mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Changelog for 1.6.8
This commit is contained in:
20
ChangeLog.md
20
ChangeLog.md
@@ -1,5 +1,25 @@
|
||||
# VCMI Project Changelog
|
||||
|
||||
## 1.6.7 -> 1.6.8
|
||||
|
||||
### Stability
|
||||
|
||||
* Fixed crash when visiting Cannon Yard from HotA mod that was occuring on some systems
|
||||
* Fixed crash when moving through an event that gives enough experience to level up if the player is using instant movement speed
|
||||
* Fixed crash when trying to sort maps in reverse order that was occurring on some systems when there were multiple folders containing maps
|
||||
* Fixed crash when using one-click upgrade when unit upgrade cost is zero
|
||||
* Fixed crash on opening town screen with invisible buildings from mods
|
||||
* Fixed crash when a player changes their starting hero in multiplayer game while another player has town or starting bonus right-click popup open
|
||||
* Fixed crash when merging two units located in town garrison without a hero if both units are equipped with artifacts (WoG feature)
|
||||
|
||||
### General
|
||||
|
||||
* Fixed calculation of the total cost of the hero's movement path when the hero has spent some of his movement points today.
|
||||
* Fixed Launcher not closing after game start on Mac OS.
|
||||
* Launcher will no longer tracks clipboard state on mobile systems to prevent OS notifications
|
||||
* Automatic selection of xbrz2 upscaler now only happens on systems with 4GB of RAM
|
||||
* Game will now detect broken internal mod left over from VCMI 0.99 installations and notify player on startup instead of crashing
|
||||
|
||||
## 1.6.6 -> 1.6.7
|
||||
|
||||
### Stability
|
||||
|
Reference in New Issue
Block a user