1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Bumped version, restored AI and Cage.

This commit is contained in:
Michał W. Urbańczyk 2009-10-01 22:18:37 +00:00
parent 5073365eb9
commit 4c458a7e47
3 changed files with 1 additions and 6 deletions

View File

@ -816,10 +816,6 @@ void CGeniusAI::yourTurn()
static boost::mutex mutex;
boost::mutex::scoped_lock lock(mutex);
m_cb->waitTillRealize = true;
m_cb->endTurn();
return;
static int seed = rand();
srand(seed);
if(m_cb->getDate()==1)

View File

@ -20,7 +20,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
#define THC
#endif
#define NAME_VER ("VCMI 0.74")
#define NAME_VER ("VCMI 0.74b")
extern std::string NAME; //full name
extern std::string NAME_AFFIX; //client / server
#define CONSOLE_LOGGING_LEVEL 5

View File

@ -2009,7 +2009,6 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
switch(town->subID)
{
case 7: //cage of warlords
return;
cb->changePrimSkill (heroID, 1, 1);
iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
break;