mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
War machines factory are now never guarded by default
This commit is contained in:
parent
d81d682939
commit
4ccce20eda
@ -88,25 +88,28 @@ void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, vstd::R
|
||||
dwelling->creatures.back().second.push_back(cre->getId());
|
||||
}
|
||||
|
||||
bool guarded = false; //TODO: serialize for sanity
|
||||
bool guarded = false;
|
||||
|
||||
if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
|
||||
if(guards.getType() == JsonNode::JsonType::DATA_BOOL)
|
||||
{
|
||||
//simple switch
|
||||
if(guards.Bool())
|
||||
{
|
||||
guarded = true;
|
||||
}
|
||||
}
|
||||
else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
|
||||
else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR)
|
||||
{
|
||||
//custom guards (eg. Elemental Conflux)
|
||||
JsonRandom::Variables emptyVariables;
|
||||
for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
|
||||
{
|
||||
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.getId(), stack.count));
|
||||
}
|
||||
}
|
||||
else //default condition - creatures are of level 5 or higher
|
||||
else if (dwelling->ID == Obj::CREATURE_GENERATOR1 || dwelling->ID == Obj::CREATURE_GENERATOR4)
|
||||
{
|
||||
//default condition - this is dwelling with creatures of level 5 or higher
|
||||
for(auto creatureEntry : availableCreatures)
|
||||
{
|
||||
if(creatureEntry.at(0)->getLevel() >= 5)
|
||||
|
Loading…
Reference in New Issue
Block a user