mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Terrain drawing converted to CAnimation.
This commit is contained in:
parent
c9a3d92ff3
commit
4d510c172d
@ -96,8 +96,11 @@ public:
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int width() const override;
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int height() const override;
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void horizontalFlip() override;
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void verticalFlip() override;
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void shiftPalette(int from, int howMany) override;
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friend class SDLImageLoader;
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};
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@ -149,8 +152,11 @@ public:
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int width() const override;
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int height() const override;
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void horizontalFlip() override;
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void verticalFlip() override;
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void shiftPalette(int from, int howMany) override;
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friend class CompImageLoader;
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};
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@ -849,6 +855,17 @@ int SDLImage::height() const
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return fullSize.y;
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}
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void SDLImage::horizontalFlip()
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{
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SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
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SDL_FreeSurface(surf);
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surf = flipped;
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margins.y = fullSize.y - surf->h - margins.y;
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}
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void SDLImage::verticalFlip()
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{
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SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
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@ -860,6 +877,23 @@ void SDLImage::verticalFlip()
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margins.x = fullSize.x - surf->w - margins.x;
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}
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void SDLImage::shiftPalette(int from, int howMany)
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{
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//works with at most 16 colors, if needed more -> increase values
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assert(howMany < 16);
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if(surf->format->palette)
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{
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SDL_Color palette[16];
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for(int i=0; i<howMany; ++i)
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{
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palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
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}
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SDL_SetColors(surf, palette, from, howMany);
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}
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}
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SDLImage::~SDLImage()
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{
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SDL_FreeSurface(surf);
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@ -1091,7 +1125,7 @@ void CompImage::playerColored(PlayerColor player)
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void CompImage::setFlagColor(PlayerColor player)
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{
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logGlobal->error("CompImage::setFlagColor is not implemented");
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logAnim->error("CompImage::setFlagColor is not implemented");
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}
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int CompImage::width() const
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@ -1111,9 +1145,19 @@ CompImage::~CompImage()
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delete [] palette;
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}
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void CompImage::horizontalFlip()
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{
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logAnim->error("CompImage::horizontalFlip is not implemented");
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}
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void CompImage::verticalFlip()
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{
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logGlobal->error("CompImage::verticalFlip is not implemented");
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logAnim->error("CompImage::verticalFlip is not implemented");
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}
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void CompImage::shiftPalette(int from, int howMany)
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{
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logAnim->error("CompImage::shiftPalette is not implemented");
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}
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@ -45,6 +45,10 @@ public:
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virtual int width() const=0;
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virtual int height() const=0;
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//only indexed bitmaps, 16 colors maximum
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virtual void shiftPalette(int from, int howMany) = 0;
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virtual void horizontalFlip() = 0;
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virtual void verticalFlip() = 0;
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IImage();
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@ -32,50 +32,6 @@
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#define ADVOPT (conf.go()->ac)
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std::string nameFromType (int typ)
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{
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switch(ETerrainType(typ))
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{
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case ETerrainType::DIRT:
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return std::string("DIRTTL.DEF");
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case ETerrainType::SAND:
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return std::string("SANDTL.DEF");
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case ETerrainType::GRASS:
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return std::string("GRASTL.DEF");
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case ETerrainType::SNOW:
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return std::string("SNOWTL.DEF");
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case ETerrainType::SWAMP:
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return std::string("SWMPTL.DEF");
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case ETerrainType::ROUGH:
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return std::string("ROUGTL.DEF");
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case ETerrainType::SUBTERRANEAN:
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return std::string("SUBBTL.DEF");
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case ETerrainType::LAVA:
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return std::string("LAVATL.DEF");
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case ETerrainType::WATER:
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return std::string("WATRTL.DEF");
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case ETerrainType::ROCK:
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return std::string("ROCKTL.DEF");
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case ETerrainType::BORDER:
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//TODO use me
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break;
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default:
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//TODO do something here
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break;
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}
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return std::string();
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}
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static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
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{
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return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
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@ -184,31 +140,81 @@ EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface
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return hasActiveFade ? EMapAnimRedrawStatus::REDRAW_REQUESTED : EMapAnimRedrawStatus::OK;
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}
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void CMapHandler::roadsRiverTerrainInit()
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void CMapHandler::initTerrainGraphics()
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{
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//initializing road's and river's DefHandlers
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static const std::vector<std::string> TERRAIN_FILES =
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{
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"DIRTTL",
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"SANDTL",
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"GRASTL",
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"SNOWTL",
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"SWMPTL",
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roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
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for(auto & elem : staticRiverDefs)
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"ROUGTL",
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"SUBBTL",
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"LAVATL",
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"WATRTL",
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"ROCKTL"
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};
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static const std::vector<std::string> ROAD_FILES =
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{
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for(size_t h=0; h < elem->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(elem->ourImages[h].bitmap);
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}
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}
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for(auto & elem : roadDefs)
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"dirtrd",
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"gravrd",
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"cobbrd"
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};
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static const std::vector<std::string> RIVER_FILES =
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{
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for(size_t h=0; h < elem->ourImages.size(); ++h)
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"clrrvr",
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"icyrvr",
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"mudrvr",
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"lavrvr"
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};
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auto loadFlipped = [this](int types, TFlippedAnimations & animation, TFlippedCache & cache, const std::vector<std::string> & files)
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{
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animation.resize(types);
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cache.resize(types);
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//no rotation and basic setup
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for(int i = 0; i < types; i++)
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{
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CSDL_Ext::alphaTransform(elem->ourImages[h].bitmap);
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animation[i][0] = make_unique<CAnimation>(files[i]);
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animation[i][0]->preload();
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const size_t views = animation[i][0]->size(0);
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cache[i].resize(views);
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for(int j = 0; j < views; j++)
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cache[i][j][0] = animation[i][0]->getImage(j);
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}
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}
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for(int rotation = 1; rotation < 4; rotation++)
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{
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for(int i = 0; i < types; i++)
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{
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animation[i][rotation] = make_unique<CAnimation>(files[i]);
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animation[i][rotation]->preload();
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const size_t views = animation[i][rotation]->size(0);
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for(int j = 0; j < views; j++)
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{
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IImage * image = animation[i][rotation]->getImage(j);
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if(rotation == 2 || rotation == 3)
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image->horizontalFlip();
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if(rotation == 1 || rotation == 3)
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image->verticalFlip();
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cache[i][j][rotation] = image;
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}
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}
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}
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};
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loadFlipped(GameConstants::TERRAIN_TYPES, terrainAnimations, terrainImages, TERRAIN_FILES);
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loadFlipped(3, roadAnimations, roadImages, ROAD_FILES);
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loadFlipped(4, riverAnimations, riverImages, RIVER_FILES);
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// Create enough room for the whole map and its frame
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@ -224,7 +230,7 @@ void CMapHandler::roadsRiverTerrainInit()
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}
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}
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void CMapHandler::borderAndTerrainBitmapInit()
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void CMapHandler::initBorderGraphics()
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{
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egdeImages.resize(egdeAnimation->size(0));
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for(size_t i = 0; i < egdeImages.size(); i++)
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@ -276,17 +282,6 @@ void CMapHandler::borderAndTerrainBitmapInit()
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}
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}
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}
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terrainGraphics.resize(10);
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for (int i = 0; i < 10 ; i++)
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{
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CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
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terrainGraphics[i].resize(hlp->ourImages.size());
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hlp->notFreeImgs = true;
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for(size_t j=0; j < hlp->ourImages.size(); ++j)
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terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
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delete hlp;
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}
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}
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void CMapHandler::initObjectRects()
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@ -386,12 +381,11 @@ void CMapHandler::init()
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offsetY = (mapH - (2*frameH+1)*32)/2;
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prepareFOWDefs();
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roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
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borderAndTerrainBitmapInit();
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logGlobal->infoStream()<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff();
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initTerrainGraphics();
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initBorderGraphics();
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logGlobal->infoStream()<<"\tPreparing FoW, terrain, roads, rivers, borders: "<<th.getDiff();
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initObjectRects();
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logGlobal->infoStream()<<"\tMaking object rects: "<<th.getDiff();
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}
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CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * info) const
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@ -404,35 +398,6 @@ CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * inf
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return normalBlitter;
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}
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void CMapHandler::CMapNormalBlitter::drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit, ui8 rotationInfo) const
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{
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if (rotationInfo != 0)
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{
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if (!sourceRect)
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{
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Rect sourceRect2(0, 0, sourceSurf->w, sourceSurf->h);
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if (alphaBlit)
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CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(sourceSurf, sourceRect2, targetSurf, *destRect, rotationInfo);
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else
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CSDL_Ext::getBlitterWithRotation(targetSurf)(sourceSurf, sourceRect2, targetSurf, *destRect, rotationInfo);
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}
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else
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{
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if (alphaBlit)
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CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(sourceSurf, *sourceRect, targetSurf, *destRect, rotationInfo);
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else
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CSDL_Ext::getBlitterWithRotation(targetSurf)(sourceSurf, *sourceRect, targetSurf, *destRect, rotationInfo);
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}
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}
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else
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{
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if (alphaBlit)
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CSDL_Ext::blit8bppAlphaTo24bpp(sourceSurf, sourceRect, targetSurf, destRect);
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else
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CSDL_Ext::blitSurface(sourceSurf, sourceRect, targetSurf, destRect);
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}
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}
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void CMapHandler::CMapNormalBlitter::drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const
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{
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source->draw(targetSurf, destRect, sourceRect);
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@ -571,54 +536,6 @@ void CMapHandler::CMapWorldViewBlitter::calculateWorldViewCameraPos()
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topTile.y = parent->sizes.y - tileCount.y;
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}
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void CMapHandler::CMapWorldViewBlitter::drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
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float scale, SDL_Rect * dstRect, SDL_Rect * srcRect /*= nullptr*/) const
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{
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auto key = parent->cache.genKey((intptr_t)baseSurf, rotation);
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auto scaledSurf = parent->cache.requestWorldViewCache(type, key);
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if (scaledSurf) // blitting from cache
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{
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if (srcRect)
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{
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dstRect->w = srcRect->w;
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dstRect->h = srcRect->h;
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}
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CSDL_Ext::blitSurface(scaledSurf, srcRect, targetSurf, dstRect);
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}
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else // creating new
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{
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auto baseSurfRotated = CSDL_Ext::newSurface(baseSurf->w, baseSurf->h);
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if (!baseSurfRotated)
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return;
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Rect baseRect(0, 0, baseSurf->w, baseSurf->h);
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CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(baseSurf, baseRect, baseSurfRotated, baseRect, rotation);
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SDL_Surface * scaledSurf2 = CSDL_Ext::scaleSurfaceFast(baseSurfRotated, baseSurf->w * scale, baseSurf->h * scale);
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CSDL_Ext::blitSurface(scaledSurf2, srcRect, targetSurf, dstRect);
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parent->cache.cacheWorldViewEntry(type, key, scaledSurf2);
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SDL_FreeSurface(baseSurfRotated);
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}
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}
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void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit, ui8 rotationInfo) const
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{
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if (rotationInfo != 0)
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{
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drawScaledRotatedElement(cacheType, sourceSurf, targetSurf, rotationInfo, info->scale, destRect, sourceRect);
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}
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else
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{
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auto scaledSurf = parent->cache.requestWorldViewCacheOrCreate(cacheType, (intptr_t) sourceSurf, sourceSurf, info->scale);
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if (alphaBlit)
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CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, sourceRect, targetSurf, destRect);
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else
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CSDL_Ext::blitSurface(scaledSurf, sourceRect, targetSurf, destRect);
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}
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}
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void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const
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{
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SDL_Surface * scaledSurf = parent->cache.requestWorldViewCacheOrCreate(cacheType, (intptr_t) source, source, info->scale);
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@ -710,7 +627,9 @@ void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const T
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{
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Rect destRect(realTileRect);
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drawElement(EMapCacheType::TERRAIN, parent->terrainGraphics[tinfo.terType][tinfo.terView], nullptr, targetSurf, &destRect, false, tinfo.extTileFlags % 4);
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ui8 rotation = tinfo.extTileFlags % 4;
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drawElement(EMapCacheType::TERRAIN, parent->terrainImages[tinfo.terType][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
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@ -732,7 +651,6 @@ void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
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defaultTileRect = Rect(0, 0, tileSize, tileSize);
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calculateWorldViewCameraPos();
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}
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SDL_Rect CMapHandler::CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
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@ -874,26 +792,28 @@ void CMapHandler::CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainT
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{
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if (tinfoUpper && tinfoUpper->roadType != ERoadType::NO_ROAD)
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{
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ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
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Rect source(0, tileSize / 2, tileSize, tileSize / 2);
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Rect dest(realPos.x, realPos.y, tileSize, tileSize / 2);
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drawElement(EMapCacheType::ROADS, parent->roadDefs[tinfoUpper->roadType - 1]->ourImages[tinfoUpper->roadDir].bitmap,
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&source, targetSurf, &dest, true, (tinfoUpper->extTileFlags >> 4) % 4);
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drawElement(EMapCacheType::ROADS, parent->roadImages[tinfoUpper->roadType - 1][tinfoUpper->roadDir][rotation],
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&source, targetSurf, &dest);
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}
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if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
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{
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ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
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Rect source(0, 0, tileSize, halfTileSizeCeil);
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Rect dest(realPos.x, realPos.y + tileSize / 2, tileSize, tileSize / 2);
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drawElement(EMapCacheType::ROADS, parent->roadDefs[tinfo.roadType - 1]->ourImages[tinfo.roadDir].bitmap,
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&source, targetSurf, &dest, true, (tinfo.extTileFlags >> 4) % 4);
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drawElement(EMapCacheType::ROADS, parent->roadImages[tinfo.roadType - 1][tinfo.roadDir][rotation],
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&source, targetSurf, &dest);
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}
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}
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void CMapHandler::CMapBlitter::drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const
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{
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Rect destRect(realTileRect);
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drawElement(EMapCacheType::RIVERS, parent->staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap,
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nullptr, targetSurf, &destRect, true, (tinfo.extTileFlags >> 2) % 4);
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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||||
drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType-1][tinfo.riverDir][rotation],nullptr, targetSurf, &destRect);
|
||||
}
|
||||
|
||||
void CMapHandler::CMapBlitter::drawFow(SDL_Surface * targetSurf) const
|
||||
@ -1380,44 +1300,46 @@ bool CMapHandler::canStartHeroMovement()
|
||||
return fadeAnims.empty(); // don't allow movement during fade animation
|
||||
}
|
||||
|
||||
void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
|
||||
{
|
||||
//works with at most 16 colors, if needed more -> increase values
|
||||
assert(howMany < 16);
|
||||
SDL_Color palette[16];
|
||||
|
||||
for(int i=0; i<howMany; ++i)
|
||||
{
|
||||
palette[(i+1)%howMany] =img->format->palette->colors[from + i];
|
||||
}
|
||||
SDL_SetColors(img,palette,from,howMany);
|
||||
}
|
||||
|
||||
void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
||||
{
|
||||
for(auto & elem : terrainGraphics[7])
|
||||
for(auto & elem : terrainImages[7])
|
||||
{
|
||||
shiftColors(elem,246, 9);
|
||||
for(IImage * img : elem)
|
||||
img->shiftPalette(246, 9);
|
||||
}
|
||||
for(auto & elem : terrainGraphics[8])
|
||||
|
||||
for(auto & elem : terrainImages[8])
|
||||
{
|
||||
shiftColors(elem,229, 12);
|
||||
shiftColors(elem,242, 14);
|
||||
for(IImage * img : elem)
|
||||
{
|
||||
img->shiftPalette(229, 12);
|
||||
img->shiftPalette(242, 14);
|
||||
}
|
||||
}
|
||||
for(auto & elem : staticRiverDefs[0]->ourImages)
|
||||
|
||||
for(auto & elem : riverImages[0])
|
||||
{
|
||||
shiftColors(elem.bitmap,183, 12);
|
||||
shiftColors(elem.bitmap,195, 6);
|
||||
for(IImage * img : elem)
|
||||
{
|
||||
img->shiftPalette(183, 12);
|
||||
img->shiftPalette(195, 6);
|
||||
}
|
||||
}
|
||||
for(auto & elem : staticRiverDefs[2]->ourImages)
|
||||
|
||||
for(auto & elem : riverImages[2])
|
||||
{
|
||||
shiftColors(elem.bitmap,228, 12);
|
||||
shiftColors(elem.bitmap,183, 6);
|
||||
shiftColors(elem.bitmap,240, 6);
|
||||
for(IImage * img : elem)
|
||||
{
|
||||
img->shiftPalette(228, 12);
|
||||
img->shiftPalette(183, 6);
|
||||
img->shiftPalette(240, 6);
|
||||
}
|
||||
}
|
||||
for(auto & elem : staticRiverDefs[3]->ourImages)
|
||||
|
||||
for(auto & elem : riverImages[3])
|
||||
{
|
||||
shiftColors(elem.bitmap,240, 9);
|
||||
for(IImage * img : elem)
|
||||
img->shiftPalette(240, 9);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1427,23 +1349,10 @@ CMapHandler::~CMapHandler()
|
||||
delete worldViewBlitter;
|
||||
delete puzzleViewBlitter;
|
||||
|
||||
for(auto & elem : roadDefs)
|
||||
delete elem;
|
||||
|
||||
for(auto & elem : staticRiverDefs)
|
||||
delete elem;
|
||||
|
||||
for(auto & elem : terrainGraphics)
|
||||
{
|
||||
for(int j=0; j < elem.size(); ++j)
|
||||
SDL_FreeSurface(elem[j]);
|
||||
}
|
||||
|
||||
for (auto & elem : fadeAnims)
|
||||
{
|
||||
delete elem.second.second;
|
||||
}
|
||||
terrainGraphics.clear();
|
||||
}
|
||||
|
||||
CMapHandler::CMapHandler()
|
||||
|
@ -210,10 +210,6 @@ class CMapHandler
|
||||
const MapDrawingInfo * info; // data for drawing passed from outside
|
||||
|
||||
/// general drawing method, called internally by more specialized ones
|
||||
virtual void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const = 0;
|
||||
|
||||
//todo: support rotation
|
||||
virtual void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const = 0;
|
||||
|
||||
// first drawing pass
|
||||
@ -277,11 +273,7 @@ class CMapHandler
|
||||
class CMapNormalBlitter : public CMapBlitter
|
||||
{
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
|
||||
|
||||
void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
@ -295,11 +287,7 @@ class CMapHandler
|
||||
private:
|
||||
IImage * objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
|
||||
SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
|
||||
|
||||
void drawElement(EMapCacheType cacheType, const IImage * source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const override;
|
||||
|
||||
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
|
||||
void drawObject(SDL_Surface * targetSurf, const IImage * source, SDL_Rect * sourceRect, bool moving) const override;
|
||||
@ -307,11 +295,7 @@ class CMapHandler
|
||||
void drawOverlayEx(SDL_Surface * targetSurf) override;
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
SDL_Rect clip(SDL_Surface * targetSurf) const override;
|
||||
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
|
||||
|
||||
void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
|
||||
float scale, SDL_Rect * dstRect, SDL_Rect * srcRect = nullptr) const;
|
||||
void calculateWorldViewCameraPos();
|
||||
public:
|
||||
CMapWorldViewBlitter(CMapHandler * parent);
|
||||
@ -344,8 +328,8 @@ class CMapHandler
|
||||
bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
|
||||
|
||||
void initObjectRects();
|
||||
void borderAndTerrainBitmapInit();
|
||||
void roadsRiverTerrainInit();
|
||||
void initBorderGraphics();
|
||||
void initTerrainGraphics();
|
||||
void prepareFOWDefs();
|
||||
public:
|
||||
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
|
||||
@ -367,9 +351,19 @@ public:
|
||||
int offsetX;
|
||||
int offsetY;
|
||||
|
||||
std::vector<std::vector<SDL_Surface *> > terrainGraphics; // [terrain id] [view type]
|
||||
std::vector<CDefEssential *> roadDefs;
|
||||
std::vector<CDefEssential *> staticRiverDefs;
|
||||
//terrain graphics
|
||||
|
||||
typedef std::vector<std::array<std::unique_ptr<CAnimation>, 4>> TFlippedAnimations; //[type, rotation]
|
||||
typedef std::vector<std::vector<std::array<IImage *, 4>>> TFlippedCache;//[type, view type, rotation]
|
||||
|
||||
TFlippedAnimations terrainAnimations;//[terrain type, rotation]
|
||||
TFlippedCache terrainImages;//[terrain type, view type, rotation]
|
||||
|
||||
TFlippedAnimations roadAnimations;//[road type, rotation]
|
||||
TFlippedCache roadImages;//[road type, view type, rotation]
|
||||
|
||||
TFlippedAnimations riverAnimations;//[river type, rotation]
|
||||
TFlippedCache riverImages;//[river type, view type, rotation]
|
||||
|
||||
//Fog of War cache (not owned)
|
||||
std::vector<const IImage *> FoWfullHide;
|
||||
|
Loading…
x
Reference in New Issue
Block a user