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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

add option to compile AI code into libvcmi directly

- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
This commit is contained in:
Andrey Filipenkov 2023-02-26 10:39:36 +03:00
parent 8d2064cbfe
commit 4c19d8794d
12 changed files with 71 additions and 53 deletions

View File

@ -1,11 +1,8 @@
set(battleAI_SRCS
StdInc.cpp
AttackPossibility.cpp
BattleAI.cpp
common.cpp
EnemyInfo.cpp
main.cpp
PossibleSpellcast.cpp
PotentialTargets.cpp
StackWithBonuses.cpp
@ -27,9 +24,14 @@ set(battleAI_HEADERS
BattleExchangeVariant.h
)
if(NOT ENABLE_STATIC_AI_LIBS)
list(APPEND battleAI_SRCS main.cpp StdInc.cpp)
endif()
assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
if(ENABLE_STATIC_AI_LIBS)
list(TRANSFORM battleAI_SRCS PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/")
set(VCMILIB_AI_SOURCES ${VCMILIB_AI_SOURCES} ${battleAI_SRCS} PARENT_SCOPE)
return()
endif()

View File

@ -49,10 +49,12 @@ endif()
add_subdirectory(BattleAI)
add_subdirectory(VCAI)
if(NOT ANDROID)
if(NOT ENABLE_STATIC_AI_LIBS)
add_subdirectory(StupidAI)
add_subdirectory(EmptyAI)
endif()
if(ENABLE_NULLKILLER_AI)
add_subdirectory(Nullkiller)
endif()
set(VCMILIB_AI_SOURCES ${VCMILIB_AI_SOURCES} PARENT_SCOPE)
set(VCMILIB_AI_LIBRARIES ${VCMILIB_AI_LIBRARIES} PARENT_SCOPE)

View File

@ -1,6 +1,4 @@
set(Nullkiller_SRCS
StdInc.cpp
Pathfinding/AIPathfinderConfig.cpp
Pathfinding/AIPathfinder.cpp
Pathfinding/AINodeStorage.cpp
@ -54,7 +52,6 @@ set(Nullkiller_SRCS
Behaviors/BuildingBehavior.cpp
Behaviors/GatherArmyBehavior.cpp
Behaviors/ClusterBehavior.cpp
main.cpp
AIGateway.cpp
)
@ -120,19 +117,23 @@ set(Nullkiller_HEADERS
AIGateway.h
)
if(NOT ENABLE_STATIC_AI_LIBS)
list(APPEND Nullkiller_SRCS main.cpp StdInc.cpp)
endif()
assign_source_group(${Nullkiller_SRCS} ${Nullkiller_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
list(APPEND requiredLibs fuzzylite::fuzzylite TBB::tbb)
if(ENABLE_STATIC_AI_LIBS)
list(TRANSFORM Nullkiller_SRCS PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/")
set(VCMILIB_AI_SOURCES ${VCMILIB_AI_SOURCES} ${Nullkiller_SRCS} PARENT_SCOPE)
set(VCMILIB_AI_LIBRARIES ${VCMILIB_AI_LIBRARIES} ${requiredLibs} PARENT_SCOPE)
return()
endif()
add_library(Nullkiller SHARED ${Nullkiller_SRCS} ${Nullkiller_HEADERS})
target_include_directories(Nullkiller PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(Nullkiller PRIVATE ${VCMI_LIB_TARGET} fuzzylite::fuzzylite)
target_link_libraries(Nullkiller PRIVATE TBB::tbb)
target_link_libraries(Nullkiller PRIVATE ${VCMI_LIB_TARGET} ${requiredLibs})
vcmi_set_output_dir(Nullkiller "AI")
enable_pch(Nullkiller)

View File

@ -1,6 +1,4 @@
set(VCAI_SRCS
StdInc.cpp
Pathfinding/AIPathfinderConfig.cpp
Pathfinding/AIPathfinder.cpp
Pathfinding/AINodeStorage.cpp
@ -42,7 +40,6 @@ set(VCAI_SRCS
Goals/GetArtOfType.cpp
Goals/FindObj.cpp
Goals/CompleteQuest.cpp
main.cpp
VCAI.cpp
)
@ -97,17 +94,23 @@ set(VCAI_HEADERS
VCAI.h
)
if(NOT ENABLE_STATIC_AI_LIBS)
list(APPEND VCAI_SRCS main.cpp StdInc.cpp)
endif()
assign_source_group(${VCAI_SRCS} ${VCAI_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
list(APPEND requiredLibs fuzzylite::fuzzylite)
if(ENABLE_STATIC_AI_LIBS)
list(TRANSFORM VCAI_SRCS PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/")
set(VCMILIB_AI_SOURCES ${VCMILIB_AI_SOURCES} ${VCAI_SRCS} PARENT_SCOPE)
set(VCMILIB_AI_LIBRARIES ${VCMILIB_AI_LIBRARIES} ${requiredLibs} PARENT_SCOPE)
return()
endif()
add_library(VCAI SHARED ${VCAI_SRCS} ${VCAI_HEADERS})
target_include_directories(VCAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(VCAI PRIVATE ${VCMI_LIB_TARGET} fuzzylite::fuzzylite)
target_link_libraries(VCAI PRIVATE ${VCMI_LIB_TARGET} ${requiredLibs})
vcmi_set_output_dir(VCAI "AI")
enable_pch(VCAI)

View File

@ -42,8 +42,10 @@ if(NOT CMAKE_BUILD_TYPE)
endif()
set(qtParts ON)
set(staticAI OFF)
if(ANDROID)
set(qtParts OFF)
set(staticAI ON)
endif()
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
@ -67,6 +69,7 @@ option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF)
option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
# Used for Snap packages and also useful for debugging
if(NOT APPLE_IOS AND NOT ANDROID)
@ -522,6 +525,8 @@ if(APPLE_IOS)
endif()
set(VCMI_LIB_TARGET vcmi)
add_subdirectory_with_folder("AI" AI)
include(VCMI_lib)
add_subdirectory(lib)
if(ENABLE_SINGLE_APP_BUILD)
@ -547,7 +552,6 @@ if(ENABLE_EDITOR)
endif()
add_subdirectory(client)
add_subdirectory(server)
add_subdirectory_with_folder("AI" AI)
if(ENABLE_TEST)
enable_testing()
add_subdirectory(test)

View File

@ -251,12 +251,16 @@ else()
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
endif()
add_dependencies(vcmiclient vcmiserver BattleAI VCAI)
if(NOT ANDROID)
add_dependencies(vcmiclient StupidAI)
endif()
if(ENABLE_NULLKILLER_AI)
add_dependencies(vcmiclient Nullkiller)
add_dependencies(vcmiclient vcmiserver)
if(NOT ENABLE_STATIC_AI_LIBS)
add_dependencies(vcmiclient
BattleAI
StupidAI
VCAI
)
if(ENABLE_NULLKILLER_AI)
add_dependencies(vcmiclient Nullkiller)
endif()
endif()
if(APPLE_IOS)
if(ENABLE_ERM)

View File

@ -39,10 +39,10 @@ function(assign_source_group)
endfunction(assign_source_group)
# Macro to add subdirectory and set appropriate FOLDER for generated projects files
function(add_subdirectory_with_folder _folder_name _folder)
macro(add_subdirectory_with_folder _folder_name _folder)
add_subdirectory(${_folder} ${ARGN})
set_property(DIRECTORY "${_folder}" PROPERTY FOLDER "${_folder_name}")
endfunction()
endmacro()
#######################################
# CMake debugging #

View File

@ -199,8 +199,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/TerrainHandler.cpp
${MAIN_LIB_DIR}/VCMIDirs.cpp
${MAIN_LIB_DIR}/VCMI_Lib.cpp
${VCMILIB_ADDITIONAL_SOURCES}
)
# Version.cpp is a generated file

View File

@ -109,8 +109,4 @@ void CAndroidVMHelper::initClassloader(void * baseEnv)
vcmiFindClassMethod = env->GetMethodID(classLoaderClass, "findClass", "(Ljava/lang/String;)Ljava/lang/Class;");
}
extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_initClassloader(JNIEnv * baseEnv, jclass cls)
{
CAndroidVMHelper::initClassloader(baseEnv);
}
#endif

View File

@ -13,29 +13,27 @@
#include "CStack.h"
#include "VCMIDirs.h"
#ifdef VCMI_WINDOWS
#include <windows.h> //for .dll libs
#elif !defined VCMI_ANDROID
#include <dlfcn.h>
#endif
#include "serializer/BinaryDeserializer.h"
#include "serializer/BinarySerializer.h"
#ifdef VCMI_ANDROID
#include "AI/VCAI/VCAI.h"
#include "AI/Nullkiller/AIGateway.h"
#include "AI/BattleAI/BattleAI.h"
#endif
#ifdef STATIC_AI
# include "AI/VCAI/VCAI.h"
# include "AI/Nullkiller/AIGateway.h"
# include "AI/BattleAI/BattleAI.h"
#else
# ifdef VCMI_WINDOWS
# include <windows.h> //for .dll libs
# else
# include <dlfcn.h>
# endif // VCMI_WINDOWS
#endif // STATIC_AI
VCMI_LIB_NAMESPACE_BEGIN
template<typename rett>
std::shared_ptr<rett> createAny(const boost::filesystem::path & libpath, const std::string & methodName)
{
#ifdef VCMI_ANDROID
#ifdef STATIC_AI
// android currently doesn't support loading libs dynamically, so the access to the known libraries
// is possible only via specializations of this template
throw std::runtime_error("Could not resolve ai library " + libpath.generic_string());
@ -96,10 +94,10 @@ std::shared_ptr<rett> createAny(const boost::filesystem::path & libpath, const s
logGlobal->error("Cannot get AI!");
return ret;
#endif //!VCMI_ANDROID
#endif // STATIC_AI
}
#ifdef VCMI_ANDROID
#ifdef STATIC_AI
template<>
std::shared_ptr<CGlobalAI> createAny(const boost::filesystem::path & libpath, const std::string & methodName)
@ -118,7 +116,7 @@ std::shared_ptr<CBattleGameInterface> createAny(const boost::filesystem::path &
return std::make_shared<CBattleAI>();
}
#endif
#endif // STATIC_AI
template<typename rett>
std::shared_ptr<rett> createAnyAI(std::string dllname, const std::string & methodName)

View File

@ -1,4 +1,9 @@
add_main_lib(${VCMI_LIB_TARGET} SHARED)
target_sources(${VCMI_LIB_TARGET} PRIVATE ${VCMILIB_AI_SOURCES})
target_link_libraries(${VCMI_LIB_TARGET} PRIVATE ${VCMILIB_AI_LIBRARIES})
if(ENABLE_STATIC_AI_LIBS)
target_compile_definitions(${VCMI_LIB_TARGET} PRIVATE STATIC_AI)
endif()
if(ENABLE_SINGLE_APP_BUILD)
target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
endif()

View File

@ -1177,6 +1177,11 @@ extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_createServer(J
CVCMIServer::create();
}
extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_initClassloader(JNIEnv * baseEnv, jclass cls)
{
CAndroidVMHelper::initClassloader(baseEnv);
}
#elif defined(SINGLE_PROCESS_APP)
void CVCMIServer::create(boost::condition_variable * cond, const std::vector<std::string> & args)
{