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	Fixed rendering of bitmap fonts shadow
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		| @@ -164,7 +164,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char | ||||
| 			switch(srcLine[dx]) | ||||
| 			{ | ||||
| 			case 1: //black "shadow" | ||||
| 				std::fill(dstPixel, dstPixel + bpp, 0); | ||||
| 				colorPutter(dstPixel, 0, 0, 0); | ||||
| 				break; | ||||
| 			case 255: //text colour | ||||
| 				colorPutter(dstPixel, color.r, color.g, color.b); | ||||
|   | ||||
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