize !!!
|
||||
void makeNull(); //sets all handler pointers to null
|
||||
public:
|
||||
bool IS_AI_ENABLED; //VLC is the only object visible from both CMT and GeniusAI
|
||||
CArtHandler * arth;
|
||||
@ -40,11 +42,11 @@ public:
|
||||
~LibClasses();
|
||||
void init(); //uses standard config file
|
||||
void clear(); //deletes all handlers and its data
|
||||
void makeNull(); //sets all handler pointers to null
|
||||
|
||||
|
||||
void loadFilesystem();// basic initialization. should be called before init()
|
||||
|
||||
void callWhenDeserializing(); //should be called only by serialize !!!
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & heroh & arth & creh & townh & objh & dobjinfo & spellh & modh & IS_AI_ENABLED;;
|
||||
|
@ -140,14 +140,14 @@
|
||||
<Unit filename="Interprocess.h" />
|
||||
<Unit filename="JsonNode.cpp" />
|
||||
<Unit filename="JsonNode.h" />
|
||||
<Unit filename="Map/CCampaignHandler.cpp" />
|
||||
<Unit filename="Map/CCampaignHandler.h" />
|
||||
<Unit filename="Map/CMap.cpp" />
|
||||
<Unit filename="Map/CMap.h" />
|
||||
<Unit filename="Map/CMapInfo.cpp" />
|
||||
<Unit filename="Map/CMapInfo.h" />
|
||||
<Unit filename="Map/CMapService.cpp" />
|
||||
<Unit filename="Map/CMapService.h" />
|
||||
<Unit filename="Mapping/CCampaignHandler.cpp" />
|
||||
<Unit filename="Mapping/CCampaignHandler.h" />
|
||||
<Unit filename="Mapping/CMap.cpp" />
|
||||
<Unit filename="Mapping/CMap.h" />
|
||||
<Unit filename="Mapping/CMapInfo.cpp" />
|
||||
<Unit filename="Mapping/CMapInfo.h" />
|
||||
<Unit filename="Mapping/CMapService.cpp" />
|
||||
<Unit filename="Mapping/CMapService.h" />
|
||||
<Unit filename="NetPacks.h" />
|
||||
<Unit filename="NetPacksLib.cpp" />
|
||||
<Unit filename="RMG/CMapGenOptions.cpp" />
|
||||
|
@ -193,10 +193,10 @@
|
||||
<ClCompile Include="Filesystem\CLodArchiveLoader.cpp" />
|
||||
<ClCompile Include="Filesystem\CMemoryStream.cpp" />
|
||||
<ClCompile Include="Filesystem\CResourceLoader.cpp" />
|
||||
<ClCompile Include="Map\CCampaignHandler.cpp" />
|
||||
<ClCompile Include="Map\CMap.cpp" />
|
||||
<ClCompile Include="Map\CMapInfo.cpp" />
|
||||
<ClCompile Include="Map\CMapService.cpp" />
|
||||
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
|
||||
<ClCompile Include="Mapping\CMap.cpp" />
|
||||
<ClCompile Include="Mapping\CMapInfo.cpp" />
|
||||
<ClCompile Include="Mapping\CMapService.cpp" />
|
||||
<ClCompile Include="RMG\CMapGenOptions.cpp" />
|
||||
<ClCompile Include="HeroBonus.cpp" />
|
||||
<ClCompile Include="CBattleCallback.cpp" />
|
||||
@ -254,10 +254,10 @@
|
||||
<ClInclude Include="Filesystem\CMemoryStream.h" />
|
||||
<ClInclude Include="Filesystem\CResourceLoader.h" />
|
||||
<ClInclude Include="Filesystem\ISimpleResourceLoader.h" />
|
||||
<ClInclude Include="Map\CCampaignHandler.h" />
|
||||
<ClInclude Include="Map\CMap.h" />
|
||||
<ClInclude Include="Map\CMapInfo.h" />
|
||||
<ClInclude Include="Map\CMapService.h" />
|
||||
<ClInclude Include="Mapping\CCampaignHandler.h" />
|
||||
<ClInclude Include="Mapping\CMap.h" />
|
||||
<ClInclude Include="Mapping\CMapInfo.h" />
|
||||
<ClInclude Include="Mapping\CMapService.h" />
|
||||
<ClInclude Include="RMG\CMapGenOptions.h" />
|
||||
<ClInclude Include="GameConstants.h" />
|
||||
<ClInclude Include="HeroBonus.h" />
|
||||
@ -279,4 +279,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "../lib/Filesystem/CResourceLoader.h"
|
||||
#include "../lib/Filesystem/CFileInfo.h"
|
||||
#include "../lib/int3.h"
|
||||
#include "../lib/Map/CCampaignHandler.h"
|
||||
#include "../lib/Mapping/CCampaignHandler.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
@ -20,7 +20,7 @@
|
||||
#include "../lib/CondSh.h"
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/Map/CMap.h"
|
||||
#include "../lib/Mapping/CMap.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../client/CSoundBase.h"
|
||||
#include "CGameHandler.h"
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "../lib/Filesystem/CResourceLoader.h"
|
||||
#include "../lib/Map/CCampaignHandler.h"
|
||||
#include "../lib/Mapping/CCampaignHandler.h"
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "../lib/Connection.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
@ -16,12 +16,12 @@
|
||||
#include "zlib.h"
|
||||
#include "CVCMIServer.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
#include "../lib/Map/CMap.h"
|
||||
#include "../lib/Mapping/CMap.h"
|
||||
#include "../lib/Interprocess.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "CGameHandler.h"
|
||||
#include "../lib/Map/CMapInfo.h"
|
||||
#include "../lib/Mapping/CMapInfo.h"
|
||||
#include "../lib/CObjectHandler.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "CGameHandler.h"
|
||||
#include "../lib/CObjectHandler.h"
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../lib/Map/CMap.h"
|
||||
#include "../lib/Mapping/CMap.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../lib/BattleAction.h"
|
||||
|
@ -2,15 +2,28 @@
|
||||
<CodeBlocks_workspace_file>
|
||||
<Workspace title="vcmi">
|
||||
<Project filename="lib/VCMI_lib.cbp" />
|
||||
<Project filename="client/VCMI_client.cbp" />
|
||||
<Project filename="server/VCMI_server.cbp" />
|
||||
<Project filename="client/VCMI_client.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="server/VCMI_server.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/FuzzyLite/FuzzyLite.cbp" />
|
||||
<Project filename="AI/EmptyAI/EmptyAI.cbp" />
|
||||
<Project filename="AI/EmptyAI/EmptyAI.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/VCAI/VCAI.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
<Depends filename="AI/FuzzyLite/FuzzyLite.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/StupidAI/StupidAI.cbp" />
|
||||
<Project filename="AI/BattleAI/BattleAI.cbp" />
|
||||
<Project filename="Scripting/ERM/ERM.cbp" />
|
||||
<Project filename="AI/StupidAI/StupidAI.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/BattleAI/BattleAI.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="Scripting/ERM/ERM.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
</Project>
|
||||
</Workspace>
|
||||
</CodeBlocks_workspace_file>
|
||||
|
Loading…
Reference in New Issue
Block a user