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Merges from trunk. Minor changes.
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@ -4080,6 +4080,10 @@ std::map<ui32,CGHeroInstance *> CGameState::unusedHeroesFromPool()
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return pool;
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}
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void CGameState::buildGameLogicTree()
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{
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}
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const CStack * BattleInfo::getNextStack() const
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{
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std::vector<const CStack *> hlp;
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