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	Merge pull request #4995 from IvanSavenko/local_state_fix
Fix serialization of selected spellbook page
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		| @@ -396,16 +396,19 @@ void PlayerLocalState::deserialize(const JsonNode & source) | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	spellbookSettings.spellbookLastPageBattle = source["spellbook"]["pageBattle"].Integer(); | ||||
| 	spellbookSettings.spellbookLastPageAdvmap = source["spellbook"]["pageAdvmap"].Integer(); | ||||
| 	spellbookSettings.spellbookLastTabBattle = source["spellbook"]["tabBattle"].Integer(); | ||||
| 	spellbookSettings.spellbookLastTabAdvmap = source["spellbook"]["tabAdvmap"].Integer(); | ||||
| 	if (!source["spellbook"].isNull()) | ||||
| 	{ | ||||
| 		spellbookSettings.spellbookLastPageBattle = source["spellbook"]["pageBattle"].Integer(); | ||||
| 		spellbookSettings.spellbookLastPageAdvmap = source["spellbook"]["pageAdvmap"].Integer(); | ||||
| 		spellbookSettings.spellbookLastTabBattle = source["spellbook"]["tabBattle"].Integer(); | ||||
| 		spellbookSettings.spellbookLastTabAdvmap = source["spellbook"]["tabAdvmap"].Integer(); | ||||
| 	} | ||||
|  | ||||
| 	// append any owned heroes / towns that were not present in loaded state | ||||
| 	wanderingHeroes.insert(wanderingHeroes.end(), oldHeroes.begin(), oldHeroes.end()); | ||||
| 	ownedTowns.insert(ownedTowns.end(), oldTowns.begin(), oldTowns.end()); | ||||
|  | ||||
| //FIXME: broken, anything that is selected in here will be overwritten on NewTurn pack | ||||
| //FIXME: broken, anything that is selected in here will be overwritten on PlayerStartsTurn pack | ||||
| //	ObjectInstanceID selectedObjectID(source["currentSelection"].Integer()); | ||||
| //	const CGObjectInstance * objectPtr = owner.cb->getObjInstance(selectedObjectID); | ||||
| //	const CArmedInstance * armyPtr = dynamic_cast<const CArmedInstance*>(objectPtr); | ||||
|   | ||||
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