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vcmi: add IFactionMember abstract class
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c9b59735cf
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@ -31,7 +31,7 @@ public:
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virtual bool isNativeTerrain(Identifier<ETerrainId> terrain) const;
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};
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class DLL_LINKAGE IConstBonusNativeTerrainProvider: public IConstBonusProvider, public INativeTerrainProvider
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class DLL_LINKAGE IFactionMember: public IConstBonusProvider, public INativeTerrainProvider
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{
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public:
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/**
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@ -69,7 +69,7 @@ class DLL_LINKAGE EntityWithBonuses : public EntityT<IdType>, public IConstBonus
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};
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template <typename IdType>
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class DLL_LINKAGE EntityWithNativeTerrain : public EntityT<IdType>, public IConstBonusNativeTerrainProvider
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class DLL_LINKAGE EntityWithNativeTerrain : public EntityT<IdType>, public IFactionMember
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{
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};
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@ -26,7 +26,7 @@ bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
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return native == terrain || native == ETerrainId::ANY_TERRAIN;
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}
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TerrainId IConstBonusNativeTerrainProvider::getNativeTerrain() const
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TerrainId IFactionMember::getNativeTerrain() const
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{
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constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
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const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
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@ -63,7 +63,7 @@ public:
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void serializeJson(JsonSerializeFormat & handler);
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};
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class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public IConstBonusNativeTerrainProvider
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class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public IFactionMember
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{
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protected:
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const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
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@ -41,7 +41,7 @@ namespace BattlePhases
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class CUnitState;
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class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public IConstBonusNativeTerrainProvider
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class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public IFactionMember
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{
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public:
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virtual ~Unit();
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@ -41,7 +41,7 @@ public:
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};
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class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public spells::Caster, public IConstBonusNativeTerrainProvider
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class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public spells::Caster, public IFactionMember
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{
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// We serialize heroes into JSON for crossover
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friend class CCampaignState;
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