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Open-source engine for Heroes of Might and Magic III
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Andrey Filipenkov 4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
.github prevent CI cancelling other jobs when upload step fails 2023-02-27 10:15:27 +03:00
AI add option to compile AI code into libvcmi directly 2023-03-02 12:09:48 +03:00
android remove manual loading of dependent libs from Java 2023-03-02 12:09:48 +03:00
CI [Conan] add Android support 2023-03-02 12:09:47 +03:00
client add option to compile AI code into libvcmi directly 2023-03-02 12:09:48 +03:00
cmake_modules add option to compile AI code into libvcmi directly 2023-03-02 12:09:48 +03:00
config Adjust tab positioning 2023-02-19 12:18:54 +01:00
debian Merge master -> develop 2023-02-03 13:26:44 +02:00
docs [Conan] lock to v1 2023-02-22 14:00:53 +03:00
include vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Merge master -> develop 2023-02-03 13:26:44 +02:00
lib add option to compile AI code into libvcmi directly 2023-03-02 12:09:48 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor vcmi/mapeditor: change source strings 2023-02-14 11:22:27 +03:00
Mods/vcmi Merge pull request #1540 from dydzio0614/settings-rework 2023-02-26 22:56:35 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server add option to compile AI code into libvcmi directly 2023-03-02 12:09:48 +03:00
test Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ChangeLog.md Updated changelog 2023-02-03 13:30:19 +02:00
CMakeLists.txt add option to compile AI code into libvcmi directly 2023-03-02 12:09:48 +03:00
CMakePresets.json vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
conanfile.py adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Add discord link to readme 2023-02-18 22:22:44 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)