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Various fixes.
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@@ -177,7 +177,7 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode *
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if (STACK_EXP)
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{
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int rank = std::min(stack->getExpRank(), 10); //hopefully nobody adds more
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printAtMiddle("Rank " + boost::lexical_cast<std::string>(stack->getExpRank()), 436, 62, FONT_MEDIUM, tytulowy,*bitmap);
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printAtMiddle(CGI->generaltexth->zcrexp[rank] + " [" + boost::lexical_cast<std::string>(rank) + "]", 436, 62, FONT_MEDIUM, tytulowy,*bitmap);
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printAtMiddle(boost::lexical_cast<std::string>(stack->experience), 436, 82, FONT_SMALL, zwykly,*bitmap);
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if (type > BATTLE) //we need it only on adv. map
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{
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@@ -255,6 +255,8 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode *
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else //slider automatically places bonus Items
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recreateSkillList (0);
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showAll(screen2);
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//AUIDAT.DEF
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}
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