mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
commit
4d0c0f10a9
@ -261,12 +261,12 @@ void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode)
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sendRequest(&pack);
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}
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void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
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void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero)
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{
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assert(townOrTavern);
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assert(hero);
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HireHero pack(hero->getHeroType(), townOrTavern->id);
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HireHero pack(hero->getHeroType(), townOrTavern->id, nextHero);
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pack.player = *player;
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sendRequest(&pack);
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}
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@ -73,7 +73,7 @@ public:
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virtual void castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos = int3(-1, -1, -1))=0; //cast adventure map spell
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//town
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virtual void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)=0;
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virtual void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE)=0;
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virtual bool buildBuilding(const CGTownInstance *town, BuildingID buildingID)=0;
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virtual void recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1)=0;
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virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
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@ -185,7 +185,7 @@ public:
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void trade(const IMarket * market, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
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void trade(const IMarket * market, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero = nullptr) override;
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void setFormation(const CGHeroInstance * hero, EArmyFormation mode) override;
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void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero) override;
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void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE) override;
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void save(const std::string &fname) override;
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void sendMessage(const std::string &mess, const CGObjectInstance * currentObject = nullptr) override;
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void gamePause(bool pause) override;
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@ -233,6 +233,8 @@
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"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
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"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
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"vcmi.tavernWindow.inviteHero" : "Invite hero",
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"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
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"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
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@ -232,6 +232,8 @@
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"vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen",
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"vcmi.heroWindow.openBackpack.help" : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert",
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"vcmi.tavernWindow.inviteHero" : "Helden einladen",
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"vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?",
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"vcmi.creatureWindow.showBonuses.hover" : "Wechsle zur Bonus-Ansicht",
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@ -407,8 +407,14 @@ void OptionsTabBase::recreate()
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}
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if(auto buttonCheatAllowed = widget<CToggleButton>("buttonCheatAllowed"))
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{
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buttonCheatAllowed->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.cheatsAllowed);
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buttonCheatAllowed->block(SEL->screenType == ESelectionScreen::loadGame);
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}
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if(auto buttonUnlimitedReplay = widget<CToggleButton>("buttonUnlimitedReplay"))
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{
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buttonUnlimitedReplay->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.unlimitedReplay);
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buttonUnlimitedReplay->block(SEL->screenType == ESelectionScreen::loadGame);
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}
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}
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@ -17,6 +17,8 @@
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#include "InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../Client.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CVideoHandler.h"
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@ -48,6 +50,7 @@
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/gameState/SThievesGuildInfo.h"
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#include "../lib/gameState/TavernHeroesPool.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/GameSettings.h"
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@ -443,7 +446,8 @@ CLevelWindow::~CLevelWindow()
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
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: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
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onWindowClosed(onWindowClosed),
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tavernObj(TavernObj)
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tavernObj(TavernObj),
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heroToInvite(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -459,8 +463,8 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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oldSelected = -1;
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h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
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h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
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h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
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h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
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title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
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cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
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@ -507,6 +511,34 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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CCS->videoh->open(townObj->town->clientInfo.tavernVideo);
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else
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CCS->videoh->open(VideoPath::builtin("TAVERN.BIK"));
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addInvite();
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}
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void CTavernWindow::addInvite()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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if(!VLC->settings()->getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
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return;
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const auto & heroesPool = CSH->client->gameState()->heroesPool;
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for(auto & elem : heroesPool->unusedHeroesFromPool())
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{
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bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
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if(heroAvailable)
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inviteableHeroes[elem.first] = elem.second;
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}
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if(!inviteableHeroes.empty())
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{
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if(!heroToInvite)
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heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
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inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
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inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex, 0, 245, 428);
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inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
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}
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}
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void CTavernWindow::recruitb()
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@ -514,7 +546,7 @@ void CTavernWindow::recruitb()
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const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
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const CGObjectInstance *obj = tavernObj;
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LOCPLINT->cb->recruitHero(obj, toBuy);
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LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
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close();
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}
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@ -569,15 +601,23 @@ void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
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*_sel = _id;
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}
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void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
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{
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clickPressed(cursorPosition);
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if(onChoose)
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onChoose();
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}
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void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
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{
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if(h)
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GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
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}
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CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
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: CIntObject(LCLICK | SHOW_POPUP | HOVER),
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h(H), _sel(&sel), _id(id)
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CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
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: CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
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h(H), _sel(&sel), _id(id), onChoose(OnChoose)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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h = H;
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@ -615,6 +655,33 @@ void CTavernWindow::HeroPortrait::hover(bool on)
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GH.statusbar()->clear();
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}
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CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
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: CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos = Rect(0, 0, 16 * 48, (inviteableHeroes.size() / 16 + (inviteableHeroes.size() % 16 != 0)) * 32);
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background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
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int x = 0;
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int y = 0;
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for(auto & h : inviteableHeroes)
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{
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portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
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portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
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if(x > 0 && x % 15 == 0)
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{
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x = 0;
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y++;
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}
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else
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x++;
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}
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center();
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}
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static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
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static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
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@ -36,6 +36,8 @@ class CTextBox;
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class CGarrisonInt;
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class CGarrisonSlot;
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class CHeroArea;
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class CAnimImage;
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class CFilledTexture;
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enum class EUserEvent;
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@ -206,10 +208,13 @@ public:
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std::string description; // "XXX is a level Y ZZZ with N artifacts"
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const CGHeroInstance * h;
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std::function<void()> onChoose;
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void clickPressed(const Point & cursorPosition) override;
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void clickDouble(const Point & cursorPosition) override;
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void showPopupWindow(const Point & cursorPosition) override;
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void hover (bool on) override;
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HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H);
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HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose = nullptr);
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private:
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int *_sel;
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@ -218,6 +223,21 @@ public:
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std::shared_ptr<CAnimImage> portrait;
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};
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class HeroSelector : public CWindowObject
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{
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public:
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std::shared_ptr<CFilledTexture> background;
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HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose);
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private:
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std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
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std::function<void(CGHeroInstance*)> onChoose;
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std::vector<std::shared_ptr<CAnimImage>> portraits;
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std::vector<std::shared_ptr<LRClickableArea>> portraitAreas;
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};
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//recruitable heroes
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std::shared_ptr<HeroPortrait> h1;
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std::shared_ptr<HeroPortrait> h2; //recruitable heroes
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@ -237,6 +257,13 @@ public:
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std::shared_ptr<CTextBox> heroDescription;
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std::shared_ptr<CTextBox> rumor;
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std::shared_ptr<CLabel> inviteHero;
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std::shared_ptr<CAnimImage> inviteHeroImage;
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std::shared_ptr<LRClickableArea> inviteHeroImageArea;
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std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
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CGHeroInstance* heroToInvite;
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void addInvite();
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CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed);
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~CTavernWindow();
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@ -289,7 +289,9 @@
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// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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"startingStackChances": [ 100, 88, 25],
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// number of artifacts that can fit in a backpack. -1 is unlimited.
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"backpackSize" : -1
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"backpackSize" : -1,
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// if heroes are invitable in tavern
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"tavernInvite" : false
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},
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"towns":
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@ -64,12 +64,14 @@
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"name": "buttonCheatAllowed",
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"image": "lobby/checkbox",
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"callback" : "setCheatAllowed",
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"help" : "vcmi.optionsTab.cheatAllowed",
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"selected" : true
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},
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{
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"name": "buttonUnlimitedReplay",
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"image": "lobby/checkbox",
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"callback" : "setUnlimitedReplay",
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"help" : "vcmi.optionsTab.unlimitedReplay",
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"selected" : true
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}
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]
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@ -74,6 +74,7 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
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{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
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{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
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{EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
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{EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
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{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
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{EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
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@ -38,6 +38,7 @@ enum class EGameSettings
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HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
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HEROES_STARTING_STACKS_CHANCES,
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HEROES_BACKPACK_CAP,
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HEROES_TAVERN_INVITE,
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MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
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BANKS_SHOW_GUARDS_COMPOSITION,
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MODULE_COMMANDERS,
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@ -516,12 +516,14 @@ struct DLL_LINKAGE SetFormation : public CPackForServer
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struct DLL_LINKAGE HireHero : public CPackForServer
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{
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HireHero() = default;
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HireHero(HeroTypeID HID, const ObjectInstanceID & TID)
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HireHero(HeroTypeID HID, const ObjectInstanceID & TID, const HeroTypeID & NHID)
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: hid(HID)
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, tid(TID)
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, nhid(NHID)
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{
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}
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HeroTypeID hid; //available hero serial
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HeroTypeID nhid; //next hero
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ObjectInstanceID tid; //town (tavern) id
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PlayerColor player;
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@ -531,6 +533,7 @@ struct DLL_LINKAGE HireHero : public CPackForServer
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{
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h & static_cast<CPackForServer &>(*this);
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h & hid;
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h & nhid;
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h & tid;
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h & player;
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}
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@ -282,7 +282,7 @@ void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
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{
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gh.throwIfWrongPlayer(&pack);
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result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player);
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result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
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}
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void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
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@ -23,6 +23,7 @@
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/gameState/TavernHeroesPool.h"
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#include "../../lib/gameState/TavernSlot.h"
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#include "../../lib/GameSettings.h"
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HeroPoolProcessor::HeroPoolProcessor()
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: gameHandler(nullptr)
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@ -104,14 +105,14 @@ void HeroPoolProcessor::clearHeroFromSlot(const PlayerColor & color, TavernHeroS
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gameHandler->sendAndApply(&sah);
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}
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void HeroPoolProcessor::selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveArmy)
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void HeroPoolProcessor::selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveArmy, const HeroTypeID & nextHero)
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{
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SetAvailableHero sah;
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sah.player = color;
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sah.slotID = slot;
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sah.replenishPoints = true;
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CGHeroInstance *newHero = pickHeroFor(needNativeHero, color);
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CGHeroInstance *newHero = (nextHero == HeroTypeID::NONE) ? pickHeroFor(needNativeHero, color) : gameHandler->gameState()->heroesPool->unusedHeroesFromPool()[nextHero];
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if (newHero)
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{
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@ -145,11 +146,12 @@ void HeroPoolProcessor::onNewWeek(const PlayerColor & color)
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selectNewHeroForSlot(color, TavernHeroSlot::RANDOM, false, true);
|
||||
}
|
||||
|
||||
bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTypeID & heroToRecruit, const PlayerColor & player)
|
||||
bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTypeID & heroToRecruit, const PlayerColor & player, const HeroTypeID & nextHero)
|
||||
{
|
||||
const PlayerState * playerState = gameHandler->getPlayerState(player);
|
||||
const CGObjectInstance * mapObject = gameHandler->getObj(objectID);
|
||||
const CGTownInstance * town = gameHandler->getTown(objectID);
|
||||
const auto & heroesPool = gameHandler->gameState()->heroesPool;
|
||||
|
||||
if (!mapObject && gameHandler->complain("Invalid map object!"))
|
||||
return false;
|
||||
@ -166,6 +168,18 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
|
||||
if (gameHandler->getHeroCount(player, true) >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP) && gameHandler->complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))
|
||||
return false;
|
||||
|
||||
if (nextHero != HeroTypeID::NONE) // player attempts to invite next hero
|
||||
{
|
||||
if(!VLC->settings()->getBoolean(EGameSettings::HEROES_TAVERN_INVITE) && gameHandler->complain("Inviting heroes not allowed!"))
|
||||
return false;
|
||||
|
||||
if(!heroesPool->unusedHeroesFromPool().count(nextHero) && gameHandler->complain("Cannot invite specified hero!"))
|
||||
return false;
|
||||
|
||||
if(!heroesPool->isHeroAvailableFor(nextHero, player) && gameHandler->complain("Cannot invite specified hero!"))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(town) //tavern in town
|
||||
{
|
||||
if(gameHandler->getPlayerRelations(mapObject->tempOwner, player) == PlayerRelations::ENEMIES && gameHandler->complain("Can't buy hero in enemy town!"))
|
||||
@ -192,7 +206,7 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
|
||||
return false;
|
||||
}
|
||||
|
||||
auto recruitableHeroes = gameHandler->gameState()->heroesPool->getHeroesFor(player);
|
||||
auto recruitableHeroes = heroesPool->getHeroesFor(player);
|
||||
|
||||
const CGHeroInstance * recruitedHero = nullptr;
|
||||
|
||||
@ -226,9 +240,9 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
|
||||
gameHandler->sendAndApply(&hr);
|
||||
|
||||
if(recruitableHeroes[0] == recruitedHero)
|
||||
selectNewHeroForSlot(player, TavernHeroSlot::NATIVE, false, false);
|
||||
selectNewHeroForSlot(player, TavernHeroSlot::NATIVE, false, false, nextHero);
|
||||
else
|
||||
selectNewHeroForSlot(player, TavernHeroSlot::RANDOM, false, false);
|
||||
selectNewHeroForSlot(player, TavernHeroSlot::RANDOM, false, false, nextHero);
|
||||
|
||||
gameHandler->giveResource(player, EGameResID::GOLD, -GameConstants::HERO_GOLD_COST);
|
||||
|
||||
|
@ -9,6 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/constants/EntityIdentifiers.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
enum class TavernHeroSlot : int8_t;
|
||||
@ -33,7 +35,7 @@ class HeroPoolProcessor : boost::noncopyable
|
||||
std::map<HeroTypeID, std::unique_ptr<CRandomGenerator>> heroSeed;
|
||||
|
||||
void clearHeroFromSlot(const PlayerColor & color, TavernHeroSlot slot);
|
||||
void selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveStartingArmy);
|
||||
void selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveStartingArmy, const HeroTypeID & nextHero = HeroTypeID::NONE);
|
||||
|
||||
std::vector<const CHeroClass *> findAvailableClassesFor(const PlayerColor & player) const;
|
||||
std::vector<CGHeroInstance *> findAvailableHeroesFor(const PlayerColor & player, const CHeroClass * heroClass) const;
|
||||
@ -60,7 +62,7 @@ public:
|
||||
CRandomGenerator & getHeroSkillsRandomGenerator(const HeroTypeID & hero);
|
||||
|
||||
/// Incoming net pack handling
|
||||
bool hireHero(const ObjectInstanceID & objectID, const HeroTypeID & hid, const PlayerColor & player);
|
||||
bool hireHero(const ObjectInstanceID & objectID, const HeroTypeID & hid, const PlayerColor & player, const HeroTypeID & nextHero);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user