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Bumped version, restored AI and Cage.
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5073365eb9
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4c458a7e47
@ -816,10 +816,6 @@ void CGeniusAI::yourTurn()
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static boost::mutex mutex;
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boost::mutex::scoped_lock lock(mutex);
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m_cb->waitTillRealize = true;
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m_cb->endTurn();
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return;
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static int seed = rand();
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srand(seed);
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if(m_cb->getDate()==1)
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2
global.h
2
global.h
@ -20,7 +20,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.74")
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#define NAME_VER ("VCMI 0.74b")
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extern std::string NAME; //full name
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extern std::string NAME_AFFIX; //client / server
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#define CONSOLE_LOGGING_LEVEL 5
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@ -2009,7 +2009,6 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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switch(town->subID)
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{
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case 7: //cage of warlords
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return;
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cb->changePrimSkill (heroID, 1, 1);
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iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
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break;
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