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				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	* applied ubuntux's patches
* fixed AmptyAI (it builds now)
This commit is contained in:
		| @@ -13,6 +13,8 @@ public: | ||||
| 	void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){}; | ||||
| 	void tileRevealed(int3 pos){}; | ||||
| 	void tileHidden(int3 pos){}; | ||||
| 	void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, bool selection, bool cancel){}; | ||||
| 	void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd){}; | ||||
| 	void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback); | ||||
| }; | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,8 @@ | ||||
| pkglib_LTLIBRARIES = GeniusAI.la | ||||
| GeniusAI_la_LIBADD = $(top_builddir)/lib/libvcmi.a $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| GeniusAI_la_LDFLAGS = -L$(top_builddir)/lib -module | ||||
| GeniusAI_la_SOURCES = \ | ||||
| 	CGeniusAI.cpp \ | ||||
| 	CGeniusAI.h \ | ||||
| 	DLLMain.cpp | ||||
|  | ||||
							
								
								
									
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							| @@ -0,0 +1 @@ | ||||
| SUBDIRS = GeniusAI | ||||
| @@ -27,6 +27,11 @@ CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname) | ||||
| 	getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI"); | ||||
| #else | ||||
| 	void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY); | ||||
| 	if (!dll) | ||||
| 	{ | ||||
| 		tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl; | ||||
| 		throw new std::string("Cannot open AI library"); | ||||
| 	} | ||||
| 	getName = (void(*)(char*))dlsym(dll,"GetAiName"); | ||||
| 	getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI"); | ||||
| #endif | ||||
|   | ||||
| @@ -1189,9 +1189,9 @@ void CGameState::init(StartInfo * si, Mapa * map, int Seed) | ||||
| 	//	} | ||||
|  | ||||
| 		//init visiting and garrisoned heroes | ||||
| 		for(int l=0; l<k->second.heroes.size();l++) | ||||
| 		for(unsigned int l=0; l<k->second.heroes.size();l++) | ||||
| 		{  | ||||
| 			for(int m=0; m<k->second.towns.size();m++) | ||||
| 			for(unsigned int m=0; m<k->second.towns.size();m++) | ||||
| 			{ | ||||
| 				int3 vistile = k->second.towns[m]->pos; vistile.x--; //tile next to the entrance | ||||
| 				if(vistile == k->second.heroes[l]->pos || k->second.heroes[l]->pos==k->second.towns[m]->pos) | ||||
|   | ||||
							
								
								
									
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							| @@ -1,49 +1,7 @@ | ||||
| ACLOCAL_AMFLAGS = -I aclocal/m4 | ||||
| EXTRA_DIST = aclocal/m4 | ||||
| #bin_PROGRAMS = vcmi | ||||
| #vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| AM_CXXFLAGS = $(BOOST_CPPFLAGS) | ||||
| AM_LDFLAGS = $(BOOST_LDFLAGS)  | ||||
| SUBDIRS = lib client server | ||||
| #vcmi_SOURCES = \ | ||||
| #	       AdventureMapButton.cpp  CGameState.cpp        \ | ||||
| #	       AdventureMapButton.h    CGameState.h          global.h \ | ||||
| #	       AI_Base.h               CHeroWindow.cpp       int3.h \ | ||||
| #	       CAdvmapInterface.cpp    CHeroWindow.h         map.cpp \ | ||||
| #	       CAdvmapInterface.h      CLua.cpp              map.h \ | ||||
| #	       CBattleInterface.cpp    CLua.h                mapHandler.cpp \ | ||||
| #	       CBattleInterface.h      CLuaHandler.cpp       mapHandler.h \ | ||||
| #	       CCallback.cpp           CLuaHandler.h         nodrze.h \ | ||||
| #	       CCallback.h             CMessage.cpp          SDL_Extensions.cpp \ | ||||
| #	       CCastleInterface.cpp    CMessage.h            SDL_Extensions.h \ | ||||
| #	       CCastleInterface.h      CMT.cpp               SDL_framerate.cpp \ | ||||
| #	       CConsoleHandler.cpp     SDL_framerate.h \ | ||||
| #	       CConsoleHandler.h       CPathfinder.cpp       \ | ||||
| #	       CCursorHandler.cpp      CPathfinder.h         \ | ||||
| #	       CCursorHandler.h        CPlayerInterface.cpp  StartInfo.h \ | ||||
| #	       CGameInfo.cpp           CPlayerInterface.h    stdafx.cpp \ | ||||
| #	       CGameInfo.h             CPreGame.cpp          stdafx.h \ | ||||
| #	       CGameInterface.cpp      CPreGame.h            tchar_amigaos4.h \ | ||||
| #	       CGameInterface.h        timeHandler.h \ | ||||
| #	       hch/CAbilityHandler.cpp   hch/CDefObjInfoHandler.cpp   \ | ||||
| #	       hch/CAbilityHandler.h     hch/CDefObjInfoHandler.h     \ | ||||
| #	       hch/CAmbarCendamo.cpp     hch/CGeneralTextHandler.cpp  \ | ||||
| #	       hch/CAmbarCendamo.h       hch/CGeneralTextHandler.h    \ | ||||
| #	       hch/CArtHandler.cpp       hch/CHeroHandler.cpp         hch/CSndHandler.cpp \ | ||||
| #	       hch/CArtHandler.h         hch/CHeroHandler.h           hch/CSndHandler.h \ | ||||
| #	       hch/CBuildingHandler.cpp  hch/CLodHandler.cpp          hch/CSpellHandler.cpp \ | ||||
| #	       hch/CBuildingHandler.h    hch/CLodHandler.h            hch/CSpellHandler.h \ | ||||
| #	       hch/CMusicHandler.cpp        hch/CTownHandler.cpp \ | ||||
| #	       hch/CMusicHandler.h          hch/CTownHandler.h \ | ||||
| #	       hch/CCreatureHandler.cpp  hch/CObjectHandler.cpp       hch/CVideoHandler.cpp \ | ||||
| #	       hch/CCreatureHandler.h    hch/CObjectHandler.h         hch/CVideoHandler.h \ | ||||
| #	       hch/CDefHandler.cpp       hch/CPreGameTextHandler.cpp \ | ||||
| #	       hch/CDefHandler.h         hch/CPreGameTextHandler.h \ | ||||
| #client/CBitmapHandler.cpp  client/CCreatureAnimation.cpp  client/Client.cpp  client/Graphics.cpp \ | ||||
| #client/CBitmapHandler.h    client/CCreatureAnimation.h    client/Client.h    client/Graphics.h \ | ||||
| #lib/VCMI_Lib.h lib/VCMI_Lib.cpp \ | ||||
| #		server/CScriptCallback.h server/CScriptCallback.cpp \ | ||||
| #		lib/Connection.cpp lib/Connection.h \ | ||||
| #		CThreadHelper.cpp CThreadHelper.h | ||||
| # | ||||
| # | ||||
| SUBDIRS = lib client server AI | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -1,73 +1,72 @@ | ||||
| AUTOMAKE_OPTIONS=foreign | ||||
| bin_PROGRAMS = vcmiclient | ||||
| #vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| #AM_CXXFLAGS = $(BOOST_CPPFLAGS) | ||||
| vcmiclient_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| #vcmiclient_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
|  | ||||
| vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.a $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| vcmiclient_LDFLAGS = -L$(top_builddir)/lib | ||||
| vcmiclient_LDADD += -lvcmi | ||||
| vcmiclient_SOURCES =  \ | ||||
| ../AdventureMapButton.cpp \ | ||||
| ../CAdvmapInterface.cpp \ | ||||
| ../CBattleInterface.cpp \ | ||||
| ./CBitmapHandler.cpp \ | ||||
| ../CCallback.cpp \ | ||||
| ../CCastleInterface.cpp \ | ||||
| ./CConfigHandler.cpp \ | ||||
| ./CCreatureAnimation.cpp \ | ||||
| ../CCursorHandler.cpp \ | ||||
| ../hch/CDefHandler.cpp \ | ||||
| ../CGameInfo.cpp \ | ||||
| ../CGameInterface.cpp \ | ||||
| ../CHeroWindow.cpp \ | ||||
| ./Client.cpp \ | ||||
| ../CMessage.cpp \ | ||||
| ../CMT.cpp \ | ||||
| ../hch/CMusicHandler.cpp \ | ||||
| ../CPlayerInterface.cpp \ | ||||
| ../CPreGame.cpp \ | ||||
| ../hch/CSndHandler.cpp \ | ||||
| ./CSpellWindow.cpp \ | ||||
| ../CThreadHelper.cpp \ | ||||
| ./Graphics.cpp \ | ||||
| ../mapHandler.cpp \ | ||||
| ./NetPacksClient.cpp \ | ||||
| ../SDL_Extensions.cpp \ | ||||
| ../SDL_framerate.cpp \ | ||||
| ../AdventureMapButton.h \ | ||||
| ../AI_Base.h \ | ||||
| ../CAdvmapInterface.h \ | ||||
| ../hch/CAmbarCendamo.h \ | ||||
| ../CBattleInterface.h \ | ||||
| ./CBitmapHandler.h \ | ||||
| ../hch/CBuildingHandler.h \ | ||||
| ../CCallback.h \ | ||||
| ../CCastleInterface.h \ | ||||
| ./CConfigHandler.h \ | ||||
| ./CCreatureAnimation.h \ | ||||
| ../CCursorHandler.h \ | ||||
| ../hch/CDefHandler.h \ | ||||
| ../CGameInfo.h \ | ||||
| ../CGameInterface.h \ | ||||
| ../hch/CHeroHandler.h \ | ||||
| ../CHeroWindow.h \ | ||||
| ./Client.h \ | ||||
| ../CMessage.h \ | ||||
| ../hch/CMusicHandler.h \ | ||||
| ../hch/CObjectHandler.h \ | ||||
| ../CPlayerInterface.h \ | ||||
| ../CPreGame.h \ | ||||
| ../hch/CSndHandler.h \ | ||||
| ./CSpellWindow.h \ | ||||
| ../CThreadHelper.h \ | ||||
| ./FunctionList.h \ | ||||
| ../global.h \ | ||||
| ./Graphics.h \ | ||||
| ../int3.h \ | ||||
| ../map.h \ | ||||
| ../mapHandler.h \ | ||||
| ../nodrze.h \ | ||||
| ../SDL_framerate.h \ | ||||
| ../StartInfo.h \ | ||||
| ../stdafx.h \ | ||||
| ../timeHandler.h | ||||
| 	../AI_Base.h \ | ||||
| 	../AdventureMapButton.cpp \ | ||||
| 	../AdventureMapButton.h \ | ||||
| 	../CAdvmapInterface.cpp \ | ||||
| 	../CAdvmapInterface.h \ | ||||
| 	../CBattleInterface.cpp \ | ||||
| 	../CBattleInterface.h \ | ||||
| 	../CCallback.cpp \ | ||||
| 	../CCallback.h \ | ||||
| 	../CCastleInterface.cpp \ | ||||
| 	../CCastleInterface.h \ | ||||
| 	../CCursorHandler.cpp \ | ||||
| 	../CCursorHandler.h \ | ||||
| 	../CGameInfo.cpp \ | ||||
| 	../CGameInfo.h \ | ||||
| 	../CGameInterface.cpp \ | ||||
| 	../CGameInterface.h \ | ||||
| 	../CHeroWindow.cpp \ | ||||
| 	../CHeroWindow.h \ | ||||
| 	../CMT.cpp \ | ||||
| 	../CMessage.cpp \ | ||||
| 	../CMessage.h \ | ||||
| 	../CPlayerInterface.cpp \ | ||||
| 	../CPlayerInterface.h \ | ||||
| 	../CPreGame.cpp \ | ||||
| 	../CPreGame.h \ | ||||
| 	../CThreadHelper.cpp \ | ||||
| 	../CThreadHelper.h \ | ||||
| 	../SDL_Extensions.cpp \ | ||||
| 	../SDL_Extensions.h \ | ||||
| 	../SDL_framerate.cpp \ | ||||
| 	../SDL_framerate.h \ | ||||
| 	../StartInfo.h \ | ||||
| 	../global.h \ | ||||
| 	../hch/CAmbarCendamo.h \ | ||||
| 	../hch/CBuildingHandler.h \ | ||||
| 	../hch/CDefHandler.cpp \ | ||||
| 	../hch/CDefHandler.h \ | ||||
| 	../hch/CHeroHandler.h \ | ||||
| 	../hch/CMusicHandler.cpp \ | ||||
| 	../hch/CMusicHandler.h \ | ||||
| 	../hch/CObjectHandler.h \ | ||||
| 	../hch/CSndHandler.cpp \ | ||||
| 	../hch/CSndHandler.h \ | ||||
| 	../hch/CVideoHandler.h \ | ||||
| 	../int3.h \ | ||||
| 	../map.h \ | ||||
| 	../mapHandler.cpp \ | ||||
| 	../mapHandler.h \ | ||||
| 	../nodrze.h \ | ||||
| 	../stdafx.h \ | ||||
| 	../tchar_amigaos4.h \ | ||||
| 	../timeHandler.h \ | ||||
| 	./CBitmapHandler.cpp \ | ||||
| 	./CBitmapHandler.h \ | ||||
| 	./CConfigHandler.cpp \ | ||||
| 	./CConfigHandler.h \ | ||||
| 	./CCreatureAnimation.cpp \ | ||||
| 	./CCreatureAnimation.h \ | ||||
| 	./CSpellWindow.cpp \ | ||||
| 	./CSpellWindow.h \ | ||||
| 	./Client.cpp \ | ||||
| 	./Client.h \ | ||||
| 	./FunctionList.h \ | ||||
| 	./Graphics.cpp \ | ||||
| 	./Graphics.h \ | ||||
| 	./NetPacksClient.cpp | ||||
|   | ||||
| @@ -20,7 +20,7 @@ AC_DISABLE_STATIC | ||||
| AC_PROG_LIBTOOL | ||||
|  | ||||
| CFLAGS="-g" | ||||
| CXXFLAGS="-g" | ||||
| CXXFLAGS="-O1 -ggdb -Wall" | ||||
| AC_CHECK_LIB([stdc++], [main]) | ||||
| if test "x$GCC" = "xyes"; then | ||||
|       stdcxx_name=`$CXX -print-file-name=libstdc++.so` | ||||
| @@ -64,4 +64,4 @@ AC_FUNC_MALLOC | ||||
| AC_FUNC_SELECT_ARGTYPES | ||||
| AC_CHECK_FUNCS([atexit memset pow select sqrt]) | ||||
|  | ||||
| AC_OUTPUT(Makefile lib/Makefile client/Makefile server/Makefile) | ||||
| AC_OUTPUT(Makefile lib/Makefile client/Makefile server/Makefile AI/Makefile AI/GeniusAI/Makefile) | ||||
|   | ||||
| @@ -389,9 +389,10 @@ void CCreatureHandler::loadCreatures() | ||||
| 	inp.seekg(0,std::ios::end); // na koniec | ||||
| 	int andame2 = inp.tellg();  // read length | ||||
| 	inp.seekg(0,std::ios::beg); // wracamy na poczatek | ||||
| 	char * bufor = new char[andame2]; // allocate memory | ||||
| 	char * bufor = new char[andame2+1]; // allocate memory | ||||
| 	inp.read((char*)bufor, andame2); // read map file to buffer | ||||
| 	inp.close(); | ||||
| 	bufor[andame2] = 0; | ||||
| 	buf = std::string(bufor); | ||||
| 	delete [] bufor; | ||||
|  | ||||
|   | ||||
| @@ -1,45 +1,43 @@ | ||||
| noinst_LIBRARIES = libvcmi.a | ||||
| #vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| #AM_CXXFLAGS = $(BOOST_CPPFLAGS) | ||||
| libvcmi_a_SOURCES = \ | ||||
| ../hch/CArtHandler.cpp \ | ||||
| ../hch/CBuildingHandler.cpp \ | ||||
| ../CConsoleHandler.cpp \ | ||||
| ../hch/CCreatureHandler.cpp \ | ||||
| ../hch/CDefObjInfoHandler.cpp \ | ||||
| ../CGameState.cpp \ | ||||
| ../hch/CGeneralTextHandler.cpp \ | ||||
| ../hch/CHeroHandler.cpp \ | ||||
| ../hch/CLodHandler.cpp \ | ||||
| ../hch/CObjectHandler.cpp \ | ||||
| ./Connection.cpp \ | ||||
| ../hch/CSpellHandler.cpp \ | ||||
| ../hch/CTownHandler.cpp \ | ||||
| ./IGameCallback.cpp \ | ||||
| ../map.cpp \ | ||||
| ./NetPacksLib.cpp \ | ||||
| ./RegisterTypes.cpp \ | ||||
| ../stdafx.cpp \ | ||||
| ./VCMI_Lib.cpp \ | ||||
| ./BattleAction.h \ | ||||
| ../hch/CArtHandler.h \ | ||||
| ../hch/CBuildingHandler.h \ | ||||
| ../CConsoleHandler.h \ | ||||
| ../hch/CCreatureHandler.h \ | ||||
| ../hch/CDefObjInfoHandler.h \ | ||||
| ../CGameState.h \ | ||||
| ../hch/CGeneralTextHandler.h \ | ||||
| ../hch/CHeroHandler.h \ | ||||
| ../hch/CLodHandler.h \ | ||||
| ../hch/CObjectHandler.h \ | ||||
| ./CondSh.h \ | ||||
| ./Connection.h \ | ||||
| ../hch/CSpellHandler.h \ | ||||
| ../hch/CTownHandler.h \ | ||||
| ./Herobonus.h \ | ||||
| ./IGameCallback.h \ | ||||
| ./Interprocess.h \ | ||||
| ../map.h \ | ||||
| ./NetPacks.h \ | ||||
| ./RegisterTypes.h \ | ||||
| ./VCMI_Lib.h | ||||
| 	../CConsoleHandler.cpp \ | ||||
| 	../CConsoleHandler.h \ | ||||
| 	../CGameState.cpp \ | ||||
| 	../CGameState.h \ | ||||
| 	../hch/CArtHandler.cpp \ | ||||
| 	../hch/CArtHandler.h \ | ||||
| 	../hch/CBuildingHandler.cpp \ | ||||
| 	../hch/CBuildingHandler.h \ | ||||
| 	../hch/CCreatureHandler.cpp \ | ||||
| 	../hch/CCreatureHandler.h \ | ||||
| 	../hch/CDefObjInfoHandler.cpp \ | ||||
| 	../hch/CDefObjInfoHandler.h \ | ||||
| 	../hch/CGeneralTextHandler.cpp \ | ||||
| 	../hch/CGeneralTextHandler.h \ | ||||
| 	../hch/CHeroHandler.cpp \ | ||||
| 	../hch/CHeroHandler.h \ | ||||
| 	../hch/CLodHandler.cpp \ | ||||
| 	../hch/CLodHandler.h \ | ||||
| 	../hch/CObjectHandler.cpp \ | ||||
| 	../hch/CObjectHandler.h \ | ||||
| 	../hch/CSpellHandler.cpp \ | ||||
| 	../hch/CSpellHandler.h \ | ||||
| 	../hch/CTownHandler.cpp \ | ||||
| 	../hch/CTownHandler.h \ | ||||
| 	../map.cpp \ | ||||
| 	../map.h \ | ||||
| 	../stdafx.cpp \ | ||||
| 	./BattleAction.h \ | ||||
| 	./CondSh.h \ | ||||
| 	./Connection.cpp \ | ||||
| 	./Connection.h \ | ||||
| 	./HeroBonus.h \ | ||||
| 	./IGameCallback.cpp \ | ||||
| 	./IGameCallback.h \ | ||||
| 	./Interprocess.h \ | ||||
| 	./NetPacks.h \ | ||||
| 	./NetPacksLib.cpp \ | ||||
| 	./RegisterTypes.cpp \ | ||||
| 	./RegisterTypes.h \ | ||||
| 	./VCMI_Lib.cpp \ | ||||
| 	./VCMI_Lib.h | ||||
|   | ||||
| @@ -1,13 +1,10 @@ | ||||
| AUTOMAKE_OPTIONS=foreign | ||||
| bin_PROGRAMS = vcmiserver | ||||
| vcmiserver_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| #vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| #AM_CXXFLAGS = $(BOOST_CPPFLAGS) | ||||
|  | ||||
| vcmiserver_LDADD = $(top_builddir)/lib/libvcmi.a $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) | ||||
| vcmiserver_LDFLAGS = -L$(top_builddir)/lib | ||||
| vcmiserver_LDADD += -lvcmi | ||||
| vcmiserver_SOURCES = \ | ||||
| ./CGameHandler.cpp \ | ||||
| ./CVCMIServer.cpp \ | ||||
| ./NetPacksServer.cpp \ | ||||
| ./CGameHandler.h \ | ||||
| ./CVCMIServer.h | ||||
| 	./CGameHandler.cpp \ | ||||
| 	./CGameHandler.h \ | ||||
| 	./CVCMIServer.cpp \ | ||||
| 	./CVCMIServer.h \ | ||||
| 	./NetPacksServer.cpp | ||||
|   | ||||
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