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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

gen sprites

This commit is contained in:
Laserlicht 2024-11-30 03:45:15 +01:00
parent d4b2ec5b0b
commit 4c7e3644bb

View File

@ -16,12 +16,16 @@
#include "../render/Canvas.h" #include "../render/Canvas.h"
#include "../render/ColorFilter.h" #include "../render/ColorFilter.h"
#include "../render/IRenderHandler.h" #include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../lib/filesystem/Filesystem.h" #include "../lib/filesystem/Filesystem.h"
#include "../lib/GameSettings.h" #include "../lib/GameSettings.h"
#include "../lib/IGameSettings.h" #include "../lib/IGameSettings.h"
#include "../lib/json/JsonNode.h" #include "../lib/json/JsonNode.h"
#include "../lib/VCMI_Lib.h" #include "../lib/VCMI_Lib.h"
#include "../lib/RiverHandler.h"
#include "../lib/RoadHandler.h"
#include "../lib/TerrainHandler.h"
void AssetGenerator::generateAll() void AssetGenerator::generateAll()
{ {
@ -32,6 +36,7 @@ void AssetGenerator::generateAll()
createCombatUnitNumberWindow(); createCombatUnitNumberWindow();
createCampaignBackground(); createCampaignBackground();
createChroniclesCampaignImages(); createChroniclesCampaignImages();
createPaletteShiftedSprites();
} }
void AssetGenerator::createAdventureOptionsCleanBackground() void AssetGenerator::createAdventureOptionsCleanBackground()
@ -326,3 +331,74 @@ void AssetGenerator::createChroniclesCampaignImages()
image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath)); image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
} }
} }
void AssetGenerator::createPaletteShiftedSprites()
{
std::vector<std::string> tiles;
std::vector<std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>>> paletteAnimations;
VLC->terrainTypeHandler->forEach([&](const TerrainType *entity, bool &stop){
if(entity->paletteAnimation.size())
{
tiles.push_back(entity->tilesFilename.getName());
std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
for(auto & animEntity : entity->paletteAnimation)
tmpAnim.push_back(animEntity);
paletteAnimations.push_back(tmpAnim);
}
});
VLC->riverTypeHandler->forEach([&](const RiverType *entity, bool &stop){
if(entity->paletteAnimation.size())
{
tiles.push_back(entity->tilesFilename.getName());
std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
for(auto & animEntity : entity->paletteAnimation)
tmpAnim.push_back(animEntity);
paletteAnimations.push_back(tmpAnim);
}
});
for(int i = 0; i < tiles.size(); i++)
{
auto sprite = tiles[i];
auto filename = AnimationPath::builtin(sprite).addPrefix("SPRITES/");
auto filenameNew = AnimationPath::builtin(sprite + "_Shifted").addPrefix("SPRITES/");
if(CResourceHandler::get()->existsResource(ResourcePath(filenameNew))) // overridden by mod, no generation
return;
auto anim = GH.renderHandler().loadAnimation(filename, EImageBlitMode::COLORKEY);
for(int j = 0; j < anim->size(); j++)
{
int counter = 0;
for(int k = 0; k < paletteAnimations[i].size(); k++)
{
auto element = paletteAnimations[i][k];
int length = std::holds_alternative<TerrainPaletteAnimation>(element) ? std::get<TerrainPaletteAnimation>(element).length : std::get<RiverPaletteAnimation>(element).length;
for(int l = 0; l < length; l++)
{
std::string filenameNew = "sprites/" + sprite + "_Shifted" + "/" + sprite + boost::str(boost::format("%02d") % j) + "_" + std::to_string(counter) + ".png";
ResourcePath savePath(filenameNew, EResType::IMAGE);
if(!CResourceHandler::get("local")->createResource(filenameNew))
return;
auto img = anim->getImage(j);
if(std::holds_alternative<TerainPaletteAnimation>(element))
{
auto tmp = std::get<TerrainPaletteAnimation>(element);
img->shiftPalette(tmp.start, tmp.length, l);
}
else
{
auto tmp = std::get<RiverPaletteAnimation>(element);
img->shiftPalette(tmp.start, tmp.length, l);
}
img->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
counter++;
}
}
}
}
}