mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Merge pull request #46 from linuxrocks123/pleasepull
Okay, looks good. I hope this one won't cause any new issues with save/load.
This commit is contained in:
@@ -224,7 +224,13 @@ int main(int argc, char** argv)
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("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
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("autoSkip", "automatically skip turns in GUI")
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("disable-video", "disable video player")
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("nointro,i", "skips intro movies");
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("nointro,i", "skips intro movies")
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("loadserver","specifies we are the multiplayer server for loaded games")
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("loadnumplayers",po::value<int>(),"specifies the number of players connecting to a multiplayer game")
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("loadhumanplayerindices",po::value<std::vector<int>>(),"Indexes of human players (0=Red, etc.)")
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("loadplayer", po::value<int>(),"specifies which player we are in multiplayer loaded games (0=Red, etc.)")
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("loadserverip",po::value<std::string>(),"IP for loaded game server")
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("loadserverport",po::value<std::string>(),"port for loaded game server");
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if(argc > 1)
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{
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@@ -1222,7 +1228,10 @@ void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
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case StartInfo::LOAD_GAME:
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std::string fname = options->mapname;
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boost::algorithm::erase_last(fname,".vlgm1");
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client->loadGame(fname);
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if(!vm.count("loadplayer"))
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client->loadGame(fname);
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else
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client->loadGame(fname,vm.count("loadserver"),vm.count("loadhumanplayerindices") ? vm["loadhumanplayerindices"].as<std::vector<int>>() : std::vector<int>(),vm.count("loadnumplayers") ? vm["loadnumplayers"].as<int>() : 1,vm["loadplayer"].as<int>(),vm.count("loadserverip") ? vm["loadserverip"].as<std::string>() : "", vm.count("loadserverport") ? vm["loadserverport"].as<std::string>() : "3030");
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break;
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}
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@@ -1257,14 +1257,15 @@ template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, c
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{
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h & pathsMap;
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for(auto &p : pathsMap)
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{
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CGPath path;
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cb->getPathsInfo(p.first)->getPath(p.second, path);
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paths[p.first] = path;
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logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
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% p.first->nodeName() % p.second % path.nodes.size();
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}
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if(cb)
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for(auto &p : pathsMap)
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{
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CGPath path;
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cb->getPathsInfo(p.first)->getPath(p.second, path);
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paths[p.first] = path;
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logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
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% p.first->nodeName() % p.second % path.nodes.size();
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}
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}
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h & spellbookSettings;
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@@ -236,14 +236,21 @@ void CClient::endGame( bool closeConnection /*= true*/ )
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logNetwork->infoStream() << "Client stopped.";
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}
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void CClient::loadGame( const std::string & fname )
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#if 1
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void CClient::loadGame(const std::string & fname, const bool server, const std::vector<int>& humanplayerindices, const int loadNumPlayers, int player_, const std::string & ipaddr, const std::string & port)
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{
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PlayerColor player(player_); //intentional shadowing
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logNetwork->infoStream() <<"Loading procedure started!";
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CServerHandler sh;
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sh.startServer();
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if(server)
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sh.startServer();
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else
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serv = sh.justConnectToServer(ipaddr,port=="" ? "3030" : port);
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CStopWatch tmh;
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unique_ptr<CLoadFile> loader;
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try
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{
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std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
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@@ -264,7 +271,6 @@ void CClient::loadGame( const std::string & fname )
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if(controlServerSaveName.empty())
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throw std::runtime_error("Cannot open server part of " + fname);
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unique_ptr<CLoadFile> loader;
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{
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CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, minSupportedVersion);
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loadCommonState(checkingLoader);
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@@ -276,9 +282,6 @@ void CClient::loadGame( const std::string & fname )
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pathInfo = make_unique<CPathsInfo>(getMapSize());
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CGI->mh->init();
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logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
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*loader >> *this;
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logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
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}
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catch(std::exception &e)
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{
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@@ -286,27 +289,60 @@ void CClient::loadGame( const std::string & fname )
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throw; //obviously we cannot continue here
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}
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serv = sh.connectToServer();
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serv->addStdVecItems(gs);
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/*
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if(!server)
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player = PlayerColor(player_);
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*/
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tmh.update();
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ui8 pom8;
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*serv << ui8(3) << ui8(1); //load game; one client
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*serv << fname;
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*serv >> pom8;
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if(pom8)
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throw std::runtime_error("Server cannot open the savegame!");
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else
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logNetwork->infoStream() << "Server opened savegame properly.";
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std::set<PlayerColor> clientPlayers;
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if(server)
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serv = sh.connectToServer();
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//*loader >> *this;
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if(server)
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{
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tmh.update();
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ui8 pom8;
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*serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
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*serv << fname;
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*serv >> pom8;
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if(pom8)
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throw std::runtime_error("Server cannot open the savegame!");
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else
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logNetwork->infoStream() << "Server opened savegame properly.";
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}
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if(server)
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{
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for(auto & elem : gs->scenarioOps->playerInfos)
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if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
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{
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clientPlayers.insert(elem.first);
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}
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clientPlayers.insert(PlayerColor::NEUTRAL);
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}
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else
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{
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clientPlayers.insert(player);
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}
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std::cout << "CLIENTPLAYERS:\n";
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for(auto x : clientPlayers)
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std::cout << x << std::endl;
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std::cout << "ENDCLIENTPLAYERS\n";
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serialize(*loader,0,clientPlayers);
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*serv << ui32(clientPlayers.size());
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for(auto & elem : clientPlayers)
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*serv << ui8(elem.getNum());
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serv->addStdVecItems(gs); /*why is this here?*/
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//*loader >> *this;
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logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
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*serv << ui32(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
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for(auto & elem : gs->scenarioOps->playerInfos)
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{
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*serv << ui8(elem.first.getNum()); //players
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}
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*serv << ui8(PlayerColor::NEUTRAL.getNum());
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logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff();
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//*serv << clientPlayers;
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serv->enableStackSendingByID();
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serv->disableSmartPointerSerialization();
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@@ -320,6 +356,7 @@ void CClient::loadGame( const std::string & fname )
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// logGlobal->traceStream() << boost::format("\tindex=%5d --- nullptr") % i;
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// }
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}
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#endif
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void CClient::newGame( CConnection *con, StartInfo *si )
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{
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@@ -522,8 +559,77 @@ void CClient::serialize( Handler &h, const int version )
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}
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}
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template <typename Handler>
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void CClient::serialize( Handler &h, const int version, const std::set<PlayerColor>& playerIDs)
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{
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h & hotSeat;
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if(h.saving)
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{
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ui8 players = playerint.size();
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h & players;
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for(auto i = playerint.begin(); i != playerint.end(); i++)
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{
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LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
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assert(i->first == i->second->playerID);
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h & i->first & i->second->dllName & i->second->human;
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i->second->saveGame(dynamic_cast<COSer<CSaveFile>&>(h), version);
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//evil cast that i still like better than sfinae-magic. If I had a "static if"...
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}
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}
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else
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{
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ui8 players = 0; //fix for uninitialized warning
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h & players;
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for(int i=0; i < players; i++)
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{
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std::string dllname;
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PlayerColor pid;
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bool isHuman = false;
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h & pid & dllname & isHuman;
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LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
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shared_ptr<CGameInterface> nInt;
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if(dllname.length())
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{
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if(pid == PlayerColor::NEUTRAL)
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{
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if(playerIDs.count(pid))
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
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//TODO? consider serialization
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continue;
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}
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else
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{
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assert(!isHuman);
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nInt = CDynLibHandler::getNewAI(dllname);
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}
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}
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else
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{
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assert(isHuman);
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nInt = make_shared<CPlayerInterface>(pid);
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}
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nInt->dllName = dllname;
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nInt->human = isHuman;
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nInt->playerID = pid;
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if(playerIDs.count(pid))
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installNewPlayerInterface(nInt, pid);
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nInt->loadGame(dynamic_cast<CISer<CLoadFile>&>(h), version); //another evil cast, check above
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}
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if(playerIDs.count(PlayerColor::NEUTRAL))
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loadNeutralBattleAI();
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}
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}
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void CClient::handlePack( CPack * pack )
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{
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{
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CBaseForCLApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
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if(apply)
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{
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@@ -740,7 +846,7 @@ void CClient::installNewPlayerInterface(shared_ptr<CGameInterface> gameInterface
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boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
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PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
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if(!color)
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if(!color)
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privilagedGameEventReceivers.push_back(gameInterface);
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playerint[colorUsed] = gameInterface;
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@@ -833,6 +939,7 @@ CConnection * CServerHandler::connectToServer()
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#endif
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th.update(); //put breakpoint here to attach to server before it does something stupid
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CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
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if(verbose)
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@@ -151,7 +151,7 @@ public:
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void endGame(bool closeConnection = true);
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void stopConnection();
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void save(const std::string & fname);
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void loadGame(const std::string & fname);
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void loadGame(const std::string & fname, const bool server = true, const std::vector<int>& humanplayerindices = std::vector<int>(), const int loadnumplayers = 1, int player_ = -1, const std::string & ipaddr = "", const std::string & port = "");
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void run();
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void campaignMapFinished( shared_ptr<CCampaignState> camp );
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void finishCampaign( shared_ptr<CCampaignState> camp );
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@@ -237,5 +237,6 @@ public:
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//////////////////////////////////////////////////////////////////////////
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template <typename Handler> void serialize(Handler &h, const int version);
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template <typename Handler> void serialize(Handler &h, const int version, const std::set<PlayerColor>& playerIDs);
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void battleFinished();
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};
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@@ -1656,7 +1656,7 @@
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"bonuses" : [
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{
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"type" : "CREATURE_GROWTH",
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"subtype" : 2,
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"subtype" : 1,
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"val" : 5,
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"propagator": "VISITED_TOWN_AND_VISITOR"
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}
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@@ -1669,7 +1669,7 @@
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"bonuses" : [
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{
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"type" : "CREATURE_GROWTH",
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"subtype" : 3,
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"subtype" : 2,
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"val" : 4,
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"propagator": "VISITED_TOWN_AND_VISITOR"
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}
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@@ -1682,7 +1682,7 @@
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"bonuses" : [
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{
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"type" : "CREATURE_GROWTH",
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"subtype" : 4,
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"subtype" : 3,
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"val" : 3,
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"propagator": "VISITED_TOWN_AND_VISITOR"
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}
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@@ -1695,7 +1695,7 @@
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"bonuses" : [
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{
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"type" : "CREATURE_GROWTH",
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"subtype" : 5,
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"subtype" : 4,
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"val" : 2,
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"propagator": "VISITED_TOWN_AND_VISITOR"
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}
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@@ -1708,7 +1708,7 @@
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"bonuses" : [
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{
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"type" : "CREATURE_GROWTH",
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"subtype" : 6,
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"subtype" : 5,
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"val" : 1,
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"propagator": "VISITED_TOWN_AND_VISITOR"
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}
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@@ -387,11 +387,12 @@ CStackInstance * CCreatureSet::detachStack(SlotID slot)
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CStackInstance *ret = stacks[slot];
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//if(CArmedInstance *armedObj = castToArmyObj())
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if(ret)
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{
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ret->setArmyObj(nullptr); //detaches from current armyobj
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assert(!ret->armyObj); //we failed detaching?
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}
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assert(!ret->armyObj); //we failed detaching?
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stacks.erase(slot);
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armyChanged();
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return ret;
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@@ -101,7 +101,11 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
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}
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}
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if (!nativeArmy)
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{
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ret = VLC->heroh->terrCosts[from.terType];
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ret-=getSecSkillLevel(SecondarySkill::PATHFINDING)*25;
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ret = ret < 100 ? 100 : ret;
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}
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}
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return ret;
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}
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@@ -463,7 +463,7 @@ void CVCMIServer::loadGame()
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boost::system::error_code error;
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ui8 clients;
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c >> clients >> fname; //how many clients should be connected - TODO: support more than one
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c >> clients >> fname; //how many clients should be connected
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// {
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// char sig[8];
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@@ -508,7 +508,6 @@ void CVCMIServer::loadGame()
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continue;
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}
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cc = new CConnection(s,NAME);
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cc->addStdVecItems(gh.gs);
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}
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gh.conns.insert(cc);
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}
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