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War machines factory are now never guarded by default
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d81d682939
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@ -88,25 +88,28 @@ void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, vstd::R
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dwelling->creatures.back().second.push_back(cre->getId());
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dwelling->creatures.back().second.push_back(cre->getId());
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}
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}
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bool guarded = false; //TODO: serialize for sanity
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bool guarded = false;
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if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
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if(guards.getType() == JsonNode::JsonType::DATA_BOOL)
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{
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{
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//simple switch
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if(guards.Bool())
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if(guards.Bool())
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{
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{
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guarded = true;
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guarded = true;
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}
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}
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}
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}
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else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
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else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR)
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{
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{
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//custom guards (eg. Elemental Conflux)
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JsonRandom::Variables emptyVariables;
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JsonRandom::Variables emptyVariables;
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for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
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for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
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{
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{
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dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.getId(), stack.count));
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dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.getId(), stack.count));
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}
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}
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}
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}
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else //default condition - creatures are of level 5 or higher
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else if (dwelling->ID == Obj::CREATURE_GENERATOR1 || dwelling->ID == Obj::CREATURE_GENERATOR4)
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{
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{
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//default condition - this is dwelling with creatures of level 5 or higher
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for(auto creatureEntry : availableCreatures)
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for(auto creatureEntry : availableCreatures)
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{
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{
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if(creatureEntry.at(0)->getLevel() >= 5)
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if(creatureEntry.at(0)->getLevel() >= 5)
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