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vcmi: remove code duplication for native terrain
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7b9e281f7d
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4da97682be
@ -28,7 +28,16 @@ class DLL_LINKAGE INativeTerrainProvider
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public:
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virtual Identifier<ETerrainId> getNativeTerrain() const = 0;
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virtual FactionID getFaction() const = 0;
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virtual bool isItNativeTerrain(Identifier<ETerrainId> terrain) const;
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virtual bool isNativeTerrain(Identifier<ETerrainId> terrain) const;
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};
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class DLL_LINKAGE IConstBonusNativeTerrainProvider: public IConstBonusProvider, public INativeTerrainProvider
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{
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public:
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/**
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Returns native terrain considering some terrain bonuses.
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*/
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virtual Identifier<ETerrainId> getNativeTerrain() const;
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};
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class DLL_LINKAGE Entity
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@ -60,7 +69,7 @@ class DLL_LINKAGE EntityWithBonuses : public EntityT<IdType>, public IConstBonus
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};
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template <typename IdType>
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class DLL_LINKAGE EntityWithNativeTerrain : public EntityWithBonuses<IdType>, public INativeTerrainProvider
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class DLL_LINKAGE EntityWithNativeTerrain : public EntityT<IdType>, public IConstBonusNativeTerrainProvider
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{
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};
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@ -9,12 +9,33 @@
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*/
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#include "StdInc.h"
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#include "VCMI_Lib.h"
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#include "GameConstants.h"
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#include "HeroBonus.h"
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#include <vcmi/Entity.h>
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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bool INativeTerrainProvider::isItNativeTerrain(TerrainId terrain) const
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VCMI_LIB_NAMESPACE_BEGIN
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bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
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{
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auto native = getNativeTerrain();
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return native == terrain || native == ETerrainId::ANY_TERRAIN;
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}
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}
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TerrainId IConstBonusNativeTerrainProvider::getNativeTerrain() const
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{
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constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
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const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
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static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, any);
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//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
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//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
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return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
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? any : VLC->factions()->getById(getFaction())->getNativeTerrain();
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}
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VCMI_LIB_NAMESPACE_END
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@ -330,18 +330,6 @@ std::string CCreature::nodeName() const
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return "\"" + getNamePluralTextID() + "\"";
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}
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TerrainId CCreature::getNativeTerrain() const
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{
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constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
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const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
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static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, any);
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//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
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//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
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return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
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? any : VLC->factions()->getById(getFaction())->getNativeTerrain();
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}
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void CCreature::updateFrom(const JsonNode & data)
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{
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JsonUpdater handler(nullptr, data);
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@ -163,10 +163,6 @@ public:
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std::string getNameSingularTextID() const override;
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FactionID getFaction() const override;
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/**
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Returns creature native terrain considering some terrain bonuses.
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*/
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TerrainId getNativeTerrain() const override;
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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std::string getJsonKey() const override;
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@ -928,18 +928,6 @@ const IBonusBearer* CStackInstance::getBonusBearer() const
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return this;
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}
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TerrainId CStackInstance::getNativeTerrain() const
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{
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const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
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static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, static_cast<int>(ETerrainId::ANY_TERRAIN));
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//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
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//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
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return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
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? TerrainId(ETerrainId::ANY_TERRAIN)
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: VLC->factions()->getById(getFaction())->getNativeTerrain();
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}
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CCommanderInstance::CCommanderInstance()
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{
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init();
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@ -63,7 +63,7 @@ public:
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void serializeJson(JsonSerializeFormat & handler);
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};
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class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public IConstBonusProvider, public INativeTerrainProvider
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class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public IConstBonusNativeTerrainProvider
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{
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protected:
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const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
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@ -98,7 +98,6 @@ public:
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const IBonusBearer* getBonusBearer() const override;
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//INativeTerrainProvider
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FactionID getFaction() const override;
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TerrainId getNativeTerrain() const override;
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virtual ui64 getPower() const;
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CCreature::CreatureQuantityId getQuantityID() const;
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@ -87,7 +87,7 @@ bool CBattleInfoEssentials::battleHasNativeStack(ui8 side) const
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for(const auto * s : battleGetAllStacks())
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{
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if(s->side == side && s->isItNativeTerrain(getBattle()->getTerrainType()))
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if(s->side == side && s->isNativeTerrain(getBattle()->getTerrainType()))
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return true;
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}
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@ -52,18 +52,6 @@ const IBonusBearer* Unit::getBonusBearer() const
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return this;
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}
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TerrainId Unit::getNativeTerrain() const
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{
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const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
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static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, static_cast<int>(ETerrainId::ANY_TERRAIN));
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//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
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//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
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return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
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? TerrainId(ETerrainId::ANY_TERRAIN)
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: VLC->factions()->getById(getFaction())->getNativeTerrain();
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}
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std::vector<BattleHex> Unit::getSurroundingHexes(BattleHex assumedPosition) const
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{
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BattleHex hex = (assumedPosition != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
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@ -41,7 +41,7 @@ namespace BattlePhases
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class CUnitState;
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class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public IConstBonusProvider, public INativeTerrainProvider
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class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public IConstBonusNativeTerrainProvider
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{
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public:
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virtual ~Unit();
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@ -129,8 +129,6 @@ public:
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//IConstBonusProvider
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const IBonusBearer* getBonusBearer() const override;
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//INativeTerrainProvider
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TerrainId getNativeTerrain() const override;
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//NOTE: save could possibly be const, but this requires heavy changes to Json serialization,
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//also this method should be called only after modifying object
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@ -40,7 +40,7 @@ public:
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};
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class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public spells::Caster, public IConstBonusProvider, public INativeTerrainProvider
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class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public spells::Caster, public IConstBonusNativeTerrainProvider
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{
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// We serialize heroes into JSON for crossover
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friend class CCampaignState;
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@ -34,7 +34,7 @@ const std::vector<ArtifactProxy::CustomRegType> ArtifactProxy::REGISTER_CUSTOM =
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{"getName", LuaMethodWrapper<Artifact, decltype(&Entity::getNameTranslated), &Entity::getNameTranslated>::invoke, false},
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{"getId", LuaMethodWrapper<Artifact, decltype(&EntityT<ArtifactID>::getId), &EntityT<ArtifactID>::getId>::invoke, false},
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{"getBonusBearer", LuaMethodWrapper<Artifact, decltype(&EntityWithBonuses<ArtifactID>::getBonusBearer), &EntityWithBonuses<ArtifactID>::getBonusBearer>::invoke, false},
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{"getBonusBearer", LuaMethodWrapper<Artifact, decltype(&IConstBonusProvider::getBonusBearer), &IConstBonusProvider::getBonusBearer>::invoke, false},
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{"getDescription", LuaMethodWrapper<Artifact, decltype(&Artifact::getDescriptionTranslated), &Artifact::getDescriptionTranslated>::invoke, false},
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{"getEventText", LuaMethodWrapper<Artifact, decltype(&Artifact::getEventTranslated), &Artifact::getEventTranslated>::invoke, false},
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@ -32,7 +32,7 @@ const std::vector<CreatureProxy::CustomRegType> CreatureProxy::REGISTER_CUSTOM =
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{"getIndex", LuaMethodWrapper<Creature, decltype(&Entity::getIndex), &Entity::getIndex>::invoke, false},
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{"getJsonKey", LuaMethodWrapper<Creature, decltype(&Entity::getJsonKey), &Entity::getJsonKey>::invoke, false},
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{"getName", LuaMethodWrapper<Creature, decltype(&Entity::getNameTranslated), &Entity::getNameTranslated>::invoke, false},
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{"getBonusBearer", LuaMethodWrapper<Creature, decltype(&EntityWithBonuses<CreatureID>::getBonusBearer), &EntityWithBonuses<CreatureID>::getBonusBearer>::invoke, false},
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{"getBonusBearer", LuaMethodWrapper<Creature, decltype(&IConstBonusProvider::getBonusBearer), &IConstBonusProvider::getBonusBearer>::invoke, false},
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{"getMaxHealth", LuaMethodWrapper<Creature,decltype(&Creature::getMaxHealth), &Creature::getMaxHealth>::invoke, false},
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{"getPluralName", LuaMethodWrapper<Creature, decltype(&Creature::getNamePluralTranslated), &Creature::getNamePluralTranslated>::invoke, false},
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