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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Terrain drawing converted to CAnimation.

This commit is contained in:
AlexVinS 2016-11-06 21:39:32 +03:00
parent c9a3d92ff3
commit 4d510c172d
4 changed files with 178 additions and 227 deletions

View File

@ -96,8 +96,11 @@ public:
int width() const override;
int height() const override;
void horizontalFlip() override;
void verticalFlip() override;
void shiftPalette(int from, int howMany) override;
friend class SDLImageLoader;
};
@ -149,8 +152,11 @@ public:
int width() const override;
int height() const override;
void horizontalFlip() override;
void verticalFlip() override;
void shiftPalette(int from, int howMany) override;
friend class CompImageLoader;
};
@ -849,6 +855,17 @@ int SDLImage::height() const
return fullSize.y;
}
void SDLImage::horizontalFlip()
{
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
margins.y = fullSize.y - surf->h - margins.y;
}
void SDLImage::verticalFlip()
{
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
@ -860,6 +877,23 @@ void SDLImage::verticalFlip()
margins.x = fullSize.x - surf->w - margins.x;
}
void SDLImage::shiftPalette(int from, int howMany)
{
//works with at most 16 colors, if needed more -> increase values
assert(howMany < 16);
if(surf->format->palette)
{
SDL_Color palette[16];
for(int i=0; i<howMany; ++i)
{
palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
}
SDL_SetColors(surf, palette, from, howMany);
}
}
SDLImage::~SDLImage()
{
SDL_FreeSurface(surf);
@ -1091,7 +1125,7 @@ void CompImage::playerColored(PlayerColor player)
void CompImage::setFlagColor(PlayerColor player)
{
logGlobal->error("CompImage::setFlagColor is not implemented");
logAnim->error("CompImage::setFlagColor is not implemented");
}
int CompImage::width() const
@ -1111,9 +1145,19 @@ CompImage::~CompImage()
delete [] palette;
}
void CompImage::horizontalFlip()
{
logAnim->error("CompImage::horizontalFlip is not implemented");
}
void CompImage::verticalFlip()
{
logGlobal->error("CompImage::verticalFlip is not implemented");
logAnim->error("CompImage::verticalFlip is not implemented");
}
void CompImage::shiftPalette(int from, int howMany)
{
logAnim->error("CompImage::shiftPalette is not implemented");
}

View File

@ -45,6 +45,10 @@ public:
virtual int width() const=0;
virtual int height() const=0;
//only indexed bitmaps, 16 colors maximum
virtual void shiftPalette(int from, int howMany) = 0;
virtual void horizontalFlip() = 0;
virtual void verticalFlip() = 0;
IImage();

View File

@ -32,50 +32,6 @@
#define ADVOPT (conf.go()->ac)
std::string nameFromType (int typ)
{
switch(ETerrainType(typ))
{
case ETerrainType::DIRT:
return std::string("DIRTTL.DEF");
case ETerrainType::SAND:
return std::string("SANDTL.DEF");
case ETerrainType::GRASS:
return std::string("GRASTL.DEF");
case ETerrainType::SNOW:
return std::string("SNOWTL.DEF");
case ETerrainType::SWAMP:
return std::string("SWMPTL.DEF");
case ETerrainType::ROUGH:
return std::string("ROUGTL.DEF");
case ETerrainType::SUBTERRANEAN:
return std::string("SUBBTL.DEF");
case ETerrainType::LAVA:
return std::string("LAVATL.DEF");
case ETerrainType::WATER:
return std::string("WATRTL.DEF");
case ETerrainType::ROCK:
return std::string("ROCKTL.DEF");
case ETerrainType::BORDER:
//TODO use me
break;
default:
//TODO do something here
break;
}
return std::string();
}
static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
{
return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
@ -184,31 +140,81 @@ EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface
return hasActiveFade ? EMapAnimRedrawStatus::REDRAW_REQUESTED : EMapAnimRedrawStatus::OK;
}
void CMapHandler::roadsRiverTerrainInit()
void CMapHandler::initTerrainGraphics()
{
//initializing road's and river's DefHandlers
static const std::vector<std::string> TERRAIN_FILES =
{
"DIRTTL",
"SANDTL",
"GRASTL",
"SNOWTL",
"SWMPTL",
roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
for(auto & elem : staticRiverDefs)
"ROUGTL",
"SUBBTL",
"LAVATL",
"WATRTL",
"ROCKTL"
};
static const std::vector<std::string> ROAD_FILES =
{
for(size_t h=0; h < elem->ourImages.size(); ++h)
{
CSDL_Ext::alphaTransform(elem->ourImages[h].bitmap);
}
}
for(auto & elem : roadDefs)
"dirtrd",
"gravrd",
"cobbrd"
};
static const std::vector<std::string> RIVER_FILES =
{
for(size_t h=0; h < elem->ourImages.size(); ++h)
"clrrvr",
"icyrvr",
"mudrvr",
"lavrvr"
};
auto loadFlipped = [this](int types, TFlippedAnimations & animation, TFlippedCache & cache, const std::vector<std::string> & files)
{
animation.resize(types);
cache.resize(types);
//no rotation and basic setup
for(int i = 0; i < types; i++)
{
CSDL_Ext::alphaTransform(elem->ourImages[h].bitmap);
animation[i][0] = make_unique<CAnimation>(files[i]);
animation[i][0]->preload();
const size_t views = animation[i][0]->size(0);
cache[i].resize(views);
for(int j = 0; j < views; j++)
cache[i][j][0] = animation[i][0]->getImage(j);
}
}
for(int rotation = 1; rotation < 4; rotation++)
{
for(int i = 0; i < types; i++)
{
animation[i][rotation] = make_unique<CAnimation>(files[i]);
animation[i][rotation]->preload();
const size_t views = animation[i][rotation]->size(0);
for(int j = 0; j < views; j++)
{
IImage * image = animation[i][rotation]->getImage(j);
if(rotation == 2 || rotation == 3)
image->horizontalFlip();
if(rotation == 1 || rotation == 3)
image->verticalFlip();
cache[i][j][rotation] = image;
}
}
}
};
loadFlipped(GameConstants::TERRAIN_TYPES, terrainAnimations, terrainImages, TERRAIN_FILES);
loadFlipped(3, roadAnimations, roadImages, ROAD_FILES);
loadFlipped(4, riverAnimations, riverImages, RIVER_FILES);
// Create enough room for the whole map and its frame
@ -224,7 +230,7 @@ void CMapHandler::roadsRiverTerrainInit()
}
}
void CMapHandler::borderAndTerrainBitmapInit()
void CMapHandler::initBorderGraphics()
{
egdeImages.resize(egdeAnimation->size(0));
for(size_t i = 0; i < egdeImages.size(); i++)
@ -276,17 +282,6 @@ void CMapHandler::borderAndTerrainBitmapInit()
}
}
}
terrainGraphics.resize(10);
for (int i = 0; i < 10 ; i++)
{
CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
terrainGraphics[i].resize(hlp->ourImages.size());
hlp->notFreeImgs = true;
for(size_t j=0; j < hlp->ourImages.size(); ++j)
terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
delete hlp;
}
}
void CMapHandler::initObjectRects()
@ -386,12 +381,11 @@ void CMapHandler::init()
offsetY = (mapH - (2*frameH+1)*32)/2;
prepareFOWDefs();
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
borderAndTerrainBitmapInit();
logGlobal->infoStream()<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff();
initTerrainGraphics();
initBorderGraphics();
logGlobal->infoStream()<<"\tPreparing FoW, terrain, roads, rivers, borders: "<<th.getDiff();
initObjectRects();
logGlobal->infoStream()<<"\tMaking object rects: "<<th.getDiff();
}
CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * info) const
@ -404,35 +398,6 @@ CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * inf
return normalBlitter;
}
void CMapHandler::CMapNormalBlitter::drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit, ui8 rotationInfo) const
{
if (rotationInfo != 0)
{
if (!sourceRect)
{
Rect sourceRect2(0, 0, sourceSurf->w, sourceSurf->h);
if (alphaBlit)
CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(sourceSurf, sourceRect2, targetSurf, *destRect, rotationInfo);
else
CSDL_Ext::getBlitterWithRotation(targetSurf)(sourceSurf, sourceRect2, targetSurf, *destRect, rotationInfo);
}
else
{
if (alphaBlit)
CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(sourceSurf, *sourceRect, targetSurf, *destRect, rotationInfo);
else
CSDL_Ext::getBlitterWithRotation(targetSurf)(sourceSurf, *sourceRect, targetSurf, *destRect, rotationInfo);
}
}
else
{
if (alphaBlit)
CSDL_Ext::blit8bppAlphaTo24bpp(sourceSurf, sourceRect, targetSurf, destRect);
else
CSDL_Ext::blitSurface(sourceSurf, sourceRect, targetSurf, destRect);
}
}
void CMapHandler::CMapNormalBlitter::drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const
{
source->draw(targetSurf, destRect, sourceRect);
@ -571,54 +536,6 @@ void CMapHandler::CMapWorldViewBlitter::calculateWorldViewCameraPos()
topTile.y = parent->sizes.y - tileCount.y;
}
void CMapHandler::CMapWorldViewBlitter::drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
float scale, SDL_Rect * dstRect, SDL_Rect * srcRect /*= nullptr*/) const
{
auto key = parent->cache.genKey((intptr_t)baseSurf, rotation);
auto scaledSurf = parent->cache.requestWorldViewCache(type, key);
if (scaledSurf) // blitting from cache
{
if (srcRect)
{
dstRect->w = srcRect->w;
dstRect->h = srcRect->h;
}
CSDL_Ext::blitSurface(scaledSurf, srcRect, targetSurf, dstRect);
}
else // creating new
{
auto baseSurfRotated = CSDL_Ext::newSurface(baseSurf->w, baseSurf->h);
if (!baseSurfRotated)
return;
Rect baseRect(0, 0, baseSurf->w, baseSurf->h);
CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(baseSurf, baseRect, baseSurfRotated, baseRect, rotation);
SDL_Surface * scaledSurf2 = CSDL_Ext::scaleSurfaceFast(baseSurfRotated, baseSurf->w * scale, baseSurf->h * scale);
CSDL_Ext::blitSurface(scaledSurf2, srcRect, targetSurf, dstRect);
parent->cache.cacheWorldViewEntry(type, key, scaledSurf2);
SDL_FreeSurface(baseSurfRotated);
}
}
void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit, ui8 rotationInfo) const
{
if (rotationInfo != 0)
{
drawScaledRotatedElement(cacheType, sourceSurf, targetSurf, rotationInfo, info->scale, destRect, sourceRect);
}
else
{
auto scaledSurf = parent->cache.requestWorldViewCacheOrCreate(cacheType, (intptr_t) sourceSurf, sourceSurf, info->scale);
if (alphaBlit)
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, sourceRect, targetSurf, destRect);
else
CSDL_Ext::blitSurface(scaledSurf, sourceRect, targetSurf, destRect);
}
}
void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const
{
SDL_Surface * scaledSurf = parent->cache.requestWorldViewCacheOrCreate(cacheType, (intptr_t) source, source, info->scale);
@ -710,7 +627,9 @@ void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const T
{
Rect destRect(realTileRect);
drawElement(EMapCacheType::TERRAIN, parent->terrainGraphics[tinfo.terType][tinfo.terView], nullptr, targetSurf, &destRect, false, tinfo.extTileFlags % 4);
ui8 rotation = tinfo.extTileFlags % 4;
drawElement(EMapCacheType::TERRAIN, parent->terrainImages[tinfo.terType][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
}
void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
@ -732,7 +651,6 @@ void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
defaultTileRect = Rect(0, 0, tileSize, tileSize);
calculateWorldViewCameraPos();
}
SDL_Rect CMapHandler::CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
@ -874,26 +792,28 @@ void CMapHandler::CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainT
{
if (tinfoUpper && tinfoUpper->roadType != ERoadType::NO_ROAD)
{
ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
Rect source(0, tileSize / 2, tileSize, tileSize / 2);
Rect dest(realPos.x, realPos.y, tileSize, tileSize / 2);
drawElement(EMapCacheType::ROADS, parent->roadDefs[tinfoUpper->roadType - 1]->ourImages[tinfoUpper->roadDir].bitmap,
&source, targetSurf, &dest, true, (tinfoUpper->extTileFlags >> 4) % 4);
drawElement(EMapCacheType::ROADS, parent->roadImages[tinfoUpper->roadType - 1][tinfoUpper->roadDir][rotation],
&source, targetSurf, &dest);
}
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
{
ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
Rect source(0, 0, tileSize, halfTileSizeCeil);
Rect dest(realPos.x, realPos.y + tileSize / 2, tileSize, tileSize / 2);
drawElement(EMapCacheType::ROADS, parent->roadDefs[tinfo.roadType - 1]->ourImages[tinfo.roadDir].bitmap,
&source, targetSurf, &dest, true, (tinfo.extTileFlags >> 4) % 4);
drawElement(EMapCacheType::ROADS, parent->roadImages[tinfo.roadType - 1][tinfo.roadDir][rotation],
&source, targetSurf, &dest);
}
}
void CMapHandler::CMapBlitter::drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const
{
Rect destRect(realTileRect);
drawElement(EMapCacheType::RIVERS, parent->staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap,
nullptr, targetSurf, &destRect, true, (tinfo.extTileFlags >> 2) % 4);
ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType-1][tinfo.riverDir][rotation],nullptr, targetSurf, &destRect);
}
void CMapHandler::CMapBlitter::drawFow(SDL_Surface * targetSurf) const
@ -1380,44 +1300,46 @@ bool CMapHandler::canStartHeroMovement()
return fadeAnims.empty(); // don't allow movement during fade animation
}
void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
{
//works with at most 16 colors, if needed more -> increase values
assert(howMany < 16);
SDL_Color palette[16];
for(int i=0; i<howMany; ++i)
{
palette[(i+1)%howMany] =img->format->palette->colors[from + i];
}
SDL_SetColors(img,palette,from,howMany);
}
void CMapHandler::updateWater() //shift colors in palettes of water tiles
{
for(auto & elem : terrainGraphics[7])
for(auto & elem : terrainImages[7])
{
shiftColors(elem,246, 9);
for(IImage * img : elem)
img->shiftPalette(246, 9);
}
for(auto & elem : terrainGraphics[8])
for(auto & elem : terrainImages[8])
{
shiftColors(elem,229, 12);
shiftColors(elem,242, 14);
for(IImage * img : elem)
{
img->shiftPalette(229, 12);
img->shiftPalette(242, 14);
}
}
for(auto & elem : staticRiverDefs[0]->ourImages)
for(auto & elem : riverImages[0])
{
shiftColors(elem.bitmap,183, 12);
shiftColors(elem.bitmap,195, 6);
for(IImage * img : elem)
{
img->shiftPalette(183, 12);
img->shiftPalette(195, 6);
}
}
for(auto & elem : staticRiverDefs[2]->ourImages)
for(auto & elem : riverImages[2])
{
shiftColors(elem.bitmap,228, 12);
shiftColors(elem.bitmap,183, 6);
shiftColors(elem.bitmap,240, 6);
for(IImage * img : elem)
{
img->shiftPalette(228, 12);
img->shiftPalette(183, 6);
img->shiftPalette(240, 6);
}
}
for(auto & elem : staticRiverDefs[3]->ourImages)
for(auto & elem : riverImages[3])
{
shiftColors(elem.bitmap,240, 9);
for(IImage * img : elem)
img->shiftPalette(240, 9);
}
}
@ -1427,23 +1349,10 @@ CMapHandler::~CMapHandler()
delete worldViewBlitter;
delete puzzleViewBlitter;
for(auto & elem : roadDefs)
delete elem;
for(auto & elem : staticRiverDefs)
delete elem;
for(auto & elem : terrainGraphics)
{
for(int j=0; j < elem.size(); ++j)
SDL_FreeSurface(elem[j]);
}
for (auto & elem : fadeAnims)
{
delete elem.second.second;
}
terrainGraphics.clear();
}
CMapHandler::CMapHandler()

View File

@ -210,10 +210,6 @@ class CMapHandler
const MapDrawingInfo * info; // data for drawing passed from outside
/// general drawing method, called internally by more specialized ones
virtual void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const = 0;
//todo: support rotation
virtual void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const = 0;
// first drawing pass
@ -277,11 +273,7 @@ class CMapHandler
class CMapNormalBlitter : public CMapBlitter
{
protected:
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
void init(const MapDrawingInfo * info) override;
SDL_Rect clip(SDL_Surface * targetSurf) const override;
@ -295,11 +287,7 @@ class CMapHandler
private:
IImage * objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
protected:
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
void drawHeroFlag(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
void drawObject(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, bool moving) const override;
@ -307,11 +295,7 @@ class CMapHandler
void drawOverlayEx(SDL_Surface * targetSurf) override;
void init(const MapDrawingInfo * info) override;
SDL_Rect clip(SDL_Surface * targetSurf) const override;
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
float scale, SDL_Rect * dstRect, SDL_Rect * srcRect = nullptr) const;
void calculateWorldViewCameraPos();
public:
CMapWorldViewBlitter(CMapHandler * parent);
@ -344,8 +328,8 @@ class CMapHandler
bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
void initObjectRects();
void borderAndTerrainBitmapInit();
void roadsRiverTerrainInit();
void initBorderGraphics();
void initTerrainGraphics();
void prepareFOWDefs();
public:
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
@ -367,9 +351,19 @@ public:
int offsetX;
int offsetY;
std::vector<std::vector<SDL_Surface *> > terrainGraphics; // [terrain id] [view type]
std::vector<CDefEssential *> roadDefs;
std::vector<CDefEssential *> staticRiverDefs;
//terrain graphics
typedef std::vector<std::array<std::unique_ptr<CAnimation>, 4>> TFlippedAnimations; //[type, rotation]
typedef std::vector<std::vector<std::array<IImage *, 4>>> TFlippedCache;//[type, view type, rotation]
TFlippedAnimations terrainAnimations;//[terrain type, rotation]
TFlippedCache terrainImages;//[terrain type, view type, rotation]
TFlippedAnimations roadAnimations;//[road type, rotation]
TFlippedCache roadImages;//[road type, view type, rotation]
TFlippedAnimations riverAnimations;//[river type, rotation]
TFlippedCache riverImages;//[river type, view type, rotation]
//Fog of War cache (not owned)
std::vector<const IImage *> FoWfullHide;