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Fixed rendering of bitmap fonts shadow
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@ -164,7 +164,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
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switch(srcLine[dx])
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{
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case 1: //black "shadow"
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std::fill(dstPixel, dstPixel + bpp, 0);
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colorPutter(dstPixel, 0, 0, 0);
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break;
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case 255: //text colour
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colorPutter(dstPixel, color.r, color.g, color.b);
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